BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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quote:
ORIGINAL: Kull quote:
ORIGINAL: PaxMondo quote:
ORIGINAL: HansBolter Every time the Japanese recover to about 900-1100 AV they attack again reducing themselves to 500 AV. The AI simply doesn't know how to conduct land warfare. Its a script. You're taking advantage of it, but it's your game. The AI knows what it knows. The game is both complex, covers a VERY broad area, and a very long time frame. There are a number of ways to address the Hankow script, but it takes a fair amount of time to write those scripts. Given that only one person is writing everything, he can't possibly address every loophole. I try not to exploit holes in the scripts. I'm even working on plugging the gaps. I'm not nearly as good as Andy, but the new editor is a HUGE help. Every game gets better... Are you sure that attacking with poor odds is script driven? Because I see the AI do this in many locations, and not necessarily even on a base hex. I assumed the hard code decision process for when to initiate a battle was poorly written (or "overly optimistic"), since it would make more sense for the AI to not waste AV in situations where victory is literally impossible. Also, do we know the hard-coded parameters that drive AI unit movement? For example, in China the Japanese AI will often chase after weak Chinese units that are in adjacent hexes (even non-base hexes) so that can't be script driven. On the other hand, the AI seems to be completely unaware of bases that are more than 2 hexes distant, so I wonder how much of the "go attack that base" code is driven by hard code versus script. I have always put this down to the hyper-aggressiveness of the IJA commanders and, as you suggest, the AI not taking into account all the info that should dictate caution. For example, I had two fairly strong Chinese units in a Mountain hex (Chinese controlled hexsides) and the AI marched in two IJA brigades. The Japanese proceeded to immolate themselves against the Chinese defences (terrain + field forts) and when they could no longer attack, the AI marched a division up to rescue them. After it entered the hex (through the one IJA controlled hex side), I sent a weak Chinese unit in to close the hex side and the AI did not respond to the threat. Now all three IJA units are cut off from supply and unable to escape. A human player would have responded to the threat to the supply/escape route.
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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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