Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

VP hexes

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> VP hexes Page: [1]
Login
Message << Older Topic   Newer Topic >>
VP hexes - 8/1/2016 11:08:40 PM   
tbridges

 

Posts: 263
Joined: 6/25/2005
From: North Carolina
Status: offline
Re: VP hexes: if one of my units moves onto a VP hex, I get the points for it, right? If I then move off the hex do I still retain the points for it? Or do I have to continuously occupy the hex in order to get credit for it? The reason I ask is because once I move a unit onto the VP hex the hex changes color and the enemy then knows I’m there...so if I have to remain there in order to retain the VP points, I’m pretty easily targeted by enemy arty. I’d like to be able to move onto the VP hex, capture the points, and then move right off of it but still retain those points.

Tom

_____________________________

Tom


The easy way is always mined...
Post #: 1
RE: VP hexes - 8/1/2016 11:48:36 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
Ownership is a matter of who was on it last. So if you take it and it flips to your side you can move off. The issue you can run into is at end game when he game looks at VPs and forces in the area to determine ownership.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to tbridges)
Post #: 2
RE: VP hexes - 8/2/2016 1:24:57 AM   
IronMikeGolf

 

Posts: 899
Joined: 3/19/2010
Status: offline
Also note that at game end, the game calculate combat power in the vicinity of the VP hex and ownership can change at that time. During the game, the enemy AI will react only to who last occupied a VP hex.

_____________________________

Jeff
Sua Sponte

(in reply to CapnDarwin)
Post #: 3
RE: VP hexes - 8/4/2016 3:49:46 AM   
governato

 

Posts: 1079
Joined: 5/6/2011
From: Seattle, WA
Status: offline

quote:

ORIGINAL: Iron Mike Golf

Also note that at game end, the game calculate combat power in the vicinity of the VP hex and ownership can change at that time. During the game, the enemy AI will react only to who last occupied a VP hex.


would be nice to have the AI do the 'game end calculation' during the game as well. I can see cases where the player may decide to avoid taking losses and just pile up units close to a VP hex and wait to gain control of it at the end of the game.

(in reply to IronMikeGolf)
Post #: 4
RE: VP hexes - 8/4/2016 12:12:32 PM   
cbelva


Posts: 1843
Joined: 3/26/2005
Status: offline
I don't try to necessarily "take control" of victory hexes by physically touching them. I control them by fire. I.O.W., I set up in over watch positions and make the enemy pay if he wants them. That strategy has always worked well for me. By killing the enemy the game normally ends before time is reached and I get the victory hex do to proximity.  I was told by a commander once time that control by fire is just as good as controlling a location by being physically on it. I have applied that strategy in the game and have not been disappointed yet.

(in reply to governato)
Post #: 5
RE: VP hexes - 8/4/2016 4:45:40 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
I set out to destroy as much of the opposing enemy forces as I can. Then once their ability to defend the VP's is reduced I start to occupy them.

In full FOW mode you can still get some surprises by being economical with your forces. Depending on the amount of time left and the proximity of enemy forces you may not be in control like you thought. Very realistic resolution for my money.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to cbelva)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> VP hexes Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.500