rustysi
Posts: 7472
Joined: 2/21/2012 From: LI, NY Status: offline
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As to the discussion here on convoys, you need to be aware the game is not perfect, and that your opponent may not select which vessels his subs will target. In most cases a sub will target an escort vessel, and miss, this makes escorts even more valuable as a shield to your xAK's, TK's, and AO's. Oh, and for you AFB's out there it works both ways. quote:
I expended every single Manpower point I had to upgrade the HI in my core industrial bases (mostly all Home Island). All aircraft production was changed to the following: 3 A6M2 Zero 3 Ki-43-Ic Oscar 2 B5N2 Kate 2 D3A1 Val 1 E13A1 Jake 2 G4M1 Betty 2 H6K4 Mavis 1 Ki-1s-II Babs 2 Ki-21-IIa Sally 1 Ki-56 Thalia There are things here that I disagree with, although none are serious blunders. First I wouldn't produce the B5N2 Kate to start. Build the B5N1, there're a number of engines for it at the start and no other users for them. Its stats are not much different from the 2 model. In addition the 2 uses the Ha-35 which will be in short supply early on. Same for the Ki-56 Thalia, build the Topsey I 'til the engines for that model run out. By that time the Topsey II should be available and that doesn't use the Ha-35 either. I believe it uses the Ha-31. BTW you can stop building the Ha-31 on day one IMHO. You only really need it for two A/C, the Dinah II, and the Topsey II. You have about 240 Ha-31's to start and unless you are careless with your recon and airlift these numbers should be sufficient 'til other model A/C supersede the two above. They will be replaced by the Dinah III and the Helen transports which use different engines. Also you aren't producing any Tina's. A transport I like for its range, and the only IJN transport that may be produced at start. It'll be superseded by the Tabby, but late. In addition you don't need many as you only have one unit to start, and a second that appears later as a reinforcement. Keep Mavis production to a minimum as it is expensive and you'll want the Emily when its available. Not that the Emily is cheap, but its an all around better A/C. Jakes, you want lots a Jakes. Its not great, but its practically the only search asset available to Japan that can potentially be fielded in large numbers. Search is another area that Japan historically neglected that the game gives you an ability to change. IRL Japan produced ~3200 Jakes, Pete's, and Dave's. Now the latter two aren't worth spit when it comes to search. There range is too short. Yes, they could be used at choke points, but that's about it and what you have at start will cover what you need. Well if you look at the assets you get in the game you couldn't possibly use all the A/C. So how do you do it? Can you say resize? Are you aware of this? This is what makes those two CS cruisers you get at the start of the game so valuable. I know there's a third, but its capacity is 20, not 24. So you remove the air units on these two vessels at a port of your choice, keep it at sea so the A/C may 'fly' off/on as if you dock they need to be readied to use. Then fly on a smaller float plane unit, and resize it to 24. A unit this size when properly 'fitted' out will cover a 90 degree search arc (in both the AM and PM search phases) out to 8 hexes for one to two weeks before it needs a rest. Its not great (8 hexes), but its about the best you can get in most areas. You can use your other search assets to cover more 'important' areas, where you would want more range. Keep in mind the above is dependent on whether PDU is ON or OFF, and you haven't said yet. Anyway hope some of this helps.
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