VP hexes (Full Version)

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tbridges -> VP hexes (8/1/2016 11:08:40 PM)

Re: VP hexes: if one of my units moves onto a VP hex, I get the points for it, right? If I then move off the hex do I still retain the points for it? Or do I have to continuously occupy the hex in order to get credit for it? The reason I ask is because once I move a unit onto the VP hex the hex changes color and the enemy then knows I’m there...so if I have to remain there in order to retain the VP points, I’m pretty easily targeted by enemy arty. I’d like to be able to move onto the VP hex, capture the points, and then move right off of it but still retain those points.

Tom




CapnDarwin -> RE: VP hexes (8/1/2016 11:48:36 PM)

Ownership is a matter of who was on it last. So if you take it and it flips to your side you can move off. The issue you can run into is at end game when he game looks at VPs and forces in the area to determine ownership.




IronMikeGolf -> RE: VP hexes (8/2/2016 1:24:57 AM)

Also note that at game end, the game calculate combat power in the vicinity of the VP hex and ownership can change at that time. During the game, the enemy AI will react only to who last occupied a VP hex.




governato -> RE: VP hexes (8/4/2016 3:49:46 AM)


quote:

ORIGINAL: Iron Mike Golf

Also note that at game end, the game calculate combat power in the vicinity of the VP hex and ownership can change at that time. During the game, the enemy AI will react only to who last occupied a VP hex.


would be nice to have the AI do the 'game end calculation' during the game as well. I can see cases where the player may decide to avoid taking losses and just pile up units close to a VP hex and wait to gain control of it at the end of the game.




cbelva -> RE: VP hexes (8/4/2016 12:12:32 PM)

I don't try to necessarily "take control" of victory hexes by physically touching them. I control them by fire. I.O.W., I set up in over watch positions and make the enemy pay if he wants them. That strategy has always worked well for me. By killing the enemy the game normally ends before time is reached and I get the victory hex do to proximity.  I was told by a commander once time that control by fire is just as good as controlling a location by being physically on it. I have applied that strategy in the game and have not been disappointed yet.




Mad Russian -> RE: VP hexes (8/4/2016 4:45:40 PM)

I set out to destroy as much of the opposing enemy forces as I can. Then once their ability to defend the VP's is reduced I start to occupy them.

In full FOW mode you can still get some surprises by being economical with your forces. Depending on the amount of time left and the proximity of enemy forces you may not be in control like you thought. Very realistic resolution for my money. [&o]

Good Hunting.

MR




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