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RE: DBB:C -Stacking to the limits / Cannonfodder (Japan) vs Mundy (Allies)

 
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RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/4/2015 5:03:17 AM   
KenchiSulla


Posts: 2948
Joined: 10/22/2008
From: the Netherlands
Status: offline
Perhaps I should start developing jet engines... I have not put in any effort so far :P

_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to Sangeli)
Post #: 211
RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/7/2015 6:49:36 PM   
KenchiSulla


Posts: 2948
Joined: 10/22/2008
From: the Netherlands
Status: offline
On June 30th 65th brigade supported by tanks lands at poor pummeled Lord Howe Island... At the same time KB catches a supply convoy moving from NZ towards Sydney.... Results are devastating...

In addition:
- B25Ds catch a couple of transports trying to supply Port Moresby.. I forget to set heavy CAP (Only had a dozen or so George fighters on alert..) so the ships are lost.. Think I'll change to fast transports for a while, considering the heavy allied presence in NE Australia..
- Japanese LBA catches a transport unloading troops at Vava'u.. He's building up towards Suva. Not sure if I want to stop him.... If we end up fighting in that corner of the world for a while, that is all good!

AFTER ACTION REPORTS FOR Jun 30, 43
--------------------------------------------------------------------------------
Pre-Invasion action off Lord Howe Island (100,169) - Coastal Guns Fire Back!

46 Coastal gun shots fired in defense.

Japanese Ships
BB Hyuga, Shell hits 2
BB Ise
DD Onami
AK Sakito Maru, Shell hits 2
AMC Gokoku Maru
DD Natsugumo

Japanese ground losses:
34 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
229 casualties reported
Squads: 2 destroyed, 4 disabled
Non Combat: 4 destroyed, 17 disabled
Engineers: 0 destroyed, 4 disabled
Guns lost 6 (1 destroyed, 5 disabled)

5th RAA Coastal Aratillery Regiment firing at BB Hyuga
BB Hyuga firing at 5th RAA Coastal Artillery Regiment
BB Ise firing at 5th RAA Coastal Artillery Regiment
DD Onami firing at 5th RAA Coastal Artillery Regiment
6" Mk V/VII Gun Battery engaging AK Sakito Maru at 6,000 yards
BB Hyuga firing to suppress enemy battery at 6,000 yards
DD Onami fired at enemy guns
Defensive Guns fire at approaching troops in landing craft at 4,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Lord Howe Island (100,169)

TF 318 troops unloading over beach at Lord Howe Island, 100,169

Japanese ground losses:
86 casualties reported
Squads: 1 destroyed, 8 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 21 (0 destroyed, 21 disabled)

17 troops of a IJA Inf Squad lost overboard during unload of 65th Bde /5


--------------------------------------------------------------------------------
Night Naval bombardment of Lord Howe Island at 100,169

Allied aircraft
no flights

Allied aircraft losses
SBD-5 Dauntless: 10 damaged
P-39D Airacobra: 2 damaged

Japanese Ships
BB Kirishima
BB Hiei
BB Kongo

Allied ground losses:
187 casualties reported
Squads: 1 destroyed, 2 disabled
Non Combat: 12 destroyed, 3 disabled
Engineers: 1 destroyed, 3 disabled
Vehicles lost 4 (2 destroyed, 2 disabled)

Airbase hits 2
Runway hits 11
Port hits 3
Port supply hits 2

E13A1 Jake acting as spotter for BB Kirishima
BB Kirishima firing at Lord Howe Island
BB Hiei firing at Lord Howe Island
E13A1 Jake acting as spotter for BB Kongo
BB Kongo firing at 5th RAA Coastal Artillery Regiment


--------------------------------------------------------------------------------
Invasion Support action off Lord Howe Island (100,169) - Coastal Guns Fire Back!
Defensive Guns engage approaching landing force

25 Coastal gun shots fired in defense.

Japanese Ships
BB Hyuga
BB Ise
DD Natsugumo
DD Onami
AMC Gokoku Maru
AMC Hokoku Maru
AMC Aikoku Maru
AMC Awata Maru
AK Hirokawa Maru
DD Michishio

Allied ground losses:
101 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 5 destroyed, 1 disabled
Engineers: 0 destroyed, 2 disabled

5th RAA Coastal Artillery Regiment firing at BB Hyuga
BB Hyuga firing at 5th RAA Coastal Artillery Regiment
BB Ise firing at 5th RAA Coastal Artillery Regiment
DD Natsugumo firing at 5th RAA Coastal Artillery Regiment
5th RAA Coastal Artillery Regiment firing at DD Natsugumo
AMC Gokoku Maru firing at 5th RAA Coastal Artillery Regiment
5th RAA Coastal Artillery Regiment firing at AMC Gokoku Maru
AMC Hokoku Maru firing at 5th RAA Coastal Artillery Regiment
AMC Aikoku Maru firing at 5th RAA Coastal Artillery Regiment
5th RAA Coastal Artillery Regiment firing at AMC Aikoku Maru
AMC Awata Maru firing at 5th RAA Coastal Artillery Regiment
5th RAA Coastal Artillery Regiment firing at AMC Awata Maru
BB Hyuga firing to suppress enemy battery at 5,000 yards
DD Michishio firing to suppress enemy battery at 5,000 yards
DD Onami fired at enemy troops
AMC Gokoku Maru fired at enemy troops
6" Mk V/VII Gun battery firing at AMC Gokoku Maru


--------------------------------------------------------------------------------
Invasion Support action off Lord Howe Island (100,169)
Defensive Guns engage approaching landing force

16 Coastal gun shots fired in defense.

Japanese Ships
AK Hirokawa Maru, Shell hits 5, on fire
BB Hyuga
BB Ise
AMC Gokoku Maru

Allied ground losses:
18 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 1 destroyed, 0 disabled

6" Mk V/VII Gun Battery engaging AK Hirokawa Maru at 6,000 yards
BB Ise firing to suppress enemy battery at 6,000 yards
6" Mk V/VII Gun Battery engaging AK Hirokawa Maru at 6,000 yards
BB Hyuga firing to suppress enemy battery at 6,000 yards
6" Mk V/VII Gun Battery engaging AK Hirokawa Maru at 6,000 yards
BB Ise firing to suppress enemy battery at 6,000 yards

--------------------------------------------------------------------------------
Morning Air attack on 5th RAA Coastal Artillery Regiment, at 100,169 (Lord Howe Island)

Weather in hex: Light rain

Raid detected at 29 NM, estimated altitude 7,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
G3M3 Nell x 36

Japanese aircraft losses
G3M3 Nell: 1 damaged

Allied ground losses:
18 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
36 x G3M3 Nell bombing from 6000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 5th RAA Coastal Artillery Regiment, at 100,169 (Lord Howe Island)

Weather in hex: Light rain

Raid detected at 51 NM, estimated altitude 11,000 feet.
Estimated time to target is 18 minutes

Japanese aircraft
G3M3 Nell x 36

Japanese aircraft losses
G3M3 Nell: 2 damaged

Allied ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
36 x G3M3 Nell bombing from 6000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on TF, near Vava'u at 141,165

Weather in hex: Partial cloud

Raid detected at 80 NM, estimated altitude 7,000 feet.
Estimated time to target is 30 minutes

Japanese aircraft
A6M3a Zero x 22
G3M3 Nell x 18
G4M1 Betty x 7

Japanese aircraft losses
G3M3 Nell: 14 damaged
G4M1 Betty: 7 damaged

Allied Ships
CL Detroit
DD Selfridge
xAP Samuel Adams
xAP Stephen M. White, Torpedo hits 3, and is sunk

Allied ground losses:
2388 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 86 destroyed, 29 disabled
Engineers: 28 destroyed, 4 disabled
Guns lost 6 (6 destroyed, 0 disabled)
Vehicles lost 34 (34 destroyed, 0 disabled)

Aircraft Attacking:
18 x G3M3 Nell launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
7 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp



--------------------------------------------------------------------------------
Morning Air attack on TF, near Buna at 99,129

Weather in hex: Heavy cloud

Raid detected at 9 NM, estimated altitude 10,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
N1K1-J George x 17

Allied aircraft
F6F-3 Hellcat x 18
SBD-5 Dauntless x 16

No Japanese losses

Allied aircraft losses
F6F-3 Hellcat: 2 destroyed
SBD-5 Dauntless: 12 destroyed

CAP engaged:
282 Ku S-1 with N1K1-J George (5 airborne, 12 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
5 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 9000 and 15000.
Time for all group planes to reach interception is 23 minutes



--------------------------------------------------------------------------------
Morning Air attack on TF, near Buna at 99,129

Weather in hex: Heavy cloud

Raid detected at 24 NM, estimated altitude 4,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
N1K1-J George x 15

Allied aircraft
B-25D1 Mitchell x 6

No Japanese losses

Allied aircraft losses
B-25D1 Mitchell: 1 destroyed, 1 damaged

Japanese Ships
xAK Kansai Maru
xAK Manila Maru, Bomb hits 1, heavy fires
xAK Arimasan Maru, Bomb hits 1, heavy fires

Aircraft Attacking:
6 x B-25D1 Mitchell bombing and strafing from low level *
Naval Attack: 3 x 500 lb SAP Bomb

CAP engaged:
282 Ku S-1 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
15 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 10000 and 16000.
Time for all group planes to reach interception is 27 minutes



--------------------------------------------------------------------------------
Morning Air attack on TF, near Buna at 99,129

Weather in hex: Heavy cloud

Raid detected at 31 NM, estimated altitude 5,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
N1K1-J George x 8

Allied aircraft
B-25D1 Mitchell x 12

No Japanese losses

Allied aircraft losses
B-25D1 Mitchell: 1 destroyed, 1 damaged

Japanese Ships
xAK Kansai Maru, Bomb hits 8, heavy fires, heavy damage
E Uruyame
xAK Manila Maru, Bomb hits 2, heavy fires
xAK Arimasan Maru, Bomb hits 5, heavy fires, heavy damage

Aircraft Attacking:
10 x B-25D1 Mitchell bombing and strafing from low level *
Naval Attack: 3 x 500 lb SAP Bomb
1 x B-25D1 Mitchell bombing and strafing from low level *
Naval Attack: 1 plane(s) with no ordnance

CAP engaged:
282 Ku S-1 with N1K1-J George (0 airborne, 0 on standby, 3 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 1000 and 10000.
Time for all group planes to reach interception is 40 minutes



--------------------------------------------------------------------------------
Morning Air attack on TF, near Vava'u at 141,165

Weather in hex: Partial cloud

Raid detected at 58 NM, estimated altitude 6,000 feet.
Estimated time to target is 20 minutes

Japanese aircraft
A6M3a Zero x 23
G4M1 Betty x 18

Japanese aircraft losses
G4M1 Betty: 15 damaged
G4M1 Betty: 1 destroyed by flak

Allied Ships
CL Detroit

Aircraft Attacking:
16 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp



--------------------------------------------------------------------------------
Morning Air attack on TF, near Lord Howe Island at 99,180

Weather in hex: Severe storms

Raid spotted at 20 NM, estimated altitude 12,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M5 Zero x 93
B5N2 Kate x 46
B6N2 Jill x 13
D4Y1 Judy x 13
D4Y2 Judy x 31

Japanese aircraft losses
B5N2 Kate: 5 damaged
B6N2 Jill: 1 damaged
D4Y1 Judy: 1 damaged
D4Y2 Judy: 2 damaged

Allied Ships
xAK Mundalla, Bomb hits 4, and is sunk
xAK John Lykes, Bomb hits 1, Torpedo hits 2, and is sunk
xAK Elisavet, Bomb hits 3, heavy fires, heavy damage
xAK Siantar, Torpedo hits 4, and is sunk
xAK Michael Goulandris
xAKL Mapele, Torpedo hits 2, and is sunk
xAK Period, Torpedo hits 2, and is sunk
xAKL Nevadan, Torpedo hits 4, and is sunk
xAKL Prusa
xAK Illisos, Torpedo hits 4, and is sunk
xAK Corio, Bomb hits 1, Torpedo hits 2, and is sunk
xAK Echunga
xAK Time, Bomb hits 3, heavy fires, heavy damage
xAK Salamaua, Torpedo hits 2, and is sunk
xAK Ulooloo, Bomb hits 2, heavy fires, heavy damage
xAK Dundula, Bomb hits 3, Torpedo hits 1, heavy fires, heavy damage
AM Kalgoorlie, Bomb hits 1, heavy fires, heavy damage
AM Mildura
AM Tamworth, Bomb hits 3, and is sunk
xAK Dilga, Torpedo hits 1, on fire, heavy damage
xAK Mangola, Torpedo hits 2, and is sunk

Aircraft Attacking:
4 x D4Y2 Judy releasing from 3000'
Naval Attack: 1 x 500 kg SAP Bomb
9 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
8 x D4Y2 Judy releasing from 1000'
Naval Attack: 1 x 500 kg GP Bomb
15 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
5 x D4Y1 Judy releasing from 1000'
Naval Attack: 1 x 500 kg SAP Bomb
22 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
6 x D4Y2 Judy releasing from 2000'
Naval Attack: 1 x 500 kg SAP Bomb
13 x B6N2 Jill launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
5 x D4Y2 Judy releasing from 1000'
Naval Attack: 1 x 500 kg SAP Bomb
1 x D4Y2 Judy releasing from 2000'
Naval Attack: 1 x 500 kg GP Bomb
3 x D4Y2 Judy releasing from 1000'
Naval Attack: 1 x 500 kg SAP Bomb
4 x D4Y1 Judy releasing from 3000'
Naval Attack: 1 x 500 kg SAP Bomb
4 x D4Y1 Judy releasing from 2000'
Naval Attack: 1 x 500 kg SAP Bomb
4 x D4Y2 Judy releasing from 3000'
Naval Attack: 1 x 500 kg SAP Bomb

Heavy smoke from fires obscuring AM Kalgoorlie
Heavy smoke from fires obscuring xAK Time
Heavy smoke from fires obscuring xAK Ulooloo


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Lord Howe Island at 99,180

Weather in hex: Overcast

Raid spotted at 19 NM, estimated altitude 12,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A6M5 Zero x 92
B5N2 Kate x 51
D4Y1 Judy x 22
D4Y2 Judy x 28

Japanese aircraft losses
B5N2 Kate: 3 damaged
D4Y1 Judy: 1 damaged
D4Y2 Judy: 2 damaged

Allied Ships
xAK Colac, Bomb hits 8, heavy fires, heavy damage
xAK Dilga, and is sunk
xAKL Hamakua, Bomb hits 7, and is sunk
xAK Cardross, Bomb hits 1, Torpedo hits 1, and is sunk
xAK Echunga, Torpedo hits 3, and is sunk
xAK Momba, Bomb hits 5, heavy fires, heavy damage
xAK Time, Torpedo hits 5, and is sunk
AM Wollongong, Torpedo hits 1, and is sunk
AM Townsville, Bomb hits 3, and is sunk
xAKL William McArthur, Bomb hits 4, Torpedo hits 2, and is sunk
xAK Michael Goulandris, Bomb hits 1, Torpedo hits 4, and is sunk
xAKL Prusa, Bomb hits 3, Torpedo hits 1, and is sunk
AM Mildura, Torpedo hits 1, and is sunk
xAKL Yarra, Bomb hits 3, heavy fires, heavy damage

Aircraft Attacking:
4 x D4Y2 Judy releasing from 2000'
Naval Attack: 1 x 500 kg GP Bomb
14 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
3 x D4Y2 Judy releasing from 1000'
Naval Attack: 1 x 500 kg SAP Bomb
15 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
6 x D4Y1 Judy releasing from 1000'
Naval Attack: 1 x 500 kg SAP Bomb
22 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
8 x D4Y2 Judy releasing from 3000'
Naval Attack: 1 x 500 kg SAP Bomb
12 x D4Y1 Judy releasing from 3000'
Naval Attack: 1 x 500 kg SAP Bomb
5 x D4Y2 Judy releasing from 2000'
Naval Attack: 1 x 500 kg SAP Bomb
8 x D4Y2 Judy releasing from 3000'
Naval Attack: 1 x 500 kg GP Bomb
4 x D4Y1 Judy releasing from 2000'
Naval Attack: 1 x 500 kg SAP Bomb

Heavy smoke from fires obscuring xAK Colac
Heavy smoke from fires obscuring xAK Momba
Heavy smoke from fires obscuring xAKL Hamakua
Heavy smoke from fires obscuring xAKL Prusa
Heavy smoke from fires obscuring xAKL Yarra


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Lord Howe Island at 99,180

Weather in hex: Overcast

Raid spotted at 26 NM, estimated altitude 13,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
D4Y1 Judy x 24

No Japanese losses

Allied Ships
xAK Momba, Bomb hits 3, and is sunk
xAK Colac, and is sunk
xAKL Yarra, Bomb hits 3, and is sunk

Aircraft Attacking:
12 x D4Y1 Judy releasing from 2000'
Naval Attack: 1 x 500 kg SAP Bomb
12 x D4Y1 Judy releasing from 10000'
Naval Attack: 1 x 500 kg SAP Bomb

Heavy smoke from fires obscuring xAK Momba
Colac dead in the water ...
Heavy smoke from fires obscuring xAKL Yarra
Massive explosion on xAKL Yarra


--------------------------------------------------------------------------------

Ground combat at Lord Howe Island (100,169)

Japanese Shock attack

Attacking force 8108 troops, 33 guns, 71 vehicles, Assault Value = 271

Defending force 3723 troops, 49 guns, 39 vehicles, Assault Value = 14

Japanese adjusted assault: 216

Allied adjusted defense: 7

Japanese assault odds: 30 to 1 (fort level 5)

Japanese forces CAPTURE Lord Howe Island !!!

Allied aircraft
no flights

Allied aircraft losses
SBD-5 Dauntless: 8 destroyed
Catalina I: 3 destroyed
P-39D Airacobra: 12 destroyed

Combat modifiers
Defender: forts(+), disruption(-), experience(-)
Attacker: shock(+), fatigue(-)

Japanese ground losses:
39 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
4267 casualties reported
Squads: 40 destroyed, 0 disabled
Non Combat: 319 destroyed, 0 disabled
Engineers: 84 destroyed, 0 disabled
Guns lost 55 (55 destroyed, 0 disabled)
Vehicles lost 57 (57 destroyed, 0 disabled)
Units destroyed 4

Assaulting units:
3rd Tank Regiment
65th Brigade

Defending units:
5th RAA Coastal Artillery Regiment
1st RAAF Supt Wing
811th Aviation Engineer Battalion
20th RAAF Base Force


_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to KenchiSulla)
Post #: 212
RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/7/2015 6:51:07 PM   
KenchiSulla


Posts: 2948
Joined: 10/22/2008
From: the Netherlands
Status: offline
Note that Mundy build up the forts to level five, but no serious combat units present... He could have made my life sour if he had just deployed a brigade there (considering it is an atoll..)

< Message edited by Cannonfodder -- 7/7/2015 7:52:06 PM >


_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to KenchiSulla)
Post #: 213
RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/7/2015 7:30:35 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: Cannonfodder

Note that Mundy build up the forts to level five, but no serious combat units present... He could have made my life sour if he had just deployed a brigade there (considering it is an atoll..)


Without trying to be sarcastic, does that surprise you?

I think your opponent is simply overwhelmed by events. As Nemo would say, you have seriously messed with Mundy's OODA Loop.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to KenchiSulla)
Post #: 214
RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/7/2015 8:00:16 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: Cannonfodder

Note that Mundy build up the forts to level five, but no serious combat units present... He could have made my life sour if he had just deployed a brigade there (considering it is an atoll..)


Without trying to be sarcastic, does that surprise you?

I think your opponent is simply overwhelmed by events. As Nemo would say, you have seriously messed with Mundy's OODA Loop.


+1

I think Lowpe is right about Mundy more or or less have given up. He just skims through the turns to get them done ASAP. He should have had a RGT or at least a small BTL on the island. But he can´t summon the energy to located the appropriate troops, make a TF and send them there.

I suffered something similar in my game vs. Erik. Mental fatigue I think is a good description.

(in reply to SqzMyLemon)
Post #: 215
RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/7/2015 8:13:10 PM   
KenchiSulla


Posts: 2948
Joined: 10/22/2008
From: the Netherlands
Status: offline
Not sure about that... he still shows fighting spirit.

_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to JocMeister)
Post #: 216
RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/7/2015 8:29:54 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: Cannonfodder

Not sure about that... he still shows fighting spirit.


I agree, he still seems to have plenty of pluck and an optimistic attitude. There is just a disconnect between what he wants to do and execution. As long as you are both still enjoying the game it is what it is. Speaking for myself, I think there is frustration seeing Mundy clearly outclassed, but hoping he'll turn things around only to be disappointed again and again.

I mean this in the best way. I think we all like to see fun and competitive games, not one sided blowouts. Then again, someone has to win.

P.S. I hope my posting isn't getting me into trouble. If my own PBEM would pick up, I'd be running turns, not posting much in other AAR's.

< Message edited by SqzMyLemon -- 7/7/2015 9:35:12 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to KenchiSulla)
Post #: 217
RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/7/2015 8:46:55 PM   
KenchiSulla


Posts: 2948
Joined: 10/22/2008
From: the Netherlands
Status: offline
No, it is what you say, it is what it is... And I'll keep hammering until it is over one way or the other because that's my job playing the evil empire

_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to SqzMyLemon)
Post #: 218
RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/7/2015 9:30:40 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Well, this game is the great pick me up for JFB, that is for sure!


(in reply to KenchiSulla)
Post #: 219
RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/8/2015 1:43:00 AM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline

quote:

ORIGINAL: Cannonfodder

No, it is what you say, it is what it is... And I'll keep hammering until it is over one way or the other because that's my job playing the evil empire

Yes, this is the right attitude. As long as you're still actively trying to win this game is still interesting and should not end. Still plenty of opportunities for the Allies to get some cheap shots in like they can in early 42.
quote:

ORIGINAL: SqzMyLemon
P.S. I hope my posting isn't getting me into trouble. If my own PBEM would pick up, I'd be running turns, not posting much in other AAR's.

My thoughts are that it is fine to comment on the style of another persons play as long as you're being honest. If you are going out there and writing an AAR you are inviting people to comment on anything related to the game including the play of each player. If Mundy's or someone else's feelings get hurt from an honest comment about their style so be it. You're not attacking his actual person; only his in-game persona. Totally different things. If people are getting their feelings hurt by it well then maybe they shouldn't be so emotionally invested in this game.

(in reply to KenchiSulla)
Post #: 220
RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/8/2015 2:12:30 AM   
njp72

 

Posts: 1372
Joined: 9/20/2008
Status: offline
Very wise comments

quote:

ORIGINAL: Sangeli


quote:

ORIGINAL: Cannonfodder

No, it is what you say, it is what it is... And I'll keep hammering until it is over one way or the other because that's my job playing the evil empire

Yes, this is the right attitude. As long as you're still actively trying to win this game is still interesting and should not end. Still plenty of opportunities for the Allies to get some cheap shots in like they can in early 42.
quote:

ORIGINAL: SqzMyLemon
P.S. I hope my posting isn't getting me into trouble. If my own PBEM would pick up, I'd be running turns, not posting much in other AAR's.

My thoughts are that it is fine to comment on the style of another persons play as long as you're being honest. If you are going out there and writing an AAR you are inviting people to comment on anything related to the game including the play of each player. If Mundy's or someone else's feelings get hurt from an honest comment about their style so be it. You're not attacking his actual person; only his in-game persona. Totally different things. If people are getting their feelings hurt by it well then maybe they shouldn't be so emotionally invested in this game.



(in reply to Sangeli)
Post #: 221
RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/8/2015 10:47:03 AM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline

quote:

ORIGINAL: Sangeli


quote:

ORIGINAL: Cannonfodder

No, it is what you say, it is what it is... And I'll keep hammering until it is over one way or the other because that's my job playing the evil empire

Yes, this is the right attitude. As long as you're still actively trying to win this game is still interesting and should not end. Still plenty of opportunities for the Allies to get some cheap shots in like they can in early 42.
quote:

ORIGINAL: SqzMyLemon
P.S. I hope my posting isn't getting me into trouble. If my own PBEM would pick up, I'd be running turns, not posting much in other AAR's.

My thoughts are that it is fine to comment on the style of another persons play as long as you're being honest. If you are going out there and writing an AAR you are inviting people to comment on anything related to the game including the play of each player. If Mundy's or someone else's feelings get hurt from an honest comment about their style so be it. You're not attacking his actual person; only his in-game persona. Totally different things. If people are getting their feelings hurt by it well then maybe they shouldn't be so emotionally invested in this game.



Still, it's very hard not to feel sorry for him.

He is obviously playing his heart out at it and failing time and time again.

It gets painful to watch at times.

His indomitable spirit is certainly admirable.

You deserve to be commended for your ongoing efforts to assist him with your analysis and advice.


_____________________________

Hans


(in reply to Sangeli)
Post #: 222
RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/8/2015 3:42:21 PM   
vicberg

 

Posts: 1176
Joined: 4/19/2008
Status: offline
It is getting painful, but I will bet good money that next game for Mundy will be very different. He's learned about Japanese air power into 43. He's learned what Japan can do with the economic system in the hands of a good player (early Tojos for example). He's learned to build up bases he probably would have never dreamed needed building up, like Brisbane. He's learned not to put valuable assets close to the front (or multiple fronts, in this case).

(in reply to HansBolter)
Post #: 223
RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/8/2015 4:02:49 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Yep, we often learn more from failure than success in the long term.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to vicberg)
Post #: 224
RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/8/2015 4:16:29 PM   
Andav

 

Posts: 474
Joined: 5/8/2007
Status: offline
quote:

My thoughts are that it is fine to comment on the style of another persons play as long as you're being honest. If you are going out there and writing an AAR you are inviting people to comment on anything related to the game including the play of each player. If Mundy's or someone else's feelings get hurt from an honest comment about their style so be it. You're not attacking his actual person; only his in-game persona. Totally different things. If people are getting their feelings hurt by it well then maybe they shouldn't be so emotionally invested in this game.


+1

My hope is your opponent will not be upset by any criticism of play style in this AAR. Like Hans said, questioning play style is not questioning who he is as a person.

As the opponent in a long running and what seems to be a well read ARR (witpqs' Rumble in the Southwest), when I finally get to read it, I fully expect to see people questioning many of my moves and my play style. This would include things like "What the heck was he thinking!?!?" or "Certainly he has research XXX aircraft already! Why is he still flying that POS!?!?!" or "Did he really leave that base completely undefended!?!?!?" (I know this one will be there related to CRB since it is exactly what I thought at the time). I don't think I will let these things get to me. I have pretty tough skin. I know I have had some pretty colossal screw ups but I own those completely. I played the game the way I did and have had a lot of fun over the last 4 years and counting. This is what is really important. I just wish RL would get out of the way so I could send more turns.

Wa


< Message edited by Andav -- 7/8/2015 5:17:40 PM >

(in reply to vicberg)
Post #: 225
RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/8/2015 4:41:05 PM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline

quote:

ORIGINAL: HansBolter
Still, it's very hard not to feel sorry for him.

He is obviously playing his heart out at it and failing time and time again.

It gets painful to watch at times.

His indomitable spirit is certainly admirable.

You deserve to be commended for your ongoing efforts to assist him with your analysis and advice.

No doubt I have a lot of sympathy for him. I've been in similar positions before...though since then I've learned my lesson and avoid those mistakes. As you say his courage is admirable and I know that if I were in his shoes I'd have thrown in the towel long ago.

But no, I don't deserve to be commended though I appreciate the gesture. I'm just procrastinating at work!


quote:

ORIGINAL: vicberg

It is getting painful, but I will bet good money that next game for Mundy will be very different. He's learned about Japanese air power into 43. He's learned what Japan can do with the economic system in the hands of a good player (early Tojos for example). He's learned to build up bases he probably would have never dreamed needed building up, like Brisbane. He's learned not to put valuable assets close to the front (or multiple fronts, in this case).

I hope so. Though I know still has more lessons to learn in this current game. I can tell he still has these grand notions of Allied superiority (or perhaps Mundy superiority) that contradict the facts on the ground. The gap between expectation and reality is narrowing yet but it's still there. Each time CF beats Mundy down he's becoming more humble and more realistic.

(in reply to HansBolter)
Post #: 226
RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/8/2015 5:24:05 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: Andav

quote:

My thoughts are that it is fine to comment on the style of another persons play as long as you're being honest. If you are going out there and writing an AAR you are inviting people to comment on anything related to the game including the play of each player. If Mundy's or someone else's feelings get hurt from an honest comment about their style so be it. You're not attacking his actual person; only his in-game persona. Totally different things. If people are getting their feelings hurt by it well then maybe they shouldn't be so emotionally invested in this game.


+1

My hope is your opponent will not be upset by any criticism of play style in this AAR. Like Hans said, questioning play style is not questioning who he is as a person.

As the opponent in a long running and what seems to be a well read ARR (witpqs' Rumble in the Southwest), when I finally get to read it, I fully expect to see people questioning many of my moves and my play style. This would include things like "What the heck was he thinking!?!?" or "Certainly he has research XXX aircraft already! Why is he still flying that POS!?!?!" or "Did he really leave that base completely undefended!?!?!?" (I know this one will be there related to CRB since it is exactly what I thought at the time). I don't think I will let these things get to me. I have pretty tough skin. I know I have had some pretty colossal screw ups but I own those completely. I played the game the way I did and have had a lot of fun over the last 4 years and counting. This is what is really important. I just wish RL would get out of the way so I could send more turns.

Wa




Getting thoroughly and totally trashed is a right of passage in this game! Hard to avoid, and it happens to the best of players - dare I say to everyone. Absolutely nothing to be ashamed of.

Embrace the carnage,because at some point you will be dishing it out too! Hopefully.

Plus, everything can be a learning experience. Saving ships, daring withdraws, etc., etc. You can have fun in defeat, if you define victory narrowly enough...can I save this particular ship, etc.

Definitely go for Jets...fielding five hundred or so can really make you smile in 45.


(in reply to Andav)
Post #: 227
RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/8/2015 5:53:07 PM   
KenchiSulla


Posts: 2948
Joined: 10/22/2008
From: the Netherlands
Status: offline
I got smacked down by Quixote if you all remember....

_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to Lowpe)
Post #: 228
RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/8/2015 6:02:28 PM   
KenchiSulla


Posts: 2948
Joined: 10/22/2008
From: the Netherlands
Status: offline
Interesting combat result... P47s show up covering TFs unloading at Vava'u.. The A6Ms prevent fighters from intercepting bombers but... 35:1 is a steep price.. I'll have to suspend operations... This serves as a wake up call... Accept the reduced range and high service rating of George fighters..

Morning Air attack on TF, near Vava'u at 141,165

Weather in hex: Partial cloud

Raid detected at 72 NM, estimated altitude 9,000 feet.
Estimated time to target is 26 minutes

Japanese aircraft
A6M3a Zero x 37
G3M3 Nell x 12
G4M1 Betty x 16

Allied aircraft
P-40E Warhawk x 17
P-47D2 Thunderbolt x 18

Japanese aircraft losses
A6M3a Zero: 20 destroyed
G3M3 Nell: 5 damaged
G3M3 Nell: 1 destroyed by flak
G4M1 Betty: 10 damaged
G4M1 Betty: 1 destroyed by flak

No Allied losses

Allied Ships
CL St. Louis
CL Detroit, Torpedo hits 2, on fire, heavy damage
xAP William Dunbar, Torpedo hits 2, and is sunk

Aircraft Attacking:
12 x G3M3 Nell launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
15 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp

CAP engaged:
15th FG/45th FS with P-40E Warhawk (0 airborne, 8 on standby, 0 scrambling)
(9 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 9 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 2000 and 15000.
Time for all group planes to reach interception is 16 minutes
348th FG/340th FS with P-47D2 Thunderbolt (0 airborne, 12 on standby, 0 scrambling)
(6 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 2000 and 4000.
Time for all group planes to reach interception is 33 minutes


< Message edited by Cannonfodder -- 7/8/2015 7:03:56 PM >


_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to KenchiSulla)
Post #: 229
RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/8/2015 7:31:02 PM   
Capt. Harlock


Posts: 5358
Joined: 9/15/2001
From: Los Angeles
Status: offline
quote:

I think we all like to see fun and competitive games, not one sided blowouts. Then again, someone has to win.


Very true. Normally I'd prefer seeing the Allies do the blowing out, but I have to applaud Cannonfodder's play. Especially since it tends to confirm my belief that the war-winning move was for the Japanese NOT to do the Pearl harbor attack.

< Message edited by Capt. Harlock -- 7/8/2015 8:31:45 PM >


_____________________________

Civil war? What does that mean? Is there any foreign war? Isn't every war fought between men, between brothers?

--Victor Hugo

(in reply to SqzMyLemon)
Post #: 230
RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/8/2015 9:06:40 PM   
KenchiSulla


Posts: 2948
Joined: 10/22/2008
From: the Netherlands
Status: offline
It is becoming harder to gain the upperhand in surface combat. IJN cruisers go in but only do limited damage before allied ships slip away (influence of radar?)


AFTER ACTION REPORTS FOR Jul 03, 43
--------------------------------------------------------------------------------

Night Time Surface Combat, near Vava'u at 141,165, Range 6,000 Yards

Japanese Ships
CA Aoba
CA Kinugasa, Shell hits 1
CA Furutaka
CA Kako
CL Sendai
CL Natori
DD Kamikaze
DD Hayate
DD Suresushio
DD Kosugiri, Shell hits 1
DD Tadeyame
DD Takakaze

Allied Ships
DD Downes, Shell hits 1
DD Selfridge, Shell hits 2
DD Balch, Shell hits 2, and is sunk
xAP Samuel Adams
xAP Smith Thompson
xAP Thomas Nelson, Shell hits 2, Torpedo hits 1
xAP William C. Claiborne, Shell hits 2, Torpedo hits 2, and is sunk

Reduced sighting due to 0% moonlight
Maximum visibility in Partly Cloudy Conditions and 0% moonlight: 6,000 yards
Range closes to 27,000 yards...
Range closes to 25,000 yards...
Range closes to 23,000 yards...
Range closes to 21,000 yards...
Range closes to 19,000 yards...
Range closes to 17,000 yards...
CONTACT: Allies radar detects Japanese task force at 17,000 yards
Range closes to 15,000 yards...
Range closes to 13,000 yards...
Range closes to 11,000 yards...
CONTACT: Allies radar detects Japanese task force at 11,000 yards
Range closes to 10,000 yards...
Range closes to 9,000 yards...
CONTACT: Allies radar detects Japanese task force at 9,000 yards
Range closes to 8,000 yards...
Range closes to 7,000 yards...
Range closes to 6,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 6,000 yards
CONTACT: Allied lookouts spot Japanese task force at 6,000 yards
DD Balch engages DD Kosugiri at 6,000 yards
DD Selfridge engages DD Kosugiri at 6,000 yards
DD Downes engages DD Kosugiri at 6,000 yards
DD Kosugiri engages xAP Thomas Nelson at 6,000 yards
DD Balch engages CL Sendai at 6,000 yards
DD Balch engages DD Takakaze at 6,000 yards
DD Kosugiri engages DD Balch at 6,000 yards
DD Kosugiri engages DD Selfridge at 6,000 yards
CA Kinugasa engages DD Balch at 6,000 yards
xAP William C. Claiborne sunk by DD Takakaze at 6,000 yards
CL Natori engages DD Balch at 6,000 yards
CL Sendai engages DD Balch at 6,000 yards
DD Takakaze engages DD Selfridge at 6,000 yards
Range closes to 3,000 yards
Magazine explodes on DD Balch
DD Balch sunk by CA Kako at 3,000 yards
DD Takakaze engages DD Downes at 3,000 yards
DD Kosugiri engages xAP Thomas Nelson at 3,000 yards
DD Kosugiri engages xAP Smith Thompson at 3,000 yards
Range closes to 2,000 yards
CA Kako engages DD Selfridge at 2,000 yards
DD Kosugiri engages DD Downes at 2,000 yards
CA Kinugasa engages DD Selfridge at 2,000 yards
CA Aoba engages DD Selfridge at 2,000 yards
CL Natori engages DD Selfridge at 2,000 yards
Range increases to 3,000 yards
CA Kako engages DD Selfridge at 3,000 yards
DD Takakaze engages DD Downes at 3,000 yards
Allied Task Force Manages to Escape
Task forces break off...


Liberators bomb Rabaul from high altitude but pay a heavy price. 15 go down in flames or crash on the return leg...


--------------------------------------------------------------------------------
Morning Air attack on Rabaul , at 106,125

Weather in hex: Light rain

Raid detected at 39 NM, estimated altitude 31,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
Ki-43-IIb Oscar x 22
Ki-44-IIc Tojo x 42
Ki-45 KAIa Nick x 15

Allied aircraft
B-24D Liberator x 3
B-24D1 Liberator x 30

Japanese aircraft losses
Ki-43-IIb Oscar: 1 destroyed
Ki-45 KAIa Nick: 1 destroyed

Allied aircraft losses
B-24D Liberator: 1 destroyed, 1 damaged
B-24D1 Liberator: 2 destroyed, 17 damaged

Japanese Ships
CL Naka, Bomb hits 1, on fire, heavy damage

Aircraft Attacking:
12 x B-24D1 Liberator bombing from 25000 feet *
Port Attack: 5 x 500 lb GP Bomb
3 x B-24D1 Liberator bombing from 25000 feet *
Port Attack: 5 x 500 lb GP Bomb
10 x B-24D1 Liberator bombing from 25000 feet *
Port Attack: 5 x 500 lb GP Bomb
2 x B-24D1 Liberator bombing from 25000 feet *
Port Attack: 5 x 500 lb GP Bomb
2 x B-24D Liberator bombing from 25000 feet *
Port Attack: 5 x 500 lb GP Bomb

CAP engaged:
13th Sentai with Ki-44-IIc Tojo (5 airborne, 12 on standby, 25 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 15000 and 31000.
Time for all group planes to reach interception is 37 minutes
32nd Sentai with Ki-45 KAIa Nick (5 airborne, 10 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 30000.
Time for all group planes to reach interception is 13 minutes
265th Sentai with Ki-43-IIb Oscar (7 airborne, 15 on standby, 0 scrambling)
7 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 24000.
Time for all group planes to reach interception is 10 minutes



--------------------------------------------------------------------------------
Morning Air attack on Rabaul , at 106,125

Weather in hex: Light rain

Raid detected at 40 NM, estimated altitude 25,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
Ki-43-IIb Oscar x 5
Ki-44-IIc Tojo x 34
Ki-45 KAIa Nick x 12

Allied aircraft
B-24D1 Liberator x 9

Japanese aircraft losses
Ki-45 KAIa Nick: 1 destroyed

Allied aircraft losses
B-24D1 Liberator: 1 destroyed, 8 damaged

Aircraft Attacking:
8 x B-24D1 Liberator bombing from 25000 feet *
Port Attack: 5 x 500 lb GP Bomb

CAP engaged:
13th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 25 scrambling)
9 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 18000 and 31000.
Time for all group planes to reach interception is 60 minutes
32nd Sentai with Ki-45 KAIa Nick (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
9 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 25000.
Time for all group planes to reach interception is 36 minutes
265th Sentai with Ki-43-IIb Oscar (0 airborne, 0 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 25000.
Time for all group planes to reach interception is 15 minutes



--------------------------------------------------------------------------------
Morning Air attack on Rabaul , at 106,125

Weather in hex: Light rain

Raid detected at 34 NM, estimated altitude 26,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-43-IIb Oscar x 4
Ki-44-IIc Tojo x 28
Ki-45 KAIa Nick x 7

Allied aircraft
B-24D1 Liberator x 9

Japanese aircraft losses
Ki-43-IIb Oscar: 1 destroyed

Allied aircraft losses
B-24D1 Liberator: 8 damaged

Aircraft Attacking:
9 x B-24D1 Liberator bombing from 25000 feet *
Port Attack: 5 x 500 lb GP Bomb

CAP engaged:
32nd Sentai with Ki-45 KAIa Nick (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 25000.
Time for all group planes to reach interception is 24 minutes
13th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 25 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 18000 and 28000.
Time for all group planes to reach interception is 31 minutes
265th Sentai with Ki-43-IIb Oscar (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 25000.
Time for all group planes to reach interception is 10 minutes



--------------------------------------------------------------------------------
Morning Air attack on Rabaul , at 106,125

Weather in hex: Light rain

Raid detected at 40 NM, estimated altitude 30,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
Ki-43-IIb Oscar x 3
Ki-44-IIc Tojo x 27
Ki-45 KAIa Nick x 3

Allied aircraft
B-24D Liberator x 9

No Japanese losses

Allied aircraft losses
B-24D Liberator: 4 damaged

Aircraft Attacking:
9 x B-24D Liberator bombing from 25000 feet *
Port Attack: 5 x 500 lb GP Bomb

CAP engaged:
32nd Sentai with Ki-45 KAIa Nick (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 25000.
Time for all group planes to reach interception is 18 minutes
13th Sentai with Ki-44-IIc Tojo (1 airborne, 0 on standby, 25 scrambling)
1 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 17000 and 27000.
Time for all group planes to reach interception is 37 minutes
265th Sentai with Ki-43-IIb Oscar (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 25000.
Time for all group planes to reach interception is 18 minutes


< Message edited by Cannonfodder -- 7/8/2015 10:07:27 PM >


_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to Capt. Harlock)
Post #: 231
RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/8/2015 9:07:38 PM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline
Wow, what happened with that naval strike? I have never seen such a high percentage of fighters outright destroyed against such a limited number of fighters. And half of the Allied fighters were P-40Es which are inferior to the A6M3a which makes it an even more impressive feat. Either way, you likely sunk The CL Detroit and got the job done. I would not reduce range like you suggest. Because battles like this where you trade planes and pilots for ships are going to help you win the game in the end. You need to be launching spoiler attacks whenever possible to preserve your advantage at sea.

(in reply to Capt. Harlock)
Post #: 232
RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/8/2015 10:57:09 PM   
KenchiSulla


Posts: 2948
Joined: 10/22/2008
From: the Netherlands
Status: offline
I haven't seen something like this happen before either. The allied fighters went full for the escorts and really tore into them....

Was about to fall asleep when I got suspicious about heavy rain fall and an untrustworthy drainage.. Turns out I was right, water came pooring in. We managed to limit the flow but I think we need to buy new towels...

Now I'm awake, a beer in my hand. Girlfriend cursed the house but it is really only the second incident where we have some damage in six years.. That is not to bad for a house that is over a century old...

< Message edited by Cannonfodder -- 7/8/2015 11:57:31 PM >


_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to Sangeli)
Post #: 233
RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/9/2015 12:16:09 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Glad you caught the leak in time!

I, too, was curious about the air attack. I would gladly trade fighters like that to get the bombers thru.

I have had it happen once or twice, but have no clue on how to get it to repeat.

Experience differential perhaps, who really know?



(in reply to KenchiSulla)
Post #: 234
RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/16/2016 4:36:52 PM   
KenchiSulla


Posts: 2948
Joined: 10/22/2008
From: the Netherlands
Status: offline
This AAR is not being maintained.. However, I was curious if I established some sort of record for most B29s (or at least 4 engine bombers) shot down in a day?






Attachment (1)

_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to Lowpe)
Post #: 235
RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/16/2016 9:03:06 PM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline
That's a crazy number of B-29s lost! I wouldn't be surprised if that is a new record. You are really making Mundy bleed fighting for India.

(in reply to KenchiSulla)
Post #: 236
RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/18/2016 10:00:59 PM   
KenchiSulla


Posts: 2948
Joined: 10/22/2008
From: the Netherlands
Status: offline
Wake falls but 13 Escort carriers are destroyed...... If I could keep this up..

AFTER ACTION REPORTS FOR Dec 15, 44
--------------------------------------------------------------------------------
Morning Air attack on TF, near Wake Island at 136,98

Weather in hex: Overcast

Raid detected at 80 NM, estimated altitude 13,000 feet.
Estimated time to target is 26 minutes

Japanese aircraft
A6M8 Zero x 194
B6N2a Jill x 76
B7A2 Grace x 89
D4Y3 Judy x 100
D4Y4 Judy x 29

Allied aircraft
F4U-1A Corsair x 36
F6F-3 Hellcat x 134
F6F-5 Hellcat x 52

Japanese aircraft losses
A6M8 Zero: 1 destroyed
B6N2a Jill: 15 destroyed, 13 damaged
B6N2a Jill: 1 destroyed by flak
B7A2 Grace: 15 destroyed, 6 damaged
B7A2 Grace: 2 destroyed by flak
D4Y3 Judy: 12 destroyed, 15 damaged
D4Y3 Judy: 3 destroyed by flak
D4Y4 Judy: 4 destroyed, 4 damaged

No Allied losses

Allied Ships
CVE Sargent Bay, Bomb hits 4, heavy fires, heavy damage
CVE Munda
CVE Bismarck Sea, Torpedo hits 2, on fire
CVE Makin Island, Bomb hits 2, heavy fires
CVE Breton, Bomb hits 2, on fire
CVE Santee, Torpedo hits 1
CVE Kwajalein, Bomb hits 7, heavy fires, heavy damage
CVE Lunga Point, Bomb hits 2, Torpedo hits 1, on fire
CVE Admiralty Island, Bomb hits 4, Torpedo hits 2, heavy fires
CVE Corregidor, Bomb hits 5, Torpedo hits 2, heavy fires, heavy damage
DE Tisdale
CVE Roi, Bomb hits 2, Torpedo hits 1, heavy fires
CVE Bougainville, Bomb hits 1, Torpedo hits 2, on fire, heavy damage
CVE Attu, Bomb hits 1, Torpedo hits 1, on fire
CVE Matanikau, Bomb hits 2, heavy fires
CVE Salamaua, Bomb hits 3, Torpedo hits 2, heavy fires, heavy damage
CVE Anzio, Bomb hits 4, heavy fires, heavy damage
CVE Steamer Bay, Bomb hits 2, Torpedo hits 2, heavy fires, heavy damage
DE George E. Davis
CVE Hollandia, Bomb hits 2, on fire
APA Clay, Torpedo hits 2
CVE Barnes, Bomb hits 2, heavy fires
CL Detroit
DE Dennis
--------------------------------------------------------------------------------
Morning Air attack on TF, near Wake Island at 133,93

Weather in hex: Overcast

Raid detected at 80 NM, estimated altitude 6,000 feet.
Estimated time to target is 38 minutes

Japanese aircraft
A6M8 Zero x 131

Allied aircraft
F4U-1A Corsair x 26
F6F-3 Hellcat x 40
F6F-5 Hellcat x 10
TBF-1 Avenger x 18
TBM-1C Avenger x 68

Japanese aircraft losses
A6M8 Zero: 1 destroyed

Allied aircraft losses
F4U-1A Corsair: 2 destroyed
F6F-3 Hellcat: 5 destroyed
F6F-5 Hellcat: 2 destroyed
TBF-1 Avenger: 7 destroyed, 4 damaged
TBM-1C Avenger: 25 destroyed, 9 damaged
TBM-1C Avenger: 3 destroyed by flak

Japanese Ships
BB Kirishima
CA Maya
CV Soryu, Torpedo hits 2
CV Akagi
CV Katsuragi
CV Hiryu
CV Shinano
CV Aso
CV Kasagi
BB Hiei
CV Taiho
--------------------------------------------------------------------------------
Morning Air attack on TF, near Wake Island at 137,98

Weather in hex: Overcast

Raid detected at 77 NM, estimated altitude 16,000 feet.
Estimated time to target is 25 minutes

Japanese aircraft
D4Y3 Judy x 13

Japanese aircraft losses
D4Y3 Judy: 5 damaged
D4Y3 Judy: 2 destroyed by flak

Allied Ships
DD Stanly
APA Burleson, Bomb hits 1
AKA Starr, Bomb hits 1
APA Grimes, Bomb hits 3, heavy fires, heavy damage

Allied ground losses:
84 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 1 (1 destroyed, 0 disabled)

Aircraft Attacking:
1 x D4Y3 Judy releasing from 3000'
Naval Attack: 1 x 500 kg SAP Bomb
10 x D4Y3 Judy releasing from 1000'
Naval Attack: 1 x 500 kg SAP Bomb

Carrier support unable to supply air cover..


--------------------------------------------------------------------------------
Morning Air attack on TF, near Wake Island at 137,98

Weather in hex: Overcast

Raid detected at 20 NM, estimated altitude 11,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
B7A2 Grace x 13

Japanese aircraft losses
B7A2 Grace: 3 damaged
B7A2 Grace: 2 destroyed by flak

Allied Ships
DD Stanly
APA Karnes, Torpedo hits 1
AKA Tyrell
DD Stockham

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Wake Island at 133,93

Weather in hex: Clear sky

Raid detected at 79 NM, estimated altitude 7,000 feet.
Estimated time to target is 35 minutes

Japanese aircraft
A6M8 Zero x 125

Allied aircraft
F4U-1A Corsair x 19
F6F-3 Hellcat x 34
F6F-5 Hellcat x 16
TBM-1C Avenger x 3

Japanese aircraft losses
A6M8 Zero: 2 destroyed

Allied aircraft losses
F4U-1A Corsair: 1 destroyed
F6F-3 Hellcat: 4 destroyed
F6F-5 Hellcat: 2 destroyed
TBM-1C Avenger: 2 destroyed

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Wake Island at 133,93

Weather in hex: Clear sky

Raid detected at 77 NM, estimated altitude 10,000 feet.
Estimated time to target is 34 minutes

Japanese aircraft
A6M8 Zero x 103

Allied aircraft
F6F-3 Hellcat x 7
TBM-1C Avenger x 2

No Japanese losses

Allied aircraft losses
F6F-3 Hellcat: 1 destroyed
TBM-1C Avenger: 1 destroyed

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Wake Island at 133,93

Weather in hex: Clear sky

Raid detected at 80 NM, estimated altitude 10,000 feet.
Estimated time to target is 36 minutes

Japanese aircraft
A6M8 Zero x 89

Allied aircraft
TBM-1C Avenger x 24

No Japanese losses

Allied aircraft losses
TBM-1C Avenger: 9 destroyed

-------------------------------------------------------------------------------
Afternoon Air attack on TF, near Wake Island at 136,98

Weather in hex: Overcast

Raid detected at 80 NM, estimated altitude 15,000 feet.
Estimated time to target is 26 minutes

Japanese aircraft
A6M8 Zero x 171
B6N2a Jill x 81
B7A2 Grace x 60
D4Y3 Judy x 106
D4Y4 Judy x 68

Allied aircraft
F4U-1A Corsair x 31
F6F-3 Hellcat x 82
F6F-5 Hellcat x 33

Japanese aircraft losses
A6M8 Zero: 3 destroyed
B6N2a Jill: 7 destroyed, 2 damaged
B6N2a Jill: 1 destroyed by flak
B7A2 Grace: 8 destroyed, 4 damaged
D4Y3 Judy: 11 destroyed, 5 damaged
D4Y3 Judy: 1 destroyed by flak
D4Y4 Judy: 4 destroyed, 8 damaged
D4Y4 Judy: 1 destroyed by flak

Allied aircraft losses
F4U-1A Corsair: 6 destroyed
F6F-3 Hellcat: 4 destroyed
F6F-5 Hellcat: 1 destroyed

Allied Ships
CVE Breton, Bomb hits 4, Torpedo hits 1, heavy fires, heavy damage
CVE Santee, Bomb hits 5, heavy fires, heavy damage
CVE Kasaan Bay, Bomb hits 2, Torpedo hits 2, heavy fires, heavy damage
CVE Barnes, Bomb hits 5, heavy fires, heavy damage
CVE Hollandia, Bomb hits 2, Torpedo hits 1, heavy fires
CVE Steamer Bay, Torpedo hits 2, and is sunk
CL Detroit
DE Dennis
CVE Bismarck Sea, Bomb hits 3, Torpedo hits 2, and is sunk
CVE Bougainville, Bomb hits 7, Torpedo hits 1, and is sunk
CVE Lunga Point, Bomb hits 3, Torpedo hits 4, and is sunk
CVE Roi, Bomb hits 3, Torpedo hits 3, and is sunk
CVE Matanikau, Bomb hits 5, Torpedo hits 3, and is sunk
CVE Makin Island, Bomb hits 10, Torpedo hits 2, and is sunk
APA Custer
CVE Salamaua, Torpedo hits 1, and is sunk
CVE Anzio, Bomb hits 9, Torpedo hits 2, and is sunk
DD Melvin, Bomb hits 3, heavy fires
CVE Attu, Bomb hits 1, Torpedo hits 1, on fire, heavy damage
CVE Munda, Bomb hits 6, Torpedo hits 1, and is sunk
DD Mertz, Bomb hits 2, heavy fires, heavy damage
DD McNair

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Wake Island at 137,98

Weather in hex: Partial cloud

Raid detected at 71 NM, estimated altitude 16,000 feet.
Estimated time to target is 23 minutes

Japanese aircraft
A6M8 Zero x 16
D4Y3 Judy x 19

Allied aircraft
F4U-1A Corsair x 1

Japanese aircraft losses
A6M8 Zero: 1 destroyed
D4Y3 Judy: 13 damaged
D4Y3 Judy: 3 destroyed by flak

No Allied losses

Allied Ships
APA New Kent, Bomb hits 2
DD Stevens
APA Noble, Bomb hits 1, on fire
APA Granville, Bomb hits 2, on fire
AKA Starr, Bomb hits 1, on fire
DD Stockham

Allied ground losses:
184 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 4 destroyed, 6 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 4 (1 destroyed, 3 disabled)








Attachment (1)

< Message edited by KenchiSulla -- 7/18/2016 10:05:09 PM >


_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to Sangeli)
Post #: 237
RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/18/2016 10:31:46 PM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline
Nicely done! That's a huge victory right there. Where were the Allied CVs during this exchange?

(in reply to KenchiSulla)
Post #: 238
RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/18/2016 11:20:35 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
Yeeeouch! You're definitely hitting the Jeep carriers hard. Where is the Death Star and why is he escorting with just CVEs? Or rather not placing the DS out in front?

Keep it up!

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Sangeli)
Post #: 239
RE: DBB:C -Stacking to the limits / Cannonfodder (Japan... - 7/19/2016 1:43:52 AM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline
quote:

ORIGINAL: obvert
Or rather not placing the DS out in front?

From Mundy's AAR it seems that the KB attacked from the north east of Wake. Putting the DS in front would not have helped!

(in reply to obvert)
Post #: 240
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