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research info - 10/17/2016 5:21:54 PM   
CAHouston

 

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Joined: 10/14/2016
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will someone list what research is available and what the research does on each step increase. also, how long each step takes.
Post #: 1
RE: research info - 10/17/2016 9:13:48 PM   
sPzAbt653


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Joined: 5/3/2007
From: east coast, usa
Status: offline
Advanced Aircraft - Air Attack and Air Defense values for Fighters and Carriers.

Anti-Aircraft Defense - Defense values against air attack.

Advanced Subs - Naval Attack and Carrier Attack values for Subs.

Aerial Warfare - Unit Morale of air units.

Amphibious Warfare - Attack Values, Action Points and Build Limits
of both types of Amphibious Transports.

Anti-Submarine Warfare - Reduces an attacked Sub's current dive percentage by 10%.

Anti-Tank Weapons - Light Armor and Tank Attack and Defense values for Anti-Tank, Light
Tank and Medium Tank units.

Armored Warfare - Unit Morale of all Mechanized, Reconnaissance, Light Tank,
Medium Tank and Tank units.

Artillery Weapons - Attack values for all types of Artillery units, Rail Guns
and Coastal Guns against all non-naval target types.

Command and Control - Range, rating and the number of units a HQ can command.

Ground Attack Weapons - Attack values for Tactical and Medium Bombers.

Heavy Bombers - Strategic Attack values for Strategic Bomber units.

Heavy Tanks - Soft, Hard and Tank Attack and Defense values for Tank units.

Industrial Technology - Increases the value of MPP's.

Infantry Warfare - Unit Morale of all Infantry and Cavalry units except Partisans.

Infantry Weapons - Soft, Hard, Artillery, Strat. Artillery, Rocket, Light Armor and Tank
Attack and Defense values.

Logistics- reduces Operational Movement and Transport costs, increases
Build Limit for HQs as well as for all types of Transports.

Long Range Aircraft - Spotting, Action Points, and Strike Range values.

Motorization - Increases Action Points.

Naval Warfare - Unit morale of naval units.

Naval Weaponry - Naval Attack and Defense, Carrier Attack, and Strategic Attack values.

Production Technology - Decreases unit costs and the cost of Manual Upgrades.

Rocket Weapons - Resource Attack value and Strike Range values for all Rockets.

Spying & Intelligence - Spotting, research bonus and research breakthrough.

(in reply to CAHouston)
Post #: 2
RE: research info - 10/17/2016 9:27:21 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

how long each step takes

It is variable.

(in reply to CAHouston)
Post #: 3
RE: research info - 10/17/2016 11:19:31 PM   
CAHouston

 

Posts: 25
Joined: 10/14/2016
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do cities have a anti-air value? does the anti-aircraft defense research increase both the air, land and city values?

the different warfare research helps a unit hold morale if they lose a unit point?

how does the research on artillery weapons and infantry weapons affect an artillery unit?

< Message edited by CAHouston -- 10/17/2016 11:20:32 PM >

(in reply to sPzAbt653)
Post #: 4
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