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RE: 4 player E-mail: A - 12/3/2016 10:43:54 AM   
Mayhemizer_slith


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As both submarines are disorganized, Axis decide to abort and send new CP next impulse. All ships to La Spezia and fighter to same hex where it came from.

Edit: Italian CA to Gibraltar if that is possible.

< Message edited by Mayhemizer -- 12/3/2016 10:44:53 AM >

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RE: 4 player E-mail: A - 12/3/2016 10:51:11 AM   
Orm


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The Italian cruiser can abort to Gibraltar but then it could be intercepted by CW submarines. Will the cruiser still abort to Gibraltar?

Edit: I will be away for around one hour.

< Message edited by Orm -- 12/3/2016 10:53:33 AM >


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RE: 4 player E-mail: A - 12/3/2016 10:57:21 AM   
warspite1


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quote:

ORIGINAL: Orm

The Italian cruiser can abort to Gibraltar but then it could be intercepted by CW submarines. Will the cruiser still abort to Gibraltar?

Edit: I will be away for around one hour.
warspite1

I just returned the cruiser to Gibraltar and there was no interception digression by the computer - she just sailed straight to Gib. Another bug?


< Message edited by warspite1 -- 12/3/2016 11:21:32 AM >


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RE: 4 player E-mail: A - 12/3/2016 10:59:12 AM   
Mayhemizer_slith


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Yes please. And if intercepted, Italian ATR will intercept to West Med box 2. I believe Allies have no fighters in West Med and they can't intercept any fighters there.

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RE: 4 player E-mail: A - 12/3/2016 12:21:34 PM   
Orm


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quote:

ORIGINAL: warspite1

quote:

ORIGINAL: Orm

The Italian cruiser can abort to Gibraltar but then it could be intercepted by CW submarines. Will the cruiser still abort to Gibraltar?

Edit: I will be away for around one hour.
warspite1

I just returned the cruiser to Gibraltar and there was no interception digression by the computer - she just sailed straight to Gib. Another bug?


Yes. In my humble opinion it is a bug.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player E-mail: A - 12/3/2016 12:23:08 PM   
Orm


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quote:

ORIGINAL: Mayhemizer

Yes please. And if intercepted, Italian ATR will intercept to West Med box 2. I believe Allies have no fighters in West Med and they can't intercept any fighters there.

Allies never got the opportunity to intercept the cruiser in the West Med. Although I think this is a bug I find it to difficult to simulate this so no interception was made.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player E-mail: A - 12/3/2016 12:58:21 PM   
Centuur


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Are all allied ships in the western Med disorganised? If so, they can't intercept.

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RE: 4 player E-mail: A - 12/3/2016 1:28:15 PM   
Orm


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quote:

ORIGINAL: Centuur

Are all allied ships in the western Med disorganised? If so, they can't intercept.

No, the CW ships in the Western Mediterranean were not disorganized.

I suspect that the reason for the bug is because CW has chosen a land impulse and CW units may not be used for activation during a land impulse. But, as I read the rules, the abort is a exception and should be treaded as a 'return to base mission' described in 13.4 and therefore the type of impulse selected by CW should have no relevance to this.



Picture from May/Jun '41 Impulse #3 (Allied) - Strategic Bombing

Attachment (1)

< Message edited by Orm -- 12/3/2016 1:29:01 PM >


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player E-mail: A - 12/3/2016 2:38:52 PM   
Orm


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No strategic bombing. No Ground Strikes.

CW rail a two land units in Canada to Halifax.

Wavell moves out of Tangier and the Australian militia move into Tangier.

CW land forces in Alexandria are marked as OOS. Is this a bug? I thought this bug was fixed, Maybe that was in a later version than we use.



Picture from May/Jun '41 Impulse #3 (Allied) - Land Movement

Attachment (1)

< Message edited by Orm -- 12/3/2016 2:39:28 PM >


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player E-mail: A - 12/3/2016 2:41:29 PM   
warspite1


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I will be out now until the mid-evening.

That bug in Egypt is really annoying because it is such an important area of the map - I reported that with one of my first AAR's....

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England expects that every man will do his duty. Horatio Nelson October 1805



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RE: 4 player E-mail: A - 12/3/2016 6:42:07 PM   
warspite1


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May/Jun 1941
Impulse: 3


Land Movement

China: I do not know specifically what was done here so will post a screen shot instead.

CW: Ditto the CW + US so let us know if you need to know anything.

USSR: The Soviets continue to move units around in the Baltic States - and one move is left open to the Chinese Communists to move the LanChow Militia toward Tianshui.

Debark: The 3rd Indian Corps lands in Suez.

Air Re-base:

China: The Chinese Rebase their fighter to Chihkiang

CW: The Fairey Battle bomber rebases from Tangiers to the hex SE of Rabat.

Air Re-organisation: The Harrow reorganises the British 2nd Corps

And that brings the impulse to a close.

Chinese Nationalists



Attachment (1)

< Message edited by warspite1 -- 12/3/2016 7:07:31 PM >


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England expects that every man will do his duty. Horatio Nelson October 1805



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RE: 4 player E-mail: A - 12/3/2016 6:59:59 PM   
Orm


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quote:

CW: Ditto the CW + US so let us know if you need to know anything.

US did no land moves and CW only did the two I described earlier. "Wavell moves out of Tangier and the Australian militia move into Tangier."

CW has a third land move but that is during the debarkation step.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player E-mail: A - 12/3/2016 7:04:38 PM   
Admiral Delabroglio


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Still following this thread.
Fantastic to read, please keep the AARs coming.
And the CW and Spanish units entrenched in the mountains in the Bilbao region are likely to delay the Axis quite a bit.
The foothold in northern Africa too.

Best Regards

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Admiral Delabroglio

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RE: 4 player E-mail: A - 12/3/2016 7:05:21 PM   
Mayhemizer_slith


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No Axis impulse today.

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RE: 4 player E-mail: A - 12/3/2016 8:50:03 PM   
Centuur


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I believe you have to report both situations as bugs in the Tech Support area. Especially the bug in Egypt is troublesome, because that one was fixed a long time ago and now appears to be back...

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RE: 4 player E-mail: A - 12/3/2016 9:34:07 PM   
AllenK


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quote:

ORIGINAL: Centuur

I believe you have to report both situations as bugs in the Tech Support area. Especially the bug in Egypt is troublesome, because that one was fixed a long time ago and now appears to be back...


I don't know about the intercept bug but the CW forces in Alexandria were showing as back in supply when I opened the game save file to review it for the start of the next Axis impulse. Seems like an intermittent supply calculation bug.


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RE: 4 player E-mail: A - 12/5/2016 7:04:12 PM   
Mayhemizer_slith


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M/J 41 Axis 4

No DoW

Germany and Japan land, Italy combined.

Italian CP to Italian Coast.

Axis initiates combat in two possible sea areas.




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RE: 4 player E-mail: A - 12/5/2016 7:07:24 PM   
Mayhemizer_slith


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CSV: No additional air from Axis. Does Allies want to send any planes?




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RE: 4 player E-mail: A - 12/5/2016 7:11:24 PM   
Orm


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quote:

CSV: No additional air from Axis. Does Allies want to send any planes?

Yes. The LND2 (Fairey Battle) to the 0-box. Thank you.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player E-mail: A - 12/5/2016 7:25:13 PM   
Mayhemizer_slith


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CSV: Axis 4, Allies 9. Only box 0 is selected.

4 points are used to choose submarine combat. Remaining 4 points are used to decrease damage to Italian submarines. Italian submarines take X D A.

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Post #: 3260
RE: 4 player E-mail: A - 12/5/2016 7:29:45 PM   
Mayhemizer_slith


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One submarine sinks, other two heads to Gibraltar.




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RE: 4 player E-mail: A - 12/5/2016 7:31:16 PM   
Mayhemizer_slith


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CP's are gone.

Axis stay, how about Allies?




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RE: 4 player E-mail: A - 12/5/2016 7:35:16 PM   
Orm


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Allies stay. The convoy points will abort to Martinique and Freetown.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player E-mail: A - 12/5/2016 7:40:38 PM   
Mayhemizer_slith


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Round 2: Axis 1, Allied 7. Only box 3 is chosen.

Axis don't use surprise points before air to air combat. Bf110 is a back up fighter.




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RE: 4 player E-mail: A - 12/5/2016 7:45:28 PM   
Mayhemizer_slith


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Air to air combat is very short. Where does CW plane want to land (Morocco or Santa Cruz)?




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RE: 4 player E-mail: A - 12/5/2016 7:47:36 PM   
Orm


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Santa Cruz works.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player E-mail: A - 12/5/2016 7:51:22 PM   
Mayhemizer_slith


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Axis use 4 points to reduce AA fire.

AA result is 1 1 9 1.

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RE: 4 player E-mail: A - 12/5/2016 7:55:48 PM   
Mayhemizer_slith


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Remaining 4 points are used to increase damage.

First X only damages BB Malaya.

Where does Allies want to place next X?




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< Message edited by Mayhemizer -- 12/5/2016 8:10:06 PM >

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RE: 4 player E-mail: A - 12/5/2016 8:02:01 PM   
Orm


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HMS Rodney.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player E-mail: A - 12/5/2016 8:07:37 PM   
Mayhemizer_slith


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Rodney is damaged (roll 3).

Axis target D on BB Malaya but it is aborted (roll 10).

Who takes last D?

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