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sPzAbt653 -> RE: research info (10/17/2016 9:13:48 PM)
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Advanced Aircraft - Air Attack and Air Defense values for Fighters and Carriers. Anti-Aircraft Defense - Defense values against air attack. Advanced Subs - Naval Attack and Carrier Attack values for Subs. Aerial Warfare - Unit Morale of air units. Amphibious Warfare - Attack Values, Action Points and Build Limits of both types of Amphibious Transports. Anti-Submarine Warfare - Reduces an attacked Sub's current dive percentage by 10%. Anti-Tank Weapons - Light Armor and Tank Attack and Defense values for Anti-Tank, Light Tank and Medium Tank units. Armored Warfare - Unit Morale of all Mechanized, Reconnaissance, Light Tank, Medium Tank and Tank units. Artillery Weapons - Attack values for all types of Artillery units, Rail Guns and Coastal Guns against all non-naval target types. Command and Control - Range, rating and the number of units a HQ can command. Ground Attack Weapons - Attack values for Tactical and Medium Bombers. Heavy Bombers - Strategic Attack values for Strategic Bomber units. Heavy Tanks - Soft, Hard and Tank Attack and Defense values for Tank units. Industrial Technology - Increases the value of MPP's. Infantry Warfare - Unit Morale of all Infantry and Cavalry units except Partisans. Infantry Weapons - Soft, Hard, Artillery, Strat. Artillery, Rocket, Light Armor and Tank Attack and Defense values. Logistics- reduces Operational Movement and Transport costs, increases Build Limit for HQs as well as for all types of Transports. Long Range Aircraft - Spotting, Action Points, and Strike Range values. Motorization - Increases Action Points. Naval Warfare - Unit morale of naval units. Naval Weaponry - Naval Attack and Defense, Carrier Attack, and Strategic Attack values. Production Technology - Decreases unit costs and the cost of Manual Upgrades. Rocket Weapons - Resource Attack value and Strike Range values for all Rockets. Spying & Intelligence - Spotting, research bonus and research breakthrough.
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