BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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I have seen what you describe in the Marianas Scenario, when my CV fleet caught the IJN main forces just coming on map. The huge Yamato TF retreated and could be seen stuck in one of the west side map border hexes (the border is just a couple of hexes west of Babeldaob/Pelelieu). Now in that scenario ships returning to Japan for repairs go to the map border so I presume the same happens with a TF that is RTB after being turned aside from its scripted mission. That TF never returned on-map and remained stuck there for the balance of the game, which I took as a sign the script it had could not re-set to give it a mission. I did open the Japanese side to see if I could access it and send it back on-map, but although the ships were listed in the ALL SHIPs list, and their TF number was too, I could not access the TF to give it orders. It had an asterisk beside the TF number. So this situation appears to be script related. I have had TFs disappear off-map too, but always because I tried to give them changes of orders when they were in one of the "holding boxes" for TFs moving off-map or on-map. This is a big no-no since the coding does not handle off-map moving in the same way as on-map movement so any change to destination or TF composition can mess things up. The good news is that eventually the messed up TF just pops back up somewhere - I have seen that happen anywhere from one week to three months of game time. I think the manual does warn players not to change the TF particulars while it is moving off-map, so I blame myself for those issues I had.
< Message edited by BBfanboy -- 11/2/2016 4:23:27 PM >
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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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