cardas -> RE: TF movement out of map bounds (11/3/2016 12:50:53 AM)
|
quote:
ORIGINAL: BBfanboy I have seen what you describe in the Marianas Scenario, when my CV fleet caught the IJN main forces just coming on map. The huge Yamato TF retreated and could be seen stuck in one of the west side map border hexes (the border is just a couple of hexes west of Babeldaob/Pelelieu). Now in that scenario ships returning to Japan for repairs go to the map border so I presume the same happens with a TF that is RTB after being turned aside from its scripted mission. That TF never returned on-map and remained stuck there for the balance of the game, which I took as a sign the script it had could not re-set to give it a mission. I did open the Japanese side to see if I could access it and send it back on-map, but although the ships were listed in the ALL SHIPs list, and their TF number was too, I could not access the TF to give it orders. It had an asterisk beside the TF number. So this situation appears to be script related. Yep, the behaviour is exactly as you say. The task force doesn't show up in the "List all task forces" window, but the ships do show up in the "list all active ships" window with an asterisk after the TF number. Also while they are stuck unmoving in the no-man's they are "active" in the sense that damage calculations are rolled (e.g. fires). I doubt you'd encounter this bug in the grand campaign, but obviously you've run into it in a smaller scenario so fixing this isn't just a theoretical benefit. quote:
ORIGINAL: RichardAckermann From what I noticed, Michael is engaged in taking care for several other games, too. While he is still taking good care for WITP AE, he probably just got his hands full. I am waiting for response from him myself. I'm sure he's quite busy and I'm not expecting any swift response at all. I just wanted to bring up the torpedo issue as that's a clear bug whose thread by now is some pages back.
|
|
|
|