ColonelMolerat
Posts: 479
Joined: 9/23/2015 Status: offline
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I've just this minute completed NI! I really enjoyed it! I think the missions were very good - nicely varied, with a good difficulty curve. I particularly enjoyed that some of them required me to rethink my normal tactics (eg, rather than defending my units once they were detected, preventing them from being detected in the first place). I do have this criticism, but it's about the storyline and immersion, not the missions: I'd have liked more storyline - I really liked the video news reports, but they got more infrequent towards the end. It would have been nice to have a cutscene after the final mission, especially. Even if cutscenes weren't used, text and pictures giving non-military background would have been nice (like the 'Scenario Descriptions', but focussing on the general world situation, rather than the scenario specifically). Also, something I'm a bit conflicted about - after at least three missions, your victory was immediately negated (in Fox Two, you defend Britain from nuclear attack. The very next scenario talks about how after your defence, that part of Britain was hit by another nuclear attack anyway. The same happens when you defend North America in Needle in a Haystack. I think the same kind of thing happens in another mission, too. When you complete the final mission, the 'victory' screen lets you know that despite your actions, the world faces nuclear annihilation anyway - that's why I'm conflicted about this 'criticism'. Having all of your work in these missions immediately undone really hammers home the futility of nuclear war! I do like that touch, but at the same time that futility is rather frustrating... That's nuclear war, I suppose. If it looks like I've spent more time writing my criticisms than my praises, that's only because I think the missions are really nicely done, to be saying so little is a big compliment! They gave me a new understanding of Cold War (potential) conflict, they felt nicely linked together, with a sense of progression (even with what I felt was lacking re: cutscenes and background), and they were varied and challenging. They definitely showed the benefits of having a professionally-made campaign! To sum it up, I'd say that Northern Inferno really felt like a campaign made by 'hard' military wargame nerds - great, well-thought out gameplay, scenarios, setting and history, but lacking in the 'softer', arty stuff - cutscenes, description and story. But with a game like CMANO, it's obvious which takes priority across all of the game's development - and it's the nerdy military stuff that we're really playing for!
< Message edited by ColonelMolerat -- 8/4/2016 7:06:10 PM >
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