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Counter mods

 
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Counter mods - 8/18/2016 1:56:40 AM   
PhilThomas

 

Posts: 63
Joined: 9/23/2014
From: Hollywood
Status: offline
Sticking a toe back in the WITE water while I have a relatively unencumbered week & here's something that has bugged me since I started playing this damn thing:
1. Why can't we see all three numbers (attack, defense, move) at once?
2. Has anyone modified HQs to make it easier to distinguish various types (esp. tank armies/panzer corps/panzer armies from the leg variety)? A different symbol for air HQs would be nice too.
3. Can the unit IDs be put on the piece? Back when we all played these things on a tabletop we knew that a particular piece was, say, the 3rd Guards Tank Corps bcs it said so right on the piece.

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RE: Counter mods - 8/18/2016 6:37:42 AM   
jacktimes2


Posts: 153
Joined: 7/11/2015
From: NY
Status: offline
I think pressing the Y key changes the counter display to unit name(s) and Z should switch it back to the CV/Movement information.

< Message edited by jacktimes2 -- 8/18/2016 6:39:45 AM >

(in reply to PhilThomas)
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RE: Counter mods - 8/23/2016 8:03:12 AM   
Icier


Posts: 564
Joined: 7/15/2014
From: a sunny beach nsw
Status: offline
go to wite2...page 34 & see Red Lancer post.

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