Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Graphical update in the works?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Graphical update in the works? Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Graphical update in the works? - 7/30/2016 4:51:46 AM   
paradigmblue

 

Posts: 784
Joined: 9/16/2014
From: Fairbanks, Alaska
Status: offline


Anyone have any further info on this?
Post #: 1
RE: Graphical update in the works? - 7/30/2016 9:01:56 AM   
chemkid

 

Posts: 1238
Joined: 12/15/2012
Status: offline
.

< Message edited by chemkid -- 7/30/2016 11:08:35 AM >

(in reply to paradigmblue)
Post #: 2
RE: Graphical update in the works? - 7/30/2016 3:05:29 PM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
There is no reference to what game they are talking about, of what is promised here exactly, I have no clue who Treb Courie is and who represents Matrix Games ltd. in this context.

Don't feel too hyped.

< Message edited by LoBaron -- 7/30/2016 3:35:08 PM >


_____________________________


(in reply to paradigmblue)
Post #: 3
RE: Graphical update in the works? - 7/30/2016 4:40:11 PM   
SheperdN7


Posts: 296
Joined: 2/23/2016
From: Edmonton, AB, Canada
Status: offline
quote:

There is no reference to what game they are talking about, of what is promised here exactly, I have no clue who Treb Courie is and who represents Matrix Games ltd. in this context.

Don't feel too hyped.


+1

I've seen time and time again on this forum that the game engine is already pushed to its limits as is, I think its wishful thinking at best. Sorry :/

_____________________________

Current Games:

WitP:AE PBEM against Greg (Late '44)
AE PBEM against Mogami (Early'44)
WITE PBEM against Boomer Sooner

(in reply to LoBaron)
Post #: 4
RE: Graphical update in the works? - 7/30/2016 4:40:15 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
It is actually a post regarding AE...

(in reply to LoBaron)
Post #: 5
RE: Graphical update in the works? - 7/30/2016 4:41:37 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
Screen.





Attachment (1)

(in reply to JocMeister)
Post #: 6
RE: Graphical update in the works? - 7/30/2016 4:42:51 PM   
SheperdN7


Posts: 296
Joined: 2/23/2016
From: Edmonton, AB, Canada
Status: offline
quote:

It is actually a post regarding AE...


Post the link to it, I have to see it with my own eyes.

_____________________________

Current Games:

WitP:AE PBEM against Greg (Late '44)
AE PBEM against Mogami (Early'44)
WITE PBEM against Boomer Sooner

(in reply to JocMeister)
Post #: 7
RE: Graphical update in the works? - 7/30/2016 4:43:35 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
Damn them. Now I have my hopes up despite knowing I´ll be disappointed.

My bet is a AE for Ipad. Or Panzer Corps in the Pacific....

(in reply to JocMeister)
Post #: 8
RE: Graphical update in the works? - 7/30/2016 4:49:22 PM   
SheperdN7


Posts: 296
Joined: 2/23/2016
From: Edmonton, AB, Canada
Status: offline
I doubt that AE would be for Ipad, too much planning and turn time for a platform that is mostly a "play and go" system. My bet is a regular official update, maybe some minor changes to the UI, although I think that would be quite disappointing because personally I think the UI is great.

_____________________________

Current Games:

WitP:AE PBEM against Greg (Late '44)
AE PBEM against Mogami (Early'44)
WITE PBEM against Boomer Sooner

(in reply to JocMeister)
Post #: 9
RE: Graphical update in the works? - 7/30/2016 4:51:16 PM   
SheperdN7


Posts: 296
Joined: 2/23/2016
From: Edmonton, AB, Canada
Status: offline
MAYBE its a announcement to the AE community that more gorn will be joining us soon

_____________________________

Current Games:

WitP:AE PBEM against Greg (Late '44)
AE PBEM against Mogami (Early'44)
WITE PBEM against Boomer Sooner

(in reply to SheperdN7)
Post #: 10
RE: Graphical update in the works? - 7/30/2016 4:52:20 PM   
szmike

 

Posts: 345
Joined: 8/30/2009
Status: offline
quote:

ORIGINAL: SheperdN7
I think that would be quite disappointing because personally I think the UI is great.


Same here, I hope it's optional and not integral part of any patch.

(in reply to SheperdN7)
Post #: 11
RE: Graphical update in the works? - 7/30/2016 4:53:56 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: SheperdN7

I doubt that AE would be for Ipad, too much planning and turn time for a platform that is mostly a "play and go" system. My bet is a regular official update, maybe some minor changes to the UI, although I think that would be quite disappointing because personally I think the UI is great.


Or they just dumb everything down to point and click. Call it AE for IPAD and hope to make some extra bucks on the reputation?

(in reply to SheperdN7)
Post #: 12
RE: Graphical update in the works? - 7/30/2016 4:58:37 PM   
SheperdN7


Posts: 296
Joined: 2/23/2016
From: Edmonton, AB, Canada
Status: offline
I have no clue, maybe tracker for Ipad?

_____________________________

Current Games:

WitP:AE PBEM against Greg (Late '44)
AE PBEM against Mogami (Early'44)
WITE PBEM against Boomer Sooner

(in reply to JocMeister)
Post #: 13
RE: Graphical update in the works? - 7/30/2016 5:12:09 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline

quote:

ORIGINAL: SheperdN7

quote:

It is actually a post regarding AE...


Post the link to it, I have to see it with my own eyes.


That's what Homer said to Diogenes.

(in reply to SheperdN7)
Post #: 14
RE: Graphical update in the works? - 7/30/2016 6:50:16 PM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline

quote:

ORIGINAL: geofflambert


quote:

ORIGINAL: SheperdN7

quote:

It is actually a post regarding AE...


Post the link to it, I have to see it with my own eyes.


That's what Homer said to Diogenes.


Homer Simpson doesn't even know Diogenes ......

(in reply to geofflambert)
Post #: 15
RE: Graphical update in the works? - 7/30/2016 7:14:18 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
Omicron Kappa, that's what Achilles said to Priam. Did you see this actor's name in Troy? The guy who played Nestor? Is that his stage name or his real name?





Attachment (1)

(in reply to scout1)
Post #: 16
RE: Graphical update in the works? - 7/30/2016 7:14:45 PM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline

quote:

ORIGINAL: szmike

quote:

ORIGINAL: SheperdN7
I think that would be quite disappointing because personally I think the UI is great.


Same here, I hope it's optional and not integral part of any patch.


The UI is a early '90s design that was only acceptable when the transition from UV to WitP was completed. It was already out of date by 2 GUI generations when AE was released. It lacks all features that are viewed as minimum standard for modern UIs, independent of whether you think about business of gaming software. Fragmented information and lack of basic multi-window or drag/drop features is the least of its problems.

Michael did a sensational job of improving it within the limits the code made possible, but it still is one of the worst parts of AE.

It would be one of the first things I would radically redesign.


That said, I still don't believe there is anything genuine about a major AE update until I see a big fat unprovoked announcement on the matrixgames homepage. There were so many false alarms in the past, and what an anonymus matrix representant dubs 'pipeline' can be very long, broken, or irrelevant.

_____________________________


(in reply to szmike)
Post #: 17
RE: Graphical update in the works? - 7/30/2016 7:18:50 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
By the way, speaking of Priam, "Peter O'Toole" is the name of a character from the gay version of "Diamonds are Forever".

(in reply to geofflambert)
Post #: 18
RE: Graphical update in the works? - 7/30/2016 7:29:42 PM   
paradigmblue

 

Posts: 784
Joined: 9/16/2014
From: Fairbanks, Alaska
Status: offline

quote:

ORIGINAL: LoBaron


quote:

ORIGINAL: szmike

quote:

ORIGINAL: SheperdN7
I think that would be quite disappointing because personally I think the UI is great.


Same here, I hope it's optional and not integral part of any patch.


The UI is a early '90s design that was only acceptable when the transition from UV to WitP was completed. It was already out of date by 2 GUI generations when AE was released. It lacks all features that are viewed as minimum standard for modern UIs, independent of whether you think about business of gaming software. Fragmented information and lack of basic multi-window or drag/drop features is the least of its problems.

Michael did a sensational job of improving it within the limits the code made possible, but it still is one of the worst parts of AE.

It would be one of the first things I would radically redesign.


Even simple functionality like "select all" or "select all of this type" would be amazing and save thousands of clicks over the course of a game.

(in reply to LoBaron)
Post #: 19
RE: Graphical update in the works? - 7/30/2016 8:36:51 PM   
Dili

 

Posts: 4708
Joined: 9/10/2004
Status: offline
Precisely and they could have put all production management in industry GUI but one still have to go to the info screen to have some essential information.

(in reply to paradigmblue)
Post #: 20
RE: Graphical update in the works? - 8/1/2016 12:18:02 AM   
mussey


Posts: 683
Joined: 12/2/2006
From: Cleve-Land
Status: offline

quote:

ORIGINAL: paradigmblue



Anyone have any further info on this?

"Friendly AI"?
I don't need a Friendly opponent. I want a ruthless, devious, no-good, rotten scoundrel who would stop at nothing to stick a blade in my backside.

_____________________________

Col. Mussbu

The long arm of the law - "The King of Battle"


(in reply to paradigmblue)
Post #: 21
RE: Graphical update in the works? - 8/1/2016 12:25:17 AM   
SheperdN7


Posts: 296
Joined: 2/23/2016
From: Edmonton, AB, Canada
Status: offline
I think the ai is already too friendly never attacks if you're Japan, and never protects its carriers if you're the allies. We need a mean ai

_____________________________

Current Games:

WitP:AE PBEM against Greg (Late '44)
AE PBEM against Mogami (Early'44)
WITE PBEM against Boomer Sooner

(in reply to mussey)
Post #: 22
RE: Graphical update in the works? - 8/1/2016 12:35:19 AM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline
SPAM .....

(in reply to SheperdN7)
Post #: 23
RE: Graphical update in the works? - 8/1/2016 12:43:05 AM   
mussey


Posts: 683
Joined: 12/2/2006
From: Cleve-Land
Status: offline

quote:

ORIGINAL: SheperdN7

I think the ai is already too friendly never attacks if you're Japan, and never protects its carriers if you're the allies. We need a mean ai

Mean and dirty. Tricky too would help.

_____________________________

Col. Mussbu

The long arm of the law - "The King of Battle"


(in reply to SheperdN7)
Post #: 24
RE: Graphical update in the works? - 8/1/2016 2:43:54 AM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
quote:

ORIGINAL: mussey


quote:

ORIGINAL: SheperdN7

I think the ai is already too friendly never attacks if you're Japan, and never protects its carriers if you're the allies. We need a mean ai

Mean and dirty. Tricky too would help.


Want a dirty rotten scoundrel to play, play a human.

Edit: Or a gorn.

< Message edited by rustysi -- 8/1/2016 2:44:54 AM >


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to mussey)
Post #: 25
RE: Graphical update in the works? - 8/1/2016 11:32:48 AM   
nico71


Posts: 121
Joined: 9/2/2003
Status: offline
A "remastered" edition with a new front end is definitely in order (DOS is dead!). No need to redo the whole game from scratch. Replace the large bitmaps with vector gfx, so it's zoomable and smooth with no pixelation. And needs much less memory.

(in reply to rustysi)
Post #: 26
RE: Graphical update in the works? - 8/1/2016 11:38:14 AM   
robinsa


Posts: 183
Joined: 7/24/2013
From: North Carolina
Status: offline

quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: SheperdN7

I doubt that AE would be for Ipad, too much planning and turn time for a platform that is mostly a "play and go" system. My bet is a regular official update, maybe some minor changes to the UI, although I think that would be quite disappointing because personally I think the UI is great.


Or they just dumb everything down to point and click. Call it AE for IPAD and hope to make some extra bucks on the reputation?

This gave me a good laugh. Best post on this forum for a while!

(in reply to JocMeister)
Post #: 27
RE: Graphical update in the works? - 8/1/2016 12:41:35 PM   
Rafid

 

Posts: 130
Joined: 1/24/2015
Status: offline
I am with LoBaron on this one: The UI is the most outdated part in the game and desperatly in need of an upgrade.

None of the semi-modern features like multi window handling, resizable, customizable or dragable windows, any scaling feature (resolution, font size, zooming,..) are implemented and most of these had their breakthrough with Windows 95. Sensible support of drag and drop would simplify a lot and good customizable selection filters in many of the tables would be incredible.

The fragmentation of information and the heavy tie in of the UI with the "functional code" are perhaps the whorst from a programming viewpoint (which makes what michaelm achieved all the more sensational). I believe that many compatibility issues we have seen as well as the extrem CPU load (WITPAE uses one core totally under all circumstances which burns uneeded amounts of power and can cause thermal headaches in laptops) are most likely also caused by the UI.

Having said all that, I would be very supprised if Matrix really did anything major on the UI. (Uninformed guessing:) A true overhaul would require untangling of the UI and the rest engine, which is way too much work for a programm which has already seen some years and has sell figures not exactly measured in millions.

(in reply to robinsa)
Post #: 28
RE: Graphical update in the works? - 8/1/2016 2:54:31 PM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline

quote:

ORIGINAL: Rafid
I believe that many compatibility issues we have seen as well as the extrem CPU load (WITPAE uses one core totally under all circumstances which burns uneeded amounts of power and can cause thermal headaches in laptops) are most likely also caused by the UI.


I just posted a solution to the thermal headaches in the tech section of the forums. Try it out, it works pretty well.
http://www.matrixgames.com/forums/tm.asp?m=4127476&mpage=1&key=�

_____________________________


(in reply to Rafid)
Post #: 29
RE: Graphical update in the works? - 8/2/2016 12:42:30 AM   
SheperdN7


Posts: 296
Joined: 2/23/2016
From: Edmonton, AB, Canada
Status: offline
Hey all I'm saying is if you had to criticize something in this game "bad UI" would not be the first thing that I would think of.

_____________________________

Current Games:

WitP:AE PBEM against Greg (Late '44)
AE PBEM against Mogami (Early'44)
WITE PBEM against Boomer Sooner

(in reply to LoBaron)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Graphical update in the works? Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.141