Hartmann
Posts: 888
Joined: 11/28/2000 Status: offline
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quote:
ORIGINAL: Alermann Having just purchased this, I was originally quite impressed and pleased with it, however, ``Enemy Contact`` has put a slight damper on my excitement. Nothing more frustrating (on the sea AND on the land) than stopping in a hex, only to find out (with an Enemy Contact msg and partial destruction of your unit) that you have stopped NEXT to an enemy. I can see this if you drive right into the hex containing the enemy unit, ( but if you happen to stop beside I think there should be an opportunity for you to 1) withdraw, or 2) engage (possibly with a lower attack value) the unit. As The Land said, IRL, and especially in winter on the North Atlantic, the sub would likely not have engaged and could have passed unseen even within 2 miles of a Destroyer! I suppose when playing against the AI it does need some advantage, so I guess it can`t be helped, but when MP gets implemented, it would be nice if Enemy Contact were modified somehow "Enemy contact" has cost me alot of ships when I was still learning the game. The good thing about it, though, is that it really forces us to do reconnaissance with planes and subs or at least keep our task force close by while moving into the unknown with a single ship.
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