Catch21 
		  
		   
		     
		  Posts:  511 
		  Joined:  4/13/2006  From:  Dublin Status: offline
		   
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		 I use this Opart 3.ini (1920x1080 res, full screen), with comments (;) for those switches whose functions are known/deduced if it's any help to anyone:       [Options]    animationMovementTimer=10    animationCombatTimer=25    airAssistant=N   ;Y=Turn on One's Air Assistant. Good Luck!    AllCropCircles=N   ;?Y=Sets Unit Range ('Crop') Circles On (at Startup?) to Display Using Unit Visibility Button in Control Panel.   ;Unit Visibility Button Cycles through 4 views:   ;All Units Visible, Units/Current Unit's CC Visible, Units & All Units' CCs Visible, No Units/CCs Visible.   ;Left/Right Click=Cycles Forward/Backward.    AllFormationLines=N   ;Y=Shows All PO Formation Objective Tracks (at Startup?).    AllFormationLiness=N   ;? See Above- Difference ?    allowMouseWheelZoom=N   ;Y=Enable (Default) Mouse Wheel Map Zoom Feature.    autosave=Y   ;Y=Creates/Overwrites an auto.sal File every 5 Minutes in the Saves Folder.    autoSaveLargeMovies=Y   ;N=Micro Map, Y=Large Map.    backgroundVolume=100   ;Sets Background Volume (0-100 Maximum).    brightness=100   ;Sets Brightness (0-100 Maximum).    ChangeScreenResolution=Y   ;Y=Lets TOAW Set Display Resolution- Reverts to System Set Resolution on TOAW Exit. See (Max)Screen(x/y).    combatReporting=Y   ;Y=Displays Detailed Combat Reports.    contrast=100   ;Sets Contrast (0-100 Maximum).    doubleClickComposition=Y   ;Y=2xClick to Get Group Composition Dialog.    doubleclickplanner=N   ;Y=2xClick to Get Attack Planning Dialog.    effectsVolume=100   ;Sets Effects Volume (0-100 Maximum).    ElmerHandicap=2   ;0-4: None, +1 Computer (?), +2 Computer (?), +1 Human (?), +2 Human (?).    ElmerIntelligence=0   ;0-2: Weak, Moderate, Strong.    experimentalAIP1=Y   ;What AI PO (Elmer) Player 1 (?) Experiment?    experimentalAIP2=Y   ;What AI PO (Elmer) Player 2 (?) Experiment?    hugeMapEnabled=Y   ;Y=Allows Huge Map View.    JPegQuality=100   ;Sets JPEG Image Quality (0-100 Maximum).    MaxScreenX=1920   ;Maximum Display Resolution on One's Monitor (x). See ScreenX. Laptop=1366.    MaxScreenY=1080   ;Maximum Display Resolution on One's Monitor (y). See ScreenY. Laptop=768.    menuDelay=1   ;Classic=1 (Cancels New "Skip the Movement Popup" Feature), Default=5 (On).    movies=Y   ;Y=Creates 2x BMP Files in the Saves directory at Turn-End. 1 each for Entire Map @ Micro & Small 2D Views (for AARs).    movingSelectsNextUnit=N   ;Y=Selects Next Unit After Movement Complete. See nextUsesOOBOrder Switch.    multicpu=Y   ;Y=Uses Multiple CPUs if Available- Sound, Graphics Rendering.    newsound=Y   ;Y=Use New Sound Files (Mutually Exclusive- oldsound?).    nextUsesOOBOrder=Y   ;Y=Next Unit Function uses OOB Order to Select Next Unit.    nodelay=N   ;Y=Turns off Many Small Timer Controlled Delays/Animations. Useful for Debug in Computer-Computer Play Mode.    nointro=Y   ;Y=Turns off Introductory Cinematics/Credits.    norandom=N   ;Y=Turns off System Time Based Initialization of Random # Generator.    nosound=N   ;Y=Turns Off All Sound.    noupdate=N   ;Y=Turns off Many Screen Updates. Useful- with nodelay- for Debug in Computer-Computer Play Mode.    oldpathfinding=N   ;Y=Uses Old Pathfinding Algorithms.    oldsound=N   ;Y=Use Old Sound Files (Mutually Exclusive- newsound?).    OneCropCircle=N   ;?Y=Sets Unit Range ('Crop') Circles On (at Startup?) to Display Using Unit Visibility Button in Control Panel.   ;Unit Visibility Button Cycles through 4 views:   ;All Units Visible, Units/Current Unit's CC Visible, Units & All Units' CCs Visible, No Units/CCs Visible.   ;Left/Right Click=Cycles Forward/Backward.    OneFormationLine=N   ;Y=Shows One (Selected Unit's Formation?) PO Formation Objective Tracks (at Startup?).    p0=N   ;? AI PO Option- Does What?    p1=N   ;? AI PO Option- Does What?    p2=N   ;? AI PO Option- Does What?    p4=N   ;? AI PO Option- Does What?    PNGSupport=Y   ;System Searches & Uses: Y=PNG Graphics Files, including Support for Alpha Channel (Graphics Transparency), N=BMP Graphics Files.    polog=N   ;Y=Turns on po_log.txt file in Game Directory- Detailed Record of PO Decision Making.    PORandomSeed=0   ;0 (Default) Uses Next Random #. If a # Uses #. -1 Uses Random # in SAL/PBL File.   ;PBEM Games Always -1 therefore Results Always the Same, so Reloads=Same Results- Allows Reproduction of Bug Reports.    restart300=N   ;Y=(Re)Start in Opart 300 Mode? For Backwards Compatibility (ACOW->TOAW I/II)?    ScreenX=1920   ;? 1366 Maximum Display Resolution on One's Monitor (x). See MaxScreenX. Laptop=1366.    ScreenY=1080   ;? 768 Maximum Display Resolution on One's Monitor (y). See MaxScreenY. Laptop=768.    showPOOptions=Y   ;Y=Shows PO Buttons on Control Panel.    sitrepLogs=Y   ;Y=Creates Text File in the Saves directory with News/Detailed Combat Reports. PBEM Turn, News/Last 2 Lines/Location.    slowAnimation=N   ;Y=(Significantly) Slow(er) Animation Effects.    stringdump=N   ;? Some String Dumped Out- Events?    toawlog=N   ;Y=Turns on toaw_log.txt file in Game Directory- Detailed Record of Resource Load/Unload and Combat Resolution.    toolTipHideDelay=1   ;Seconds. Classic=1, Default=3.    toolTipShowDelay=100000   ;Milliseconds. Classic=100000, Default=10.   ;The 2 Above Switches work in combination- To Stop Tool Tips (Classic) Set "Tool Tip Show"=100000 and "Tool Tip Hide"=1.   ;Tool Tips Only Appear if Cursor Left Still for 100 seconds, Then Only for 1 Second Before Hidden.    uberdude=N   ;Y=Increases Feedback from Event Engine(->News Report)/Game Functions for Debug. Heavy Clutter- Scenario Design Aide.    unitpolog=N   ;See polog? Y=Turns on unit_po_log.txt (?) file in Game Directory- Detailed Record of PO Decision Making. (?)    visibleAI=N   ;Y=Sets CTRL Key when Playing AI-AI to See Detailed Information on Current State of AI for Formation that Moved.       
			
								
			
			 
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  Tactics are based on Weapons... Strategy on Movement... and Movement on Supply.    (J. F. C. Fuller 1878-1966)  
				  	
		  
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