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RE: Manila Falls - 7/11/2016 3:47:05 PM   
Andav

 

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Uggh ... SD looks tough Lowpe. What does your 5th Guards Div look like? With an assault value of 500, I am interested in the TOE. Is it just over strength to begin with?

Wa

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RE: Manila Falls - 7/11/2016 3:49:02 PM   
Mike McCreery


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Nice exercise Lowpe. If all games were cookie cutter then it would not be much fun to read the AAR's!!

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RE: Manila Falls - 7/12/2016 2:39:03 AM   
PaxMondo


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quote:

ORIGINAL: Lowpe


Fat chance.



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Pax

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Post #: 2103
RE: Manila Falls - 7/12/2016 12:00:02 PM   
Lowpe


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Since Jocke is on vacation, I will too and leave this game till about Friday or Saturday.

Although I will be thinking about the game and tactics going forward...

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Post #: 2104
RE: Manila Falls - 7/17/2016 2:22:16 AM   
Lowpe


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Jocke is back from vacation and dog tired.

I have yet to look at the turn, other than running it. Jocke accidentally deleted the turn, so I will send him the replay so he can catch up while I am asleep, but I won't be doing the turn until tomorrow.

This break has been great for me; as I was seriously getting run down trying to keep two games going -- I felt like neither opponent was getting their fair share of my time.

Jocke knows this game comes second until the other is finished off -- I am not going to sweat doing daily turns and may slip to one turn every other day here until my other game is done.

I may let the AAR slide a little from my over exuberant posting in the past to free up time.

No more new games for moi! I can really only handle one at a time...that 2nd game just has to go at a slower pace for a while.

I hope you all understand.


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Post #: 2105
RE: Manila Falls - 7/17/2016 1:04:09 PM   
dave sindel

 

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quote:

ORIGINAL: Lowpe

Jocke is back from vacation and dog tired.

I have yet to look at the turn, other than running it. Jocke accidentally deleted the turn, so I will send him the replay so he can catch up while I am asleep, but I won't be doing the turn until tomorrow.

This break has been great for me; as I was seriously getting run down trying to keep two games going -- I felt like neither opponent was getting their fair share of my time.

Jocke knows this game comes second until the other is finished off -- I am not going to sweat doing daily turns and may slip to one turn every other day here until my other game is done.

I may let the AAR slide a little from my over exuberant posting in the past to free up time.

No more new games for moi! I can really only handle one at a time...that 2nd game just has to go at a slower pace for a while.

I hope you all understand.




Totally understandable in my view. I know that one PBEM game at a turn per day pace is my limit. I marvel at those who have multiple games going AND write an AAR about each.

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Post #: 2106
RE: Manila Falls - 7/17/2016 5:47:23 PM   
Lowpe


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I took witps's tip on setting my graphics size, as I am still playing this game in windows 10, and boy do I like it.

Very well done, maximizing the size of the window, but leaving enough at the bottom to easily switch in and out.

I had no clue you could set up non-supported sizes.

Thanks.

Of course, when I loaded win 10 up it downloaded upgrades and now wants me to reboot. I had thought of keeping the computer offline, but then when I go online to send the turn it will start the upgrade process. That is just delaying the pain, and when it does finally go back online, the amount of updates may be staggering.

I guess I could keep it offline in windows 10 and simply send the turn from Linux; or I can just suffer always being on.

I just worry about what windows 10 does during an upgrade to my settings. I spent a lot of time reading about settings and tweaking them, only to the upgrade process go and chance them on me.



< Message edited by Lowpe -- 7/17/2016 5:56:11 PM >

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Post #: 2107
RE: Manila Falls - 7/17/2016 5:54:30 PM   
Lowpe


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After a week's hiatus, I return to find myself in quite a pickle.

Hmmm., I like it!

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Post #: 2108
RE: Manila Falls - 7/17/2016 6:02:16 PM   
bigred


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quote:

ORIGINAL: Lowpe

After a week's hiatus, I return to find myself in quite a pickle.

Hmmm., I like it!

Did Jocke break thru at LA?

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IJ Production mistakes--
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Post #: 2109
RE: Manila Falls - 7/17/2016 6:11:14 PM   
Lowpe


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quote:

ORIGINAL: bigred


quote:

ORIGINAL: Lowpe

After a week's hiatus, I return to find myself in quite a pickle.

Hmmm., I like it!

Did Jocke break thru at LA?


Oh nothing like that, yet! But everything is on a knife's edge -- stray but a little young Sensai and the Empire will be in ruins!

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Post #: 2110
RE: Manila Falls - 7/17/2016 6:23:39 PM   
Lowpe


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I have pulled my troops out of Santa Barbara...leaving 2 old guns to hold the line. Brave little pixels aren't they?

I see how Jock can crush me here now...it would take about 10 days to get the ball running for him, and does entail some risk for the Allies -- so I need to have evacuation plans ready to launch very quickly.

My guess is that San Diego has level 6 forts...or 5. This from my very poor bombarding performance, but I am going to stick around and try to take the base at least once and bomb it for some strategic points.

3 divisions! Gawd, what Allied idiot puts three divisions in San Diego when there are IJA troops in Canada and Alaska. The nerve of this guy. One division I could have handled.




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Post #: 2111
RE: Manila Falls - 7/19/2016 1:02:43 PM   
Lowpe


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Jan 21, 1943

Just a poor, poor day.

Allied subs run riot...putting down some damaged ships fleeing San Diego. The Allied subs just never missed, seemingly.

My air raids get thru in good numbers at Port Blair...40 Lilly Dive bombers, good pilots, all miss. All miss on slow ships. That is there bread and butter.

The Nells and Betties get one xak or xap I forget which.

Port Blair Holds, Little Andamman falls...

4 Battleships bombard San Diego and cause 60 losses with nothing destroyed. That is 4 battleships pounding a clear hex...what must the forts be like.

Bombers start 3500 fires in San Diego...maybe I can get a few strategic VP out of this.

Then this little gem again, I decided to bombard San Diego again -- since I have seen one off bad bombardment results in the past. Never in all my days have I seen the Japanese artillery fail so badly.








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RE: Manila Falls - 7/19/2016 1:06:46 PM   
Lowpe


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Allies deliberate attack in LA...best terrain on Earth here, and the Allies haven't bombed or bombarded so it really shows off what Japanese troops can do in early 43.

This is about the only concept of the West Coast operation that I got right. For now.





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RE: Manila Falls - 7/19/2016 1:15:01 PM   
ny59giants


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If the American CD guns are involved in counter battery fire, then your guns will be out ranged. 10" and 12" mortars will do that.

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RE: Manila Falls - 7/19/2016 2:05:39 PM   
Itdepends

 

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I would be very careful trusting those allied ground loss numbers in that last battle. The adjusted allied AV is too low, it doesnt look like all units attacked. I have also seen seriously inflated land losses before in a similar situation to my opponents detriment. ( He got duped by high loss reports when in fact actual losses were extremely low. In that situation I had attacked with armoured units only.

PS did the combat replay show all units attacking or were there acombat units other than arty that bombarded only.

< Message edited by Itdepends -- 7/19/2016 2:09:21 PM >

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RE: Manila Falls - 7/19/2016 2:07:27 PM   
Lowpe


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quote:

ORIGINAL: ny59giants

If the American CD guns are involved in counter battery fire, then your guns will be out ranged. 10" and 12" mortars will do that.


I can't believe mortars can do much versus ships...

Operator error on the Lilly strike...argh.

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RE: Manila Falls - 7/19/2016 3:41:29 PM   
mind_messing

 

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quote:

3 divisions! Gawd, what Allied idiot puts three divisions in San Diego when there are IJA troops in Canada and Alaska. The nerve of this guy. One division I could have handled.


It makes sense in light of the VP value of these bases.

I think it was Bullwinkle that said somewhere else that for the Allied player to not have all the West Coast bases maxed out is a criminal oversight.

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Post #: 2117
RE: Manila Falls - 7/19/2016 4:48:45 PM   
Bullwinkle58


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quote:

ORIGINAL: Lowpe



Then this little gem again, I decided to bombard San Diego again -- since I have seen one off bad bombardment results in the past. Never in all my days have I seen the Japanese artillery fail so badly.



I wouldn't say they failed. I'd say 790 guns.

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The Moose

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RE: Manila Falls - 7/19/2016 4:54:34 PM   
Canoerebel


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I think it's pretty easy for an Allied player to get tunnel vision, focusing on getting men into the Pacific, Australia or India at the expense of West Coast defenses. After all, there's a 100% chance those men will be needed elsewhere, but probably only a 1% chance they'll be needed in California or Washington. It just doesn't happen very often.

So many of us Allied players monitored this game and compared it to our own West Coast defenses in '42 and '43 and found them lacking. Many of us will modify our habits henceforth.

I know I, for one, won't transfer every American enginnering unit to the Bumfuzzle Islands and Port Armpit to build up bases 3,000 miles from New Caledonia. From now on, West Coast bases get some engineers early on.

< Message edited by Canoerebel -- 7/19/2016 4:57:52 PM >

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RE: Manila Falls - 7/19/2016 5:10:49 PM   
HansBolter


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Too bad Japan is so concentrated and with bases so closely interlocking.

Too bad the Japanese player doesn't have to play with a constant look back over his shoulder to be sure his home base is secure.

It's a real shame the Japanese players have it so easy defending their homeland.

Too bad the Allied players can almost never hope to pull of a coup de main invasion of the HI catching the Japanese with their pants down.

If Jocke hadn't put the effort in, as many Allied players probably don't, he would be facing disaster.

I've seen some talk in other threads lately about "game balance" coming from a JFB.

It took every bit of will power I had to resist a tirade.

Nothing about the game is balanced. Nothing about the war it depicts was balanced.

If you want balance play chess!

The very imbalance that makes something like this invasion of the WC in '43 possible is what makes this game great!

As an AFB I just wish there was less imbalance in favor of the Japanese and more imbalance in favor of the Allies.

After all we have to pick a side.

_____________________________

Hans


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RE: Manila Falls - 7/19/2016 6:53:14 PM   
jmalter

 

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quote:

ORIGINAL: HansBolter
If you want balance play chess!

Chess is 'orrid ughbalanced, white always moves first, the game is borked.

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RE: Manila Falls - 7/19/2016 8:05:18 PM   
Lowpe


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quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Lowpe



Then this little gem again, I decided to bombard San Diego again -- since I have seen one off bad bombardment results in the past. Never in all my days have I seen the Japanese artillery fail so badly.



I wouldn't say they failed. I'd say 790 guns.


Great guns, Bullwinkle! Don't confuse me with facts when I am ranting!

(in reply to Bullwinkle58)
Post #: 2122
RE: Manila Falls - 7/19/2016 8:24:30 PM   
obvert


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quote:

ORIGINAL: HansBolter

Too bad Japan is so concentrated and with bases so closely interlocking.

Too bad the Japanese player doesn't have to play with a constant look back over his shoulder to be sure his home base is secure.

It's a real shame the Japanese players have it so easy defending their homeland.

Too bad the Allied players can almost never hope to pull of a coup de main invasion of the HI catching the Japanese with their pants down.

If Jocke hadn't put the effort in, as many Allied players probably don't, he would be facing disaster.

I've seen some talk in other threads lately about "game balance" coming from a JFB.

It took every bit of will power I had to resist a tirade.

Nothing about the game is balanced. Nothing about the war it depicts was balanced.

If you want balance play chess!

The very imbalance that makes something like this invasion of the WC in '43 possible is what makes this game great!

As an AFB I just wish there was less imbalance in favor of the Japanese and more imbalance in favor of the Allies.

After all we have to pick a side.


Play for VPs and balance takes care of itself.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

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RE: Manila Falls - 7/19/2016 8:43:44 PM   
Bullwinkle58


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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Lowpe



Then this little gem again, I decided to bombard San Diego again -- since I have seen one off bad bombardment results in the past. Never in all my days have I seen the Japanese artillery fail so badly.



I wouldn't say they failed. I'd say 790 guns.


Great guns, Bullwinkle! Don't confuse me with facts when I am ranting!



Ooops. Sorry. Play through, sir.

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The Moose

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Post #: 2124
RE: Manila Falls - 7/21/2016 2:49:57 AM   
Lowpe


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I am working on Jocke's turn, and something he emailed me has me a little worried.

It seems we had a synch bug last turn. We did upgrade to the latest patch, but who really knows.

Anyhow, Jocke mentioned the bug, and also that luckily for me it was a sync bug meaning I gather his forces really savaged me.

So that got me to thinking. What exactly does a sync bug show the Allies. Does Jocke get meta-intelligence from the bug, perhaps seeing something that he capitalize on this next turn.

Should I be worried about an all out attack?

On the west coast, and all out attack on my shipping? or the runways? I have 400 fighters roughly, would he fly right into them for a massive strike?

I have been struggling with this decision for a day or two, I am also incredibly busy and hence slow with my turnaround right now, but this has been a little bothersome to me.

I may set up a cap trap over the water and move all my shipping there in an attempt to really shred his naval attacks, but at the price of leaving my runways totally vulnerable. A huge, and somewhat gamey gambit I fear...but if I guess right I can really accomplish something in the the short term. If I guess wrong, it will be up to my AA to protect the runways...probably close to 100 4Es could hit me.

Oh well, decision time here...since Jocke didn't sweep yesterday, I know he is coming today. The question is how?

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RE: Manila Falls - 7/21/2016 3:44:40 AM   
Lokasenna


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Nope, he wouldn't be able to take advantage of a sync bug in any way.

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RE: Manila Falls - 7/21/2016 6:50:44 PM   
Lowpe


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Thanks, Lok!

I was really wondering if the sync bug would show deficiency in my defense.

Turn is away. Nail biting time!

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Post #: 2127
RE: Manila Falls - 7/21/2016 8:26:38 PM   
Lokasenna


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quote:

ORIGINAL: Lowpe

Thanks, Lok!

I was really wondering if the sync bug would show deficiency in my defense.

Turn is away. Nail biting time!


Well, he wouldn't be able to trust anything since it's a sync bug and all. He doesn't know if what he saw is the truth, or if the die roll is at all reliable, etc.

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Post #: 2128
RE: Manila Falls - 7/21/2016 9:39:45 PM   
HansBolter


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Lowpe's question makes me wonder though.

If the Allied player sees a false combat animation for an event that didn't happen could that provide some intel?

Suppose he saw a surface combat encounter that actually never happened.

Although the encounter never happened, its possible the two involved forces actually are in the area and the random die rolls caused no encounter to happen.

The Allied player seeing the false encounter would then have intel on the composition of the TF that is in the area but he never had a dust up with.

This is the kind of thing I think Lowpe was alluding to.

_____________________________

Hans


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Post #: 2129
RE: Manila Falls - 7/21/2016 9:47:25 PM   
Lowpe


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quote:

ORIGINAL: HansBolter

Lowpe's question makes me wonder though.

If the Allied player sees a false combat animation for an event that didn't happen could that provide some intel?

Suppose he saw a surface combat encounter that actually never happened.

Although the encounter never happened, its possible the two involved forces actually are in the area and the random die rolls caused no encounter to happen.

The Allied player seeing the false encounter would then have intel on the composition of the TF that is in the area but he never had a dust up with.

This is the kind of thing I think Lowpe was alluding to.


Hans, you are quite correct. Nicely worded.

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Post #: 2130
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