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RE: Global War AAR in Pictures - 6/25/2016 6:38:39 AM   
rkr1958


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Turn 28. Mar/Apr 1944. Allied #4. China.




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RE: Global War AAR in Pictures - 6/25/2016 6:39:42 AM   
rkr1958


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Turn 28. Mar/Apr 1944. Allied #4. USSR. Ground Strike 1.




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RE: Global War AAR in Pictures - 6/25/2016 6:40:05 AM   
rkr1958


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Turn 28. Mar/Apr 1944. Allied #4. USSR. Ground Strike 2.




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RE: Global War AAR in Pictures - 6/25/2016 6:40:35 AM   
rkr1958


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Turn 28. Mar/Apr 1944. Allied #4. USSR. Ground Strike 3.




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RE: Global War AAR in Pictures - 6/25/2016 6:41:19 AM   
rkr1958


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Turn 28. Mar/Apr 1944. Allied #4. USSR. Land Combat.




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RE: Global War AAR in Pictures - 6/25/2016 6:43:02 AM   
rkr1958


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Turn 28. Mar/Apr 1944. Allied #4. USSR.

The Soviets were ineffective both in the air and on the ground against the Germans this turn, except in the north where the Red Army is using movement to flank, or try to flank, the German lines.




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RE: Global War AAR in Pictures - 6/25/2016 6:43:45 AM   
rkr1958


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Turn 28. Mar/Apr 1944. Allied #4. Western Allies. Ground Strike 1.




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RE: Global War AAR in Pictures - 6/25/2016 6:44:07 AM   
rkr1958


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Turn 28. Mar/Apr 1944. Allied #4. Western Allies. Ground Strike 2.




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RE: Global War AAR in Pictures - 6/25/2016 6:44:36 AM   
rkr1958


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Turn 28. Mar/Apr 1944. Allied #4. Western Allies. Ground Strike 3.






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RE: Global War AAR in Pictures - 6/25/2016 6:45:32 AM   
rkr1958


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Turn 28. Mar/Apr 1944. Allied #4. Western Allies. Ground Strike 4.




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RE: Global War AAR in Pictures - 6/25/2016 6:48:55 AM   
rkr1958


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Turn 28. Mar/Apr 1944. Allied #4. Western Allies. Ground Strike 5.

Over the last two allied impulses the Soviets have attempted 6 ground strikes against the Germans and the Western Allies 14. That's a total of 20 ground strikes against the Germans so far this turn. And, of course, these 20 mission don't include the numerous ground support missions flow by all three allies in those two impulses too.




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RE: Global War AAR in Pictures - 6/25/2016 6:49:30 AM   
rkr1958


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Turn 28. Mar/Apr 1944. Allied #4. Western Allies. Land Combat 1.




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RE: Global War AAR in Pictures - 6/25/2016 6:49:54 AM   
rkr1958


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Turn 28. Mar/Apr 1944. Allied #4. Western Allies. Land Combat 2.




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RE: Global War AAR in Pictures - 6/25/2016 6:50:36 AM   
rkr1958


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Turn 28. Mar/Apr 1944. Allied #4. Western Allies. Land Combat 3.




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RE: Global War AAR in Pictures - 6/25/2016 6:51:11 AM   
rkr1958


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Turn 28. Mar/Apr 1944. Allied #4. Western Allies. Land Combat 4.




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RE: Global War AAR in Pictures - 6/25/2016 6:51:36 AM   
rkr1958


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Turn 28. Mar/Apr 1944. Allied #4. Western Allies. Land Combat 5.




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RE: Global War AAR in Pictures - 6/25/2016 6:52:48 AM   
rkr1958


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Turn 28. Mar/Apr 1944. Allied #4. Western Allies. Southern France. Balkans. MTO.




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RE: Global War AAR in Pictures - 6/25/2016 6:56:09 AM   
rkr1958


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Turn 28. Mar/Apr 1944. Allied #4. CW, North Sea. Western Allies, Bay of Biscay.

CW still has 4 corps and 2 divisions capable of amphibious landings in the North Sea, forcing the Germans to man the beaches in Northern France, the Low Countries and Germany are risk an allied landing.




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RE: Global War AAR in Pictures - 6/25/2016 6:56:58 AM   
rkr1958


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Turn 28. Mar/Apr 1944. Axis #5. Weather.

Another excellent weather roll for the Western Allies.




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RE: Global War AAR in Pictures - 6/25/2016 1:43:29 PM   
Courtenay


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quote:

Turn 28. Mar/Apr 1944. Allied #4. CW, North Sea. Western Allies, Bay of Biscay.

CW still has 4 corps and 2 divisions capable of amphibious landings in the North Sea, forcing the Germans to man the beaches in Northern France, the Low Countries and Germany are risk an allied landing.

With the Allies pouring into southern France from both the east and the west, defending anything west of the Seine is pointless. Units on the coast will just get trapped and killed there, as has already happened in Marseilles and is about to happen in Bordeaux. I count 13 German corps in France and Belgium (not counting the unit in Bordeaux.) That is enough to make a semblance of a defensive line, although it is not quite enough. However, the Germans should not let those units get chopped up piecemeal. There is nothing west of the Seine worth defending. If the units are too slow to retreat on their own (the garrisons and even the speed two unit in Brest) rail them out.

The Loire looks like it might make a decent defensive line, but it is a trap, as it requires the Germans to defend the coast, and the Germans don't have the units to do so and defend the Loire. Yes, I know that Hitler insists that you hold the line, but tell him that before one can begin to hold the line, one has to have a line. Right now in France, the Germans don't, just a bunch of uncoordinated garrisons. If those garrisons are not tied down defending ports that are no longer that important, as the Allies already have plenty of ports in France additional ones are not critical, they can make at least force the Allies to take the time to make a planned offensive, rather than killing German units in a general chase. (After all, historically the Germans abandoned southwest France, except for a few garrisons that couldn't retreat.)

I am not at all sure that the Germans can defend the Seine. They need additional units to do so. But there is at least a faint hope, and if they can't, at least an immediate retreat to the Seine gets the German units moving in the right direction.

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RE: Global War AAR in Pictures - 6/25/2016 3:41:16 PM   
AlbertN

 

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In Sovietland Germany must counterattack and stabilize the front as they move back.

In the North, I do not know what is under that 5-4 White Print Siberian, but that stack has to die. (You can evaluate if to try to ground strike them if anything is in range)
Germans can attack it with Armour Bonus (I assume, at least there is a German mech there), and from 4 different hexes. 2 Soviets dead in most cases (no need to use airplanes to support that attack, don't waste them. You want them on the ready to bolster your defence where you leave undermanned river hexes).
And you may vacate the plain hex north, by having your Mech and whoever else is with it advance into that hex. Why? Because if the Soviets want to move into the "plains" where the Mech is, you can attack that stack too, from 3 hexes and with armoured bonus (and they expose to bombers).

In the south it is mandatory to attack the disrupted Soviet forces which failed the attack in the woods. They're in plains. Mass panzers, hit and hit hard with blitz bonus.
The "hex" with the 1-4 INF can (and should) be attacked with 4 to 6 armoured units and with Blitz bonus. Obviously, now that ENG you are keeping since long anti partisan would have made a nice difference too because a panzer attacking across a river gives halved bonus... but if you use it with ENG it neats the whole of it.

To just remain passive won't save Germans, they need an elastic defence and they are to punish (now that they've still the forces for) defiant advances or too reckless (or gone bad) Soviet attacks.
Soviets keep 2 INFs in the plains or so (like in front of Smolensk. Ram into them 4 armoured units).

In the West the situation is more delicate and you badly need a Hex Defence.
Also remember MNT units can cross impassable hexes, which means if they get reorganized they can wipe OOS that pesky Allied MNT unit.
France... Loire should be your first "stopper" (by that I mean where you try to delay, not truly stop W.Allied)

< Message edited by Cohen -- 6/25/2016 3:47:29 PM >

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RE: Global War AAR in Pictures - 6/25/2016 7:33:49 PM   
rkr1958


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Turn 28. Mar/Apr 1944. Axis #5. Actions.

Germany takes a combine in order to sortie the eight u-boats units they have stationed in Kiel. The Germans feel that 6 moves and 3 land combats are just enough to do what they need to do in Russia and on land against the Western Allies. They only believe that successful u-boat attacks against allied convoys resulting in the disruption of allied convoy lines is the best tool they have for blunting the Western Allied advance into Europe. That is, force the Western Allies to take combines and / or navals in order to address their disrupted convoys lines, thus limiting their land actions.

Well, that's the theory anyway and one that was successfully pitched to a certain corporal in Berlin with a funny mustache.




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RE: Global War AAR in Pictures - 6/25/2016 7:37:32 PM   
rkr1958


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Turn 28. Mar/Apr 1944. Axis #5. German U-boats. East Cost.

Well, that one didn't go well for Dontiz.




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RE: Global War AAR in Pictures - 6/25/2016 7:38:41 PM   
rkr1958


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Turn 28. Mar/Apr 1944. Axis #5. German U-boats. Norwegian Sea.

That one did.




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RE: Global War AAR in Pictures - 6/25/2016 7:39:24 PM   
rkr1958


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Turn 28. Mar/Apr 1944. Axis #5. German U-boats. Faeroes Gap.




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RE: Global War AAR in Pictures - 6/25/2016 7:40:00 PM   
rkr1958


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Turn 28. Mar/Apr 1944. Axis #5. German U-boats. Faeroes Gap. Round 1.




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RE: Global War AAR in Pictures - 6/25/2016 7:41:37 PM   
rkr1958


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Turn 28. Mar/Apr 1944. Axis #5. German U-boats. North Atlantic.




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RE: Global War AAR in Pictures - 6/25/2016 7:42:05 PM   
rkr1958


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Turn 28. Mar/Apr 1944. Axis #5. German U-boats. North Atlantic. Round 1.




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RE: Global War AAR in Pictures - 6/25/2016 7:46:58 PM   
rkr1958


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Turn 28. Mar/Apr 1944. Axis #5. German U-boats. North Atlantic. Round 2.

In the final analysis of this just completed sub battle the allies could have used their surprise points in the first round to avoid this combat. However, their thinking was that they had a good chance to run all the rascals off and keep the North Atlantic clear of u-boats. I say the allies rolled under average (i.e., not exceptional bad but not average either) and this left two u-boats around for a second round which resulted in the loss of 2 CPs with another 3 CPs forced to aborted. That's a disruption of 5 CPs in the North Atlantic. However, all four German u-boat units in the area were cleared. This means free movement of the allies through this sea area without the threat of interception and no u-boats left after sea to be dealt with next turn unless the Germans take another combine or naval and move the 3-boat units currently in Brest.

For me, German u-boats and Italian subs, are about making the allied player divert resources and actions to deal with them or face catastrophic loss in conveyed resources. As the axis player, not to use this threat is to make it too easy on the allies, even though it cost the Germans and Italians build points and actions that they sorely could use in Russia or against the Western Allies. As the allied player, not to seriously address this threat is suicide.




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< Message edited by rkr1958 -- 6/25/2016 7:52:40 PM >


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RE: Global War AAR in Pictures - 6/25/2016 7:52:08 PM   
rkr1958


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Turn 28. Mar/Apr 1944. Axis #5. German. The Mediterranean Front.




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