Dabrion
Posts: 733
Joined: 11/5/2013 From: Northpole Status: offline
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Or just change the interface to be able to point-and-click route? Should work like this: 1) click on resource/oil/factory 2) click on a port (MWiF asserts there is a railway connection from 2) to 1), if 2) is a minor port decrease port capacity) 3) click on a series of sea zones, starting in a sea zone the port 2) is adjacenton to (MWiF assert there is a convoy chain, then decreases that chains capacity) 4) click on a port in the last sea zone of 3) 5) click on a factory/port/city (MWiF asserts there is a railway connection from 5) to 1), or 5) to 4), if 4) is a minor port decrease ports capacity) Would be nice to be able to save entire and also sub-graphs. For example, I usually design my convoy graph in a composite way, one for India, one for Africa, one for Americas, etc. And they can have different layouts depending on what stage the game is in. This could be implemented on top of whatever logic is already in place to make the ridiculous suggestions.
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“WiF is like sex: sure, it may give some practical results, but that's not why we do it.” - Richard P. Feynman, 'WiF, Sex, and the Dual Slit Experiment'.
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