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[ANSWERED] Can't get 'Unit is damaged' trigger to work

 
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[ANSWERED] Can't get 'Unit is damaged' trigger to work - 8/5/2016 8:01:36 PM   
beikul

 

Posts: 9
Joined: 10/2/2014
Status: offline
Hi,

[Command v.11 SR3 839.5 on Windows 7 64 bit]

I'm trying to learn the scenario editor but I can't get the 'Unit is damaged' trigger to work. I've had success with 'Unit is destroyed' but when I take a similar approach with 'Unit is damaged' it does not appear to fire. I have a test scenario that demonstrates this but apparently I'm too new to include a URL in my post.

Any idea what I might be doing wrong?


edit: short URL of my test scenario is: bit.ly/2aEm14j

< Message edited by emsoy -- 8/9/2016 5:30:10 PM >
Post #: 1
RE: Can't get 'Unit is damaged' trigger to work - 8/5/2016 9:12:59 PM   
nogravity

 

Posts: 51
Joined: 6/15/2012
Status: offline
Did you set the "Damage Percentage Threshold" value to a something above zero?

(in reply to beikul)
Post #: 2
RE: Can't get 'Unit is damaged' trigger to work - 8/5/2016 9:34:35 PM   
beikul

 

Posts: 9
Joined: 10/2/2014
Status: offline
Generally I've left it at zero (as in my test scenario) as I couldn't find any documentation on what this was for and my assumption has been that zero means 'fire when any damaged is taken'. As an experiment I've also set it to 1 but still the trigger didn't fire.

(in reply to nogravity)
Post #: 3
RE: Can't get 'Unit is damaged' trigger to work - 8/9/2016 4:55:15 PM   
beikul

 

Posts: 9
Joined: 10/2/2014
Status: offline
Correction: setting the threshold to 1 does work. I wasn't being patient enough before - it seems like my target ship has to get hit by 5 shells before the threshold is exceeded and the trigger fires. I guess there's no way to get it to fire the moment the very first damage is taken.

(in reply to beikul)
Post #: 4
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