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RE: Turn 2 Kiev / Marshes

 
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RE: Turn 2 Kiev / Marshes - 11/25/2016 1:33:44 PM   
topeverest


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Another modestly bright side here that the enemy did not drive a wedge through major portions of the dispersed Kiev defenses. Result - many more combat units survived than I expected. I needed to pull them back to concentrate them around Kiev.

My worry is the enemy will bypass Kiev to the south and force a motorized battle, which strongly favors them. I am prepared to throw my armor into the frey if necessary.




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< Message edited by topeverest -- 11/25/2016 1:34:07 PM >


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RE: Turn 2 Odessa - 11/25/2016 1:39:11 PM   
topeverest


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WHAT A COLLOSAL SOVIET BLUNDER - Romania and Hungary are activated. DAMN!






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< Message edited by topeverest -- 11/25/2016 1:40:08 PM >


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RE: Turn 2 Odessa - 11/25/2016 1:47:27 PM   
topeverest


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And now the unbelievably horrible news.
I shot myself in the foot while running from a tiger. I wonder how good that is going to turn out!





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RE: Turn 2 Odessa - 11/25/2016 2:44:24 PM   
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Romania activates regardless of your actions, the Germans have reached Romanian border turn 1, thus activating it. You could not counteract this so chill out :)

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German Turn 3 Overview - 11/27/2016 12:23:39 AM   
topeverest


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Germans weren't very aggressive at all, and I am confounded by it.

In the north, Talinn was left to me, and the enemy pushed at least 4 armored divisions towards the Narva river. My two thin red lines of troops managed to stop them from getting across the river. South of the Pskov lake, the enemy did not even approach my mlr. In fact no enemy contact from there down to Vitebisk.

I expect the enemy is concentrating columns for Leningrad and Smolensk. Speaking of Smolensk 5 armored divisions and 2 motorized are concentrated, but they remain at least one solid turn of fighting away from threatening the city.

Then no more fighting until south of the Pripyat marshes. Wow.

Kiev area saw the heaviest fighting. As expected, the enemy scouted the area and opted to push south of the major Russian force concentrations exclusively staying south of the Teterev River and Zhitimor. 50 battles were fought in the 10 hex corridor between nZhitimor, Vinnitsa,, and the approaches to Kiev. there were more Russian initial victories that required second and even third attacks that I am modestly encouraged.

Further south the enemy did not make contact with the MLR.

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RE: German Turn 3 NOrth - 11/27/2016 12:38:46 AM   
topeverest


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My priorities include
1. push biplanes back to central reserve as they are useless in combat. bring upgraded units back.
2. spread vvs airbases across entire fronts
3. begin factory evacuations
4. move reserves to bolster Leningrad, Smolensk and Kiev




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< Message edited by topeverest -- 11/27/2016 12:39:54 AM >


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RE: German Turn 3 South - 11/27/2016 12:54:40 AM   
topeverest


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Here are the details on the south. It is tempting to launch an attack south from Zhitimor but the Unit strengths are too low.






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< Message edited by topeverest -- 11/27/2016 12:55:13 AM >


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Soviet Turn 3 - 11/30/2016 1:10:32 AM   
topeverest


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AS an update, spent my AP's on about 60 air squadron upgrades and put Zhukov in charge of STAVKA and Timoshenko in NW Front. Lets hope they fare better than their predecessors.








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< Message edited by topeverest -- 11/30/2016 1:11:18 AM >


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RE: Soviet Turn 3 - Counterthrust near Leningrad - 11/30/2016 1:18:32 AM   
topeverest


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As expected the enemy pushed an entire army well forward of any infantry support. While I didn't have the units to actually counterattack, I isolated the army so that only air supply can get it. I hope I bought another turn or two for Leningrad to bolster its defenses.

In any event I like the opportunity here, even if only to delay. I bombed the HQ with every plane I had too.




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< Message edited by topeverest -- 11/30/2016 1:21:06 AM >


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RE: Soviet Turn 3 -Kiev Defenses - 11/30/2016 1:29:08 AM   
topeverest


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I am still racing to get much of the kiev forces across the Dnieper. Its a race, but I hope to win it




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< Message edited by topeverest -- 11/30/2016 1:31:40 AM >


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RE: Soviet Turn 3 -Factory Evacuation - 11/30/2016 1:35:29 AM   
topeverest


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Finally here is factory evacuation

Expect to get the turn back tomorrow




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turn 4 - 12/4/2016 2:21:56 AM   
topeverest


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IN the north, the enemy did not press and Finland is not active yet.

The cutting of supply lines on the approaches to Tallinn, so I bought a turn but he assuredly will
start the grind again.

elsewhere in the sector, he did not press any attacks.

I launched my air force at his exposed armor and HQ, doing modest damage and taking several hundred planes in losses
Not sure if that was worth it.




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< Message edited by topeverest -- 12/4/2016 2:24:45 AM >


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RE: turn 4 - Center - 12/4/2016 2:34:33 AM   
topeverest


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The enemy is forming for a major pincer push to Smolensk. I should expect standard tactics here.

I feel reasonably confident that no major breakthrough will occur




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RE: turn 4 - South - 12/4/2016 2:49:08 AM   
topeverest


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In the south, titanic battles for Kiev area occurred throughout the turn. The line flexed but did not break. enemy still trying to pass to the south - as expected. The city is effectively abandoned, with only token resistance.




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RE: turn 4 - Other actions - 12/4/2016 2:57:14 AM   
topeverest


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Vatutin takes control of the Southern Front. Massive army reorganization not complete.

just trying to avoid the big breakthrough at this point




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RE: turn 4 - Factory Evacuation Summary - 12/4/2016 3:01:35 AM   
topeverest


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It was a good turn for evacuations - here is the total




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turn 5 summary - 12/6/2016 12:35:04 AM   
topeverest


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Germany expended her attacks
1. clearing Tallinn
2. pincer blitz north and south of Smolensk. South pincer makes only modest progress. North pincer got extended too far, and those damn ruskies counterattacked - if you can call it that. I surrounded the lead element, pestered the flanks, and threw everything I had at the lead armor division. My final attack got to 1.9 to 1 but I failed to route it. DAMN! By my screens it went from 26 combat value to 9 over the course of the attacks and to dark red morale. perhaps the unit is out of action for a few turns, and perhaps the enemy wont leave free fruit out in the future.
3. Kiev falls but the enemy does not get across the river. defense in depth
4. several defense zone were built around Sevastopol, its approaches and Leningrad
5. dozens of units are refiting behind line

Overall a successful turn given the mix at the beginning BUT

The FINS enter the war


< Message edited by topeverest -- 12/6/2016 11:19:42 AM >


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RE: turn 5 Smloensk part 1 - 12/6/2016 11:01:51 AM   
topeverest


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I wont be holding this city more than one or 2 more turns. And as always in the first turns there
the chance the enemy breaks out




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< Message edited by topeverest -- 12/6/2016 11:03:20 AM >


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RE: turn 5 Smloensk part 2 - 12/6/2016 11:04:25 AM   
topeverest


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I couldn't even beat one armored division - such a pity. 13 attacks on an isolated unit. BLEK




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RE: turn 5 Leningrad - 12/6/2016 11:11:51 AM   
topeverest


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Last turn of respite before the onset. Built some fortified resgions over last few turns




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< Message edited by topeverest -- 12/6/2016 11:12:12 AM >


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RE: turn 5 Kiev - 12/6/2016 11:13:07 AM   
topeverest


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Russians have been pushed out of Kiev but saved their armies. Defense is in as good order as possible




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Fins enter the war - 12/6/2016 11:18:09 AM   
topeverest


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And the Fins are in the war

Leningrad has 8 HI and Vsevol...has 1 armament left to evacuate. I am expecting to lose Leningrad.




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RE: Fins enter the war - 12/6/2016 12:03:09 PM   
821Bobo


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AFAIK Finns enter on T4, he obviously forgot

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Turn 6 Summary - 12/10/2016 4:26:09 PM   
topeverest


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Good Russian Turn

1. Germans push slowly past Lake Peipus
2. continues double pincer above and below Smolensk. Northern pincer pushes north and past Smolensk. Russians launch counterattack on the northern pincer and take back no hexes but grind Germany and its morale. The southern pincer stalls. Russia pulls back enough to avoid encirclement
3. At Dnieper / Kiev German forced a 3 hex line across the river just south of the city. Russia launches a withering counterattack with ground and air forces on those exposed units. While none of the hexes were taken, morale and attrition damage was severe in the German army. Time will tell how effective that was in slowing down the advance / taking away enemy MP and CV
4. Further south at Kirovograd, the enemy left an exposed armor division, which was easily turned back. Further counterattacks failed to tae any more hexes, but again, the large units in the German stores suffered severe morale loss and attrition. HQ's also bombed

Administratively, I am keeping units in the read refitting, am building forts around Moscow and have upgraded as many airframes as the mi allows. Finally, I succeeded in evacuating all the Leningrad factories. to date the only factories that have fallen into enemy hands were in Minsc. The enemy cannot reasonably get to any factories this turn, unless they breakout.

So pretty successful to this point

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RE: Turn 6 Leningrad - 12/10/2016 4:27:48 PM   
topeverest


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Here is the picture - I made a big mistake not building more forts earlier. I might have held the city had I done that. DRADT!




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< Message edited by topeverest -- 12/10/2016 4:28:12 PM >


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RE: Turn 6 Smolensk - 12/10/2016 4:37:56 PM   
topeverest


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It was fun launching withering attacks against the pincer. Though I doubt I will be as successful as the allies in the battle of the bulge.




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< Message edited by topeverest -- 12/10/2016 4:38:18 PM >


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RE: Turn 6 Kiev - 12/10/2016 4:39:28 PM   
topeverest


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Those damn Germans have good units! Same Russian tactics here. I am all-in on these tactics and will have to wait to see if I win the hand.




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< Message edited by topeverest -- 12/10/2016 4:46:56 PM >


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RE: Fins enter the war - 12/10/2016 4:48:29 PM   
topeverest


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really, didn't know that. I haven't played the Germans yet.

My only early goal is to avoid auto defeat.


quote:

ORIGINAL: 821Bobo

AFAIK Finns enter on T4, he obviously forgot



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RE: Turn 6 Summary - 12/11/2016 4:43:19 PM   
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quote:

ORIGINAL: topeverest

Russians launch counterattack on the northern pincer and take back no hexes but grind Germany and its morale. The southern pincer stalls. Russia pulls back enough to avoid encirclement
Russia launches a withering counterattack with ground and air forces on those exposed units. While none of the hexes were taken, morale and attrition damage was severe in the German army.
Further south at Kirovograd, the enemy left an exposed armor division, which was easily turned back. Further counterattacks failed to tae any more hexes, but again, the large units in the German stores suffered severe morale loss and attrition.


Failed attacks impact negatively on attacker in every respect, not the defender. See my AAR vs Brian G. His many failed attacks vs 12 Panzer xx N of Moscow in the blizzard meant that it ended the blizzard with morale and experience both at 99%.

Try to avoid doing attacks you are unlikely to win, unless the hex is really important. Failure leaves it much easier for G to walk all over them in his next turn as they will have had losses and added a lot of fatigue. You can see this v. clearly if you mouse over and look at the DVs before and after the failed attack. The same AAR in the first summer shows what can happen to an over-attacking soviet. If your opponent is not very aggressive, just pick on likely wins, like the exposed pz xx you retreated, and the higher DVs you will have when its his turn will slow him psychologically as well as physically. Getting the balance right between attacking/not attacking is one of the hardest things you have to master, so don't be passive either: just more selective. If he stops giving you decent targets, then that's a win for you as it means your opponent is being too cautious - or v. skilled in which case you are in trouble and certainly can't afford to be over-aggressive.


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RE: Turn 6 Summary - 12/11/2016 4:52:29 PM   
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Pitaman as my Axis opponent launched a lot of failed hasty attacks in order to try and grab hexes here and there. The result was by the end of 1941 I had all 11 Guards Armies. That may be a record.

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