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RE: The Good The Bad & The Indifferent

 
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RE: The Good The Bad & The Indifferent - 7/9/2016 4:32:34 PM   
Canoerebel


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From: Northwestern Georgia, USA
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With the game on hold while John and I were both involved with family matters, I had a most interesting day yesterday.

On Wednesday and Thursday, my wife and I helped move her elderly great-uncle to a nursing home. The nursing home environment was (at it always is to us who are still relatively young and healthy) sad and sobering. As a private way of contrasting life at 55 to the sad spectacle of the nursing home, yesterday I decided to do a 20-mile day hike in the Cohutta Wilderness Area. It was exceedingly hot and the hike began with a stiff 2,000 foot climb up Big Frog Mountain. By mile ten I was out of gas. At mile 16 I reached Jacks River Falls, which has the best swimming hole in Georgia. I swam awhile and then took a two-hour nap, which gave me just enough energy to finish the last four miles. It was a long, tough day, but worth every ache and pain.

I'm not sure I have too many more years of 20-mile hikes during the summer, but I bet I can do it for at least another decade during the cool seasons. I hope.

John is attending to the next turn, I think, so perhaps we resume the game today. I think he's suffering morale problems. The Allies are making progress towards overcoming the enemy's will to fight. :)

(in reply to Mike McCreery)
Post #: 7411
RE: The Good The Bad & The Indifferent - 7/9/2016 4:48:06 PM   
Cap Mandrake


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A 20 mile hike with a 2000 ft vertical in hot (and presumably humid weather) doesn't sound like fun to me.

You seemed to hint that you were trying to prove something.

(in reply to Mike McCreery)
Post #: 7412
RE: The Good The Bad & The Indifferent - 7/9/2016 4:49:52 PM   
Canoerebel


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I think that's a part of the mix. I hike because I love the woods. But one of the pleasures in the testing is that the soreness, the exhaustion, the encounters with ticks and wild boars, etc. prove that we're alive.

(in reply to Cap Mandrake)
Post #: 7413
RE: The Good The Bad & The Indifferent - 7/9/2016 5:04:22 PM   
Cap Mandrake


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The first tick hitchhiker I ever had was slightly amusing. Now I consider the little bastards a net negative.

(in reply to Canoerebel)
Post #: 7414
RE: The Good The Bad & The Indifferent - 7/9/2016 5:41:23 PM   
Canoerebel


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John is having computer problems with the new turn. One proposal is to back up a turn to before the great Judy slaughter and play that turn again. I'm not real excited about undoing a turn that resulted in a meeting engagement that went the Allies' way. So, when I visit my office this afternoon, I'll open the pre-send save, issue another order or two to shuffle the deck a bit, and re-send.

Morale.

(in reply to Cap Mandrake)
Post #: 7415
RE: The Good The Bad & The Indifferent - 7/9/2016 6:30:51 PM   
Cap Mandrake


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Yes, time for neutral observers to post some subtle morale-boosting comments for the Empire.

(in reply to Canoerebel)
Post #: 7416
RE: The Good The Bad & The Indifferent - 7/9/2016 6:44:01 PM   
Canoerebel


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Those not involved in PBEM perhaps aren't aware of the many subtleties involved in the exchange of turns that can tip you off to your opponent's mindset. Especially when, as here, John and I have faced off since Uncommon Valor days.

In 1941 into 1943, John is aggressive in his play and in his turn-flipping. He will send turns often, try to make arrangements ahead of time to schedule times when I'm available to flip turns, and is prompt in checking with me if I don't flip a turn immediately (which is rare, because I may be more rabid than him in playing this narcotic-like game).

It's much different later in the game or as things really sour. I'm sure this is true for many IJ players. It must be very hard to transition from "I have the initiative and all the goodies" to "I enjoy taking punishment." In this phase, John drags out turns over many days for many reasons (some of them legitimate, but many of them a reflection of his flagging morale). He become non-communicative, often forgetting to send emails to say when he won't be available or why he'll be holding the turn for one or two or six days. And he sometimes says he'll send a turn at such-n-such a time, only to then delay a day or two or three without apologizing or offering any explanation whatsoever.

If I was a newer player, I might get anxious about the lack of courtesy (sometimes) and the lack of turn around (increasingly often). But in this case it's just proof of tangible progress in reducing the Evil Emperor's will to fight. That's just very satisfying after the "Banzai!" fest of '42, '42, and first half of '43. It's fun to just relax and let the turns come when they may.

(in reply to Cap Mandrake)
Post #: 7417
RE: The Good The Bad & The Indifferent - 7/9/2016 7:13:41 PM   
witpqs


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quote:

ORIGINAL: Canoerebel

I think that's a part of the mix. I hike because I love the woods. But one of the pleasures in the testing is that the soreness, the exhaustion, the encounters with ticks and wild boars, etc. prove that we're alive.

The rest I'll go with. The encounters with ticks just prove that we're part of their food chain.

_____________________________


(in reply to Canoerebel)
Post #: 7418
RE: The Good The Bad & The Indifferent - 7/9/2016 7:29:18 PM   
Canoerebel


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Ticks are hideous. I pulled about ten off yesterday - all crawling, none attached. Spring and early summer are tick season in the south, but the mountains aren't nearly as bad as the piedmont section of Georgia. When I worked in the timber industry in the '80s, there were days when I came home with hundreds of ticks on my clothing. Seriously. Hundreds. It was the stuff of nightmares.

(in reply to witpqs)
Post #: 7419
RE: The Good The Bad & The Indifferent - 7/9/2016 8:46:23 PM   
Lowpe


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quote:

ORIGINAL: Cap Mandrake

Yes, time for neutral observers to post some subtle morale-boosting comments for the Empire.



In fairness, John was stretched awfully thin with three games.

But there is a lot of truth in getting pounded day in day out, but the game can still be really fun. Proper mindset.


(in reply to Cap Mandrake)
Post #: 7420
RE: The Good The Bad & The Indifferent - 7/9/2016 9:01:08 PM   
T Rav

 

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From my old Army days in GA (infantry, but no combat), I hated chiggers the most. That said, there was that one tick that made a lasting impression. Uughh.

(in reply to Lowpe)
Post #: 7421
RE: The Good The Bad & The Indifferent - 7/9/2016 9:26:19 PM   
BBfanboy


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quote:

ORIGINAL: Canoerebel

John is having computer problems with the new turn. One proposal is to back up a turn to before the great Judy slaughter and play that turn again. I'm not real excited about undoing a turn that resulted in a meeting engagement that went the Allies' way. So, when I visit my office this afternoon, I'll open the pre-send save, issue another order or two to shuffle the deck a bit, and re-send.

Morale.

I would not consent to a re-do unless Michael M has been unable to fix whatever the problem is.
That slaughter of Judys and Jills pretty much guaranteed that KB will not try to contest your DS even if he has lots of LBA support.
You pulled a smart move doubling back a few hexes and should reap the benefits IMO.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Canoerebel)
Post #: 7422
RE: The Good The Bad & The Indifferent - 7/10/2016 2:42:08 AM   
Canoerebel


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At 1:30 John sent an email that he was doing a few chores and would attend to the turn shortly. The next word comes at 9:30: the turn file is corrupted and we'll have to back up; that "it should be easy since I've already issued the orders once."

In actuality, the turn took hours and hundreds of clicks. I switched the home port of all my TFs and ships from Sorong to Boela, changed the orders for many TFs to go to Boela, some to unload and some not to, some to disband in port others not to. Then the herd itself was set to move to a different hex with lots of ships following. There were adjustments to all carrier fighters to cover at certain ranges and perccentages. Some TFs refueled. There was a complicated process of creating little TFs to refuel (only ships that needed fuel so that those that don't wouldn't suck it up). So I separated TFs, refueled ships, and then went back through to place those ships back in the proper TFs. And that's just what was going on in the immediate vicinity of Boela.

The turn took hours, so I suggested to John that it would take him less time to reinstall the game; or that I would be glad to run the combat replay file if he sends me his password. In that event, I'd avert my eyes and press "escape" whenever a menu report popped up. Then we could determine whether it's the file that's corrupted or the computer that's the problem.

As a last resort, I'll back up a turn, but it'll take hours with no guarantees that will solve the problem.

Morale.

< Message edited by Canoerebel -- 7/10/2016 2:45:08 AM >

(in reply to BBfanboy)
Post #: 7423
RE: The Good The Bad & The Indifferent - 7/10/2016 3:20:38 AM   
BillBrown


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double post!!!!

< Message edited by BillBrown -- 7/10/2016 3:24:19 AM >

(in reply to Canoerebel)
Post #: 7424
RE: The Good The Bad & The Indifferent - 7/10/2016 3:20:58 AM   
BillBrown


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He could send the turn and password to a neutral third party to see if it runs.


< Message edited by BillBrown -- 7/10/2016 3:23:53 AM >

(in reply to BillBrown)
Post #: 7425
RE: The Good The Bad & The Indifferent - 7/10/2016 3:26:02 AM   
Canoerebel


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Yeah. I'll try that next if he comes back with reluctance to do one of the first two options. My hesitation is that it'll take some time for a neutral party to load the game since it's a mod and an outdated on at that. Rather than impose on somebody, I suppose I'll reissue the orders. But man, that'll be a headache. The orders were entered Tuesday - probably 750 to 1000 clicks. No doubt I'll overlook all kinds of things.

(in reply to BillBrown)
Post #: 7426
RE: The Good The Bad & The Indifferent - 7/10/2016 3:38:13 AM   
BillBrown


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I have a copy of RA 5.3 which is about the version you started with. I can have an install done in about 5 minutes or less if needed.

(in reply to Canoerebel)
Post #: 7427
RE: The Good The Bad & The Indifferent - 7/10/2016 3:48:14 AM   
Canoerebel


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We've updated to 6.0 (I think). What other info would you need?

< Message edited by Canoerebel -- 7/10/2016 3:51:31 AM >

(in reply to BillBrown)
Post #: 7428
RE: The Good The Bad & The Indifferent - 7/10/2016 3:51:48 AM   
Canoerebel


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Bill, if it would help you see how quickly you can install the correct version, I can send you my current "turn-in-progress" save and the "corrupted next turn" save, along with my password. That will allow you to open the turn in progress (I have no problem opening it on my computer) and see if everything looks right. If it does, then you can run the "next turn" and see if it crashes on your end.

Or is there a better way?

(in reply to Canoerebel)
Post #: 7429
RE: The Good The Bad & The Indifferent - 7/10/2016 3:54:32 AM   
Canoerebel


Posts: 21100
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From: Northwestern Georgia, USA
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Here's the screen showing latest patch info. I think we're up to date.




Attachment (1)

(in reply to Canoerebel)
Post #: 7430
RE: The Good The Bad & The Indifferent - 7/10/2016 4:07:07 AM   
BillBrown


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You can send it to me, but I will need Johns password to see if I can run the turn.

my email is adm.bill.brown(at)gmail.com

< Message edited by BillBrown -- 7/10/2016 4:10:20 AM >

(in reply to Canoerebel)
Post #: 7431
RE: The Good The Bad & The Indifferent - 7/10/2016 4:22:49 AM   
Canoerebel


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I've sent the turn file and my password to both you and John.

(in reply to BillBrown)
Post #: 7432
RE: The Good The Bad & The Indifferent - 7/10/2016 5:20:08 PM   
Lokasenna


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If the turn is OK on your side (you can check by trying to load it after you've closed out the orders - if it asks for John's password it should be OK), then it's possible that it's getting corrupted somewhere in the upload/download process via email.

(in reply to Canoerebel)
Post #: 7433
RE: The Good The Bad & The Indifferent - 7/10/2016 5:22:47 PM   
BillBrown


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I was able to run the turn without problems. I gave a few things to John to try.

(in reply to Lokasenna)
Post #: 7434
RE: The Good The Bad & The Indifferent - 7/10/2016 6:53:50 PM   
Canoerebel


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Thanks to Bill for volunteering to come to the aid and comfort of his countrymen. Bill installed the mod and got the turn to run. So we know it isn't the file that's the problem, which means John can fix it on his end and I don't have to spend two hours re-clicking all the things that were clicked.

(in reply to BillBrown)
Post #: 7435
RE: The Good The Bad & The Indifferent - 7/10/2016 6:56:44 PM   
Canoerebel


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Bill sent the combat report, which has an interesting battle between Death Star strike aircraft and an IJ bombardment TF at Sorong near the end. Here's the excerpt:
Morning Air attack on TF, near Sorong at 82,107

Weather in hex: Light cloud

Raid detected at 70 NM, estimated altitude 14,000 feet.
Estimated time to target is 25 minutes

Allied aircraft
P-47D2 Thunderbolt x 8
F6F-3 Hellcat x 136
SB2C-1C Helldiver x 30
SBD-5 Dauntless x 13
TBF-1 Avenger x 26

Allied aircraft losses
SB2C-1C Helldiver: 5 damaged
SBD-5 Dauntless: 1 damaged
TBF-1 Avenger: 2 damaged

Japanese Ships
BB Mutsu, Bomb hits 7, on fire
BB Ise, Bomb hits 16, heavy fires
DD Natsugumo, Bomb hits 1, on fire, heavy damage
DD Hikugumo, Bomb hits 3, heavy fires, heavy damage

Aircraft Attacking:
6 x SBD-5 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
17 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
9 x TBF-1 Avenger bombing from 5000 feet
Naval Attack: 2 x 500 lb SAP Bomb
7 x SB2C-1C Helldiver releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
3 x SBD-5 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
11 x SB2C-1C Helldiver releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
12 x SB2C-1C Helldiver releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
4 x SBD-5 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb

Heavy smoke from fires obscuring BB Mutsu
Heavy smoke from fires obscuring BB Ise
Heavy smoke from fires obscuring DD Hikugumo


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Sorong at 82,107

Weather in hex: Moderate rain

Raid detected at 80 NM, estimated altitude 17,000 feet.
Estimated time to target is 29 minutes

Allied aircraft
Swordfish I x 12
P-38G Lightning x 4
P-47D2 Thunderbolt x 4
F6F-3 Hellcat x 190
SB2C-1C Helldiver x 121
SBD-3 Dauntless x 37
SBD-5 Dauntless x 103
TBF-1 Avenger x 223

Allied aircraft losses
SB2C-1C Helldiver: 5 damaged
SBD-5 Dauntless: 3 damaged
TBF-1 Avenger: 1 damaged

Japanese Ships
BB Mutsu, Bomb hits 3, on fire
DD Natsugumo, Bomb hits 2, and is sunk
DD Arare, Bomb hits 2, and is sunk
DD Hikugumo, Bomb hits 5, and is sunk
BB Ise, Bomb hits 2, on fire

Aircraft Attacking:
5 x SBD-5 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
15 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
9 x TBF-1 Avenger bombing from 5000 feet
Naval Attack: 2 x 500 lb SAP Bomb
14 x SB2C-1C Helldiver releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
18 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
6 x SB2C-1C Helldiver releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
18 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
7 x SB2C-1C Helldiver releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
18 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
15 x TBF-1 Avenger bombing from 5000 feet
Naval Attack: 2 x 500 lb SAP Bomb
4 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
14 x TBF-1 Avenger bombing from 5000 feet
Naval Attack: 2 x 500 lb GP Bomb
11 x SB2C-1C Helldiver releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
18 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
9 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
9 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
9 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
9 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
9 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
12 x Swordfish I bombing from 2000 feet
Naval Attack: 2 x 500 lb GP Bomb
2 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
8 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
9 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
8 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
8 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
6 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
8 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
10 x SBD-5 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
1 x SBD-5 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
5 x SBD-5 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
3 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
6 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb GP Bomb
4 x SBD-5 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
3 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
7 x SBD-5 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
6 x SB2C-1C Helldiver releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
15 x SB2C-1C Helldiver releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
8 x SB2C-1C Helldiver releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
10 x SB2C-1C Helldiver releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
12 x SB2C-1C Helldiver releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
6 x SBD-5 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
2 x SBD-5 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
7 x SBD-5 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x SBD-5 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SB2C-1C Helldiver releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
4 x SB2C-1C Helldiver releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
8 x SBD-5 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
1 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-5 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SB2C-1C Helldiver releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
8 x SBD-5 Dauntless releasing from 10000'
Naval Attack: 1 x 1000 lb SAP Bomb
12 x SBD-5 Dauntless releasing from 10000'
Naval Attack: 1 x 1000 lb SAP Bomb
12 x SBD-5 Dauntless releasing from 10000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 10000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 10000'
Naval Attack: 1 x 1000 lb GP Bomb
4 x SB2C-1C Helldiver releasing from 10000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
4 x SB2C-1C Helldiver releasing from 10000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
8 x SB2C-1C Helldiver releasing from 10000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb
4 x SBD-5 Dauntless releasing from 10000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 10000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SB2C-1C Helldiver releasing from 10000'
Naval Attack: 1 x 1000 lb SAP Bomb, 2 x 250 lb SAP Bomb

Magazine explodes on DD Natsugumo
Heavy smoke from fires obscuring DD Hikugumo
Heavy smoke from fires obscuring DD Arare
Heavy smoke from fires obscuring DD Natsugumo
Heavy smoke from fires obscuring BB Ise


--------------------------------------------------------------------------------
Naval bombardment of Sorong at 82,107

Japanese Ships
BB Mutsu
DD Arashio

Allied ground losses:
97 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 16 disabled
Engineers: 0 destroyed, 0 disabled

BB Mutsu firing at 41st Infantry Division
DD Arashio firing at 41st Infantry Division

< Message edited by Canoerebel -- 7/10/2016 7:00:05 PM >

(in reply to Canoerebel)
Post #: 7436
RE: The Good The Bad & The Indifferent - 7/10/2016 8:45:59 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
11/21/43

This report is based solely upon the written combat report, so I'll probably post an addendum once I've gotten the turn file and can see what's where, what hazards are out there, and what the opportunities are.

Big Tent: John sends a bombardment TF against Sorong, but it apparently hanges up there and gets targeted by massed strikes from Death Star. Unfortunately, the American pilots do an incredibly poor job of aiming - especially the TBFs with the torps - so that the enemy escapes scathed but not hammered. John loses three precious (at this point) DDs. BB Ise is hurt enough that she abandons her mission. Mutsu and Arashio complete the mission to little effect. John will breathe a sigh of relief but will also be incredibly frustrated that the BBs stood still. This turn, combined with the previous Judy slaughter, frustrates but doesn't cripple him.

Meanwhile, Death Star expends many sorties and lots of torps, leaving her less robust. I'm going to take a hard look at Boela to see if I can chance posting the CVEs there in an effort to replenish torps, sorties, and missing fighters. If that works tomorrow, then I can consider giving the CVs a try.

There were only a few ineffective enemy LBA sorties that do nothing - some target Morotai's airfield and some Allied shipping at and near Boela. No sign of KB in the combat report. So John didn't close to give battle, which is perhaps significant in revealing his mindset or KB's current strength.

I'll be most interested in seeing how many strat-loaded troops came ashore at Boela. How soon can I reload to invade Ambon and/or Namlea? How do supply and fuel look? Did the AE replenish the combat ships there? Is Death Star still okay to give battle or do I have to take a more defensive posture?

There is a possibility that John is now focusing on Morotai and Sorong. If these bases, which are significant, distract him from some of the weaker bases, that's good. The Allies are in good shape at the moment, but this op is just getting started. It's going to take a long time to unload supply and fuel and to give the engineers time to build these bases big enough to withstand a strong enemy counterattack. The carriers will leave eventually, but probably not in the next three to four weeks. Maybe not before year's end.

Third Ring: Allied 4EB hit Port Moresby hard. I think Horn Island is close more or less permanently, with only occasional attention needed. Merauke is a tougher nut, but soon the 4EB will target it in strength.

(in reply to Canoerebel)
Post #: 7437
RE: The Good The Bad & The Indifferent - 7/10/2016 9:06:20 PM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
Perhaps a staff officer selected the dreaded "Remain on Station" switch on the Mutsu bridge.

"Rutenant Hata get in here quickry and bring seppuku knife!"

(in reply to Canoerebel)
Post #: 7438
RE: The Good The Bad & The Indifferent - 7/10/2016 9:13:02 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
John mentioned something "mutterings" in his "man cave" during the Great Judy Slaughter of November 20. So I can only imagine his reaction to the staff officer flipping the "Remain on Station" switch on November 21.

(in reply to Cap Mandrake)
Post #: 7439
RE: The Good The Bad & The Indifferent - 7/11/2016 1:18:22 AM   
JohnDillworth


Posts: 3100
Joined: 3/19/2009
Status: offline
John is getting a bit predictable. he loves sending his BB's in to bombard landings. I guess the plan was you were supposed to juke towards the KB and he would get his guys in and out. Poor shooting on you part saved him here. Tremendous strike coordination getting that many planes on target. Whoever is training you Torpedo planes on the west coast needs to be replaced and reassigned to target towing duty. CA's are deadly in these waters but if I recall you are both pretty tapped out in that department. Good job staying on mission.

< Message edited by JohnDillworth -- 7/11/2016 10:41:59 AM >


_____________________________

Today I come bearing an olive branch in one hand, and the freedom fighter's gun in the other. Do not let the olive branch fall from my hand. I repeat, do not let the olive branch fall from my hand. - Yasser Arafat Speech to UN General Assembly

(in reply to Canoerebel)
Post #: 7440
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