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Game screen size of TOAWIII?

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Game screen size of TOAWIII? Page: [1]
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Game screen size of TOAWIII? - 12/22/2016 2:08:46 AM   
Antonin

 

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I played the original TOAW years ago and I notice that there is now a TOAWIII.

The original game still runs on my Win 7 computer, but the game screen is kind of small. My screen resolution is 1920 x 1080. Can anyone tell me if TOAWIII will be full screen with this resolution? Thanks.
Post #: 1
RE: Game screen size of TOAWIII? - 12/22/2016 2:36:48 AM   
cdcool


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From: United States
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quote:

ORIGINAL: Antonin

I played the original TOAW years ago and I notice that there is now a TOAWIII.

The original game still runs on my Win 7 computer, but the game screen is kind of small. My screen resolution is 1920 x 1080. Can anyone tell me if TOAWIII will be full screen with this resolution? Thanks.

It does, I got it running in a window, at full screen, no black borders at 3840 X 1260. Looks good.

(in reply to Antonin)
Post #: 2
RE: Game screen size of TOAWIII? - 12/22/2016 8:00:50 AM   
Catch21

 

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From: Dublin
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quote:

ORIGINAL: Antonin
My screen resolution is 1920 x 1080. Can anyone tell me if TOAWIII will be full screen with this resolution? Thanks.
Yes, but you might want to waít for the release of TOAW IV before throwing $s in the ring (and getting charged twice).


_____________________________

Tactics are based on Weapons... Strategy on Movement... and Movement on Supply.
(J. F. C. Fuller 1878-1966)

(in reply to Antonin)
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RE: Game screen size of TOAWIII? - 12/22/2016 1:20:14 PM   
Lobster


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From: Third rock from the Sun.
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quote:

ORIGINAL: Antonin

I played the original TOAW years ago and I notice that there is now a TOAWIII.

The original game still runs on my Win 7 computer, but the game screen is kind of small. My screen resolution is 1920 x 1080. Can anyone tell me if TOAWIII will be full screen with this resolution? Thanks.


Yes if you download the most recent (and last) TOAWIII patch. Buy III and save up for IV and you can play while you wait.

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to Antonin)
Post #: 4
RE: Game screen size of TOAWIII? - 12/22/2016 1:34:20 PM   
Catch21

 

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quote:

ORIGINAL: Lobster
Buy III and save up for IV and you can play while you wait.
Yes, but an ETA on TOAW IV arrival might be useful if anyone has it, so one can figure out how much to save a year before IV gets here.

Not much point advising folks to buy into a game system that isn't going anywhere. It's been years now and still no ETA on IV.


_____________________________

Tactics are based on Weapons... Strategy on Movement... and Movement on Supply.
(J. F. C. Fuller 1878-1966)

(in reply to Lobster)
Post #: 5
RE: Game screen size of TOAWIII? - 12/22/2016 3:07:10 PM   
cdcool


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quote:

ORIGINAL: General Staff


quote:

ORIGINAL: Lobster
Buy III and save up for IV and you can play while you wait.
Not much point advising folks to buy into a game system that isn't going anywhere. It's been years now and still no ETA on IV.


There is, if there is no ETA

(in reply to Catch21)
Post #: 6
RE: Game screen size of TOAWIII? - 12/22/2016 3:35:48 PM   
Lobster


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How long did it take to produce TOAWIII? How long from TOAWIII to TOAW3.4? I'm as impatient as anyone else. But the time so far is fairly consistent with other versions. Not exact but close ennough. Plus if you'll look at what Bob has listed as features you can see there are many new things going in. Yeah I'd like to see it yesterday and I've moaned and groaned and cried along with the best of them. And like everyone else I have to wait. Don't want to but what other choice is there?

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to cdcool)
Post #: 7
RE: Game screen size of TOAWIII? - 12/22/2016 10:26:44 PM   
Antonin

 

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From: Cleveland, Ohio
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Well, the price of TOAWIII is certainly right. Recently I was reading one of Charles Sharp's Red Army Orders of Battle, and suddenly got an itch to play TOAW and maybe create a scenario based on one of Col. David Glantz's "Forgotten Battles" books.

I was surprised to find that the original TOAW runs on my Win 7 computer, but the maximum game screen size at my current resolution is kind of small.

TOAWIII will certainly keep me content until version IV comes out.

< Message edited by Antonin -- 12/22/2016 10:27:18 PM >

(in reply to Lobster)
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RE: Game screen size of TOAWIII? - 12/22/2016 10:41:17 PM   
demyansk


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Buy the game now and you will still play it a few years from now

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RE: Game screen size of TOAWIII? - 12/22/2016 10:44:24 PM   
cdcool


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quote:

ORIGINAL: demjansk

Buy the game now and you will still play it a few years from now

Exactly

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Post #: 10
RE: Game screen size of TOAWIII? - 12/22/2016 11:55:39 PM   
Catch21

 

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quote:

ORIGINAL: demjansk

Buy the game now and you will still play it a few years from now
As long as you don't mind playing with yourself.

Given development rate, PBEM opponents get harder to find as original players move (even pass) on.

_____________________________

Tactics are based on Weapons... Strategy on Movement... and Movement on Supply.
(J. F. C. Fuller 1878-1966)

(in reply to demyansk)
Post #: 11
RE: Game screen size of TOAWIII? - 12/24/2016 2:23:23 AM   
Antonin

 

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From: Cleveland, Ohio
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quote:

ORIGINAL: cdcool


quote:

ORIGINAL: Antonin

I played the original TOAW years ago and I notice that there is now a TOAWIII.

The original game still runs on my Win 7 computer, but the game screen is kind of small. My screen resolution is 1920 x 1080. Can anyone tell me if TOAWIII will be full screen with this resolution? Thanks.

It does, I got it running in a window, at full screen, no black borders at 3840 X 1260. Looks good.


I must be doing something wrong. The game is full screen, but the actual game portion, the playing area, is only about one third of the screen. The rest of the screen is black. Also, there's no sound, even though I supposedly turned the background battle sounds on.

(in reply to cdcool)
Post #: 12
RE: Game screen size of TOAWIII? - 12/24/2016 2:29:07 AM   
cdcool


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From: United States
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quote:

ORIGINAL: Antonin


quote:

ORIGINAL: cdcool


quote:

ORIGINAL: Antonin

I played the original TOAW years ago and I notice that there is now a TOAWIII.

The original game still runs on my Win 7 computer, but the game screen is kind of small. My screen resolution is 1920 x 1080. Can anyone tell me if TOAWIII will be full screen with this resolution? Thanks.

It does, I got it running in a window, at full screen, no black borders at 3840 X 1260. Looks good.


I must be doing something wrong. The game is full screen, but the actual game portion, the playing area, is only about one third of the screen. The rest of the screen is black. Also, there's no sound, even though I supposedly turned the background battle sounds on.

it's has to be your video card settings, Your scaling settings for Nvidia.

(in reply to Antonin)
Post #: 13
RE: Game screen size of TOAWIII? - 12/24/2016 4:12:50 AM   
sPzAbt653


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Not sure what you are dealing with there, but there is an .ini file that you can tinker with. Make sure to check ChangeScreenResolution to Y, and then you can mess with the X and Y values. [Ignore the highlight of MouseWheelZoom, it was from another post].




Attachment (1)

(in reply to Antonin)
Post #: 14
RE: Game screen size of TOAWIII? - 12/24/2016 10:27:27 AM   
Catch21

 

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Joined: 4/13/2006
From: Dublin
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I use this Opart 3.ini (1920x1080 res, full screen), with comments (;) for those switches whose functions are known/deduced if it's any help to anyone:

[Options]
animationMovementTimer=10
animationCombatTimer=25
airAssistant=N
;Y=Turn on One's Air Assistant. Good Luck!
AllCropCircles=N
;?Y=Sets Unit Range ('Crop') Circles On (at Startup?) to Display Using Unit Visibility Button in Control Panel.
;Unit Visibility Button Cycles through 4 views:
;All Units Visible, Units/Current Unit's CC Visible, Units & All Units' CCs Visible, No Units/CCs Visible.
;Left/Right Click=Cycles Forward/Backward.
AllFormationLines=N
;Y=Shows All PO Formation Objective Tracks (at Startup?).
AllFormationLiness=N
;? See Above- Difference ?
allowMouseWheelZoom=N
;Y=Enable (Default) Mouse Wheel Map Zoom Feature.
autosave=Y
;Y=Creates/Overwrites an auto.sal File every 5 Minutes in the Saves Folder.
autoSaveLargeMovies=Y
;N=Micro Map, Y=Large Map.
backgroundVolume=100
;Sets Background Volume (0-100 Maximum).
brightness=100
;Sets Brightness (0-100 Maximum).
ChangeScreenResolution=Y
;Y=Lets TOAW Set Display Resolution- Reverts to System Set Resolution on TOAW Exit. See (Max)Screen(x/y).
combatReporting=Y
;Y=Displays Detailed Combat Reports.
contrast=100
;Sets Contrast (0-100 Maximum).
doubleClickComposition=Y
;Y=2xClick to Get Group Composition Dialog.
doubleclickplanner=N
;Y=2xClick to Get Attack Planning Dialog.
effectsVolume=100
;Sets Effects Volume (0-100 Maximum).
ElmerHandicap=2
;0-4: None, +1 Computer (?), +2 Computer (?), +1 Human (?), +2 Human (?).
ElmerIntelligence=0
;0-2: Weak, Moderate, Strong.
experimentalAIP1=Y
;What AI PO (Elmer) Player 1 (?) Experiment?
experimentalAIP2=Y
;What AI PO (Elmer) Player 2 (?) Experiment?
hugeMapEnabled=Y
;Y=Allows Huge Map View.
JPegQuality=100
;Sets JPEG Image Quality (0-100 Maximum).
MaxScreenX=1920
;Maximum Display Resolution on One's Monitor (x). See ScreenX. Laptop=1366.
MaxScreenY=1080
;Maximum Display Resolution on One's Monitor (y). See ScreenY. Laptop=768.
menuDelay=1
;Classic=1 (Cancels New "Skip the Movement Popup" Feature), Default=5 (On).
movies=Y
;Y=Creates 2x BMP Files in the Saves directory at Turn-End. 1 each for Entire Map @ Micro & Small 2D Views (for AARs).
movingSelectsNextUnit=N
;Y=Selects Next Unit After Movement Complete. See nextUsesOOBOrder Switch.
multicpu=Y
;Y=Uses Multiple CPUs if Available- Sound, Graphics Rendering.
newsound=Y
;Y=Use New Sound Files (Mutually Exclusive- oldsound?).
nextUsesOOBOrder=Y
;Y=Next Unit Function uses OOB Order to Select Next Unit.
nodelay=N
;Y=Turns off Many Small Timer Controlled Delays/Animations. Useful for Debug in Computer-Computer Play Mode.
nointro=Y
;Y=Turns off Introductory Cinematics/Credits.
norandom=N
;Y=Turns off System Time Based Initialization of Random # Generator.
nosound=N
;Y=Turns Off All Sound.
noupdate=N
;Y=Turns off Many Screen Updates. Useful- with nodelay- for Debug in Computer-Computer Play Mode.
oldpathfinding=N
;Y=Uses Old Pathfinding Algorithms.
oldsound=N
;Y=Use Old Sound Files (Mutually Exclusive- newsound?).
OneCropCircle=N
;?Y=Sets Unit Range ('Crop') Circles On (at Startup?) to Display Using Unit Visibility Button in Control Panel.
;Unit Visibility Button Cycles through 4 views:
;All Units Visible, Units/Current Unit's CC Visible, Units & All Units' CCs Visible, No Units/CCs Visible.
;Left/Right Click=Cycles Forward/Backward.
OneFormationLine=N
;Y=Shows One (Selected Unit's Formation?) PO Formation Objective Tracks (at Startup?).
p0=N
;? AI PO Option- Does What?
p1=N
;? AI PO Option- Does What?
p2=N
;? AI PO Option- Does What?
p4=N
;? AI PO Option- Does What?
PNGSupport=Y
;System Searches & Uses: Y=PNG Graphics Files, including Support for Alpha Channel (Graphics Transparency), N=BMP Graphics Files.
polog=N
;Y=Turns on po_log.txt file in Game Directory- Detailed Record of PO Decision Making.
PORandomSeed=0
;0 (Default) Uses Next Random #. If a # Uses #. -1 Uses Random # in SAL/PBL File.
;PBEM Games Always -1 therefore Results Always the Same, so Reloads=Same Results- Allows Reproduction of Bug Reports.
restart300=N
;Y=(Re)Start in Opart 300 Mode? For Backwards Compatibility (ACOW->TOAW I/II)?
ScreenX=1920
;? 1366 Maximum Display Resolution on One's Monitor (x). See MaxScreenX. Laptop=1366.
ScreenY=1080
;? 768 Maximum Display Resolution on One's Monitor (y). See MaxScreenY. Laptop=768.
showPOOptions=Y
;Y=Shows PO Buttons on Control Panel.
sitrepLogs=Y
;Y=Creates Text File in the Saves directory with News/Detailed Combat Reports. PBEM Turn, News/Last 2 Lines/Location.
slowAnimation=N
;Y=(Significantly) Slow(er) Animation Effects.
stringdump=N
;? Some String Dumped Out- Events?
toawlog=N
;Y=Turns on toaw_log.txt file in Game Directory- Detailed Record of Resource Load/Unload and Combat Resolution.
toolTipHideDelay=1
;Seconds. Classic=1, Default=3.
toolTipShowDelay=100000
;Milliseconds. Classic=100000, Default=10.
;The 2 Above Switches work in combination- To Stop Tool Tips (Classic) Set "Tool Tip Show"=100000 and "Tool Tip Hide"=1.
;Tool Tips Only Appear if Cursor Left Still for 100 seconds, Then Only for 1 Second Before Hidden.
uberdude=N
;Y=Increases Feedback from Event Engine(->News Report)/Game Functions for Debug. Heavy Clutter- Scenario Design Aide.
unitpolog=N
;See polog? Y=Turns on unit_po_log.txt (?) file in Game Directory- Detailed Record of PO Decision Making. (?)
visibleAI=N
;Y=Sets CTRL Key when Playing AI-AI to See Detailed Information on Current State of AI for Formation that Moved.



_____________________________

Tactics are based on Weapons... Strategy on Movement... and Movement on Supply.
(J. F. C. Fuller 1878-1966)

(in reply to sPzAbt653)
Post #: 15
RE: Game screen size of TOAWIII? - 12/24/2016 10:32:08 AM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline

quote:

ORIGINAL: Antonin

I must be doing something wrong. The game is full screen, but the actual game portion, the playing area, is only about one third of the screen. The rest of the screen is black. Also, there's no sound, even though I supposedly turned the background battle sounds on.


It sounds like you do not have the most recent patch. Do you have this patch: http://www.matrixgames.com/forums/tm.asp?m=3893465

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to Antonin)
Post #: 16
RE: Game screen size of TOAWIII? - 12/24/2016 4:55:45 PM   
cdcool


Posts: 660
Joined: 1/25/2005
From: United States
Status: offline
When I loaded the game up a couple of weeks again, I didn't have to mess with the ini at all, it just worked, so I'm assuming it's the patch and my video card settings.

(in reply to Lobster)
Post #: 17
RE: Game screen size of TOAWIII? - 12/25/2016 2:44:22 AM   
Antonin

 

Posts: 26
Joined: 1/30/2008
From: Cleveland, Ohio
Status: offline

quote:

ORIGINAL: Lobster
It sounds like you do not have the most recent patch. Do you have this patch: http://www.matrixgames.com/forums/tm.asp?m=3893465


That was it! I downloaded and installed the patch, and everything works fine. The game is full-screen and gorgeous, and has sound. Wow! It looks much better than the original version. There are options I don't remember from before.

Thanks, guys!

(in reply to Lobster)
Post #: 18
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