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RE: Patch ETA

 
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RE: Patch ETA - 12/26/2016 3:08:24 PM   
sPzAbt653


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From: east coast, usa
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1920 x 1080 - I don't know anything about this stuff, but I think I can say that this resolution was the most popular reported in use during Beta, so I guess it is more common to not have issues with it.

(in reply to Delta66)
Post #: 31
RE: Patch ETA - 12/27/2016 2:21:56 PM   
Delta66

 

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@sPzAbt653

You raise good points. I play with FoW on for a more satisfying experience so I have limited visibility on AI moves. I wouldn't claim those were proper bugs, as it would need a more thorough investigations, but seeing a number of technical issues I may have been more suspicious about possible gameplay issues.

With 10-12 countries still undecided I thought the AI my target different countries or at least invest less than me on the same as I did. At one point I removed some chits from Turkey as it appeared useless, so the AI might have been an advantage on that specific country, still no change in either direction. Well I don't know how the diplomacy AI works. I wonder how it react to events.

Well I expected something more polished after the unanimous praises. Still I play the game and hope it will be improved in the future.

About the convoys if the cause was an air raid, I think a different wording would be clearer anyway. I guess the convoys survivors had a hint on whether they were attacked by ships/subs or by an air bombing. So writing convoys damaged by bombers instead of by raiders would be good enough. Then you can adapt your counter measures accordingly. It could be the best medium complexity WW2 grand strategy game on the market.

(in reply to sPzAbt653)
Post #: 32
RE: Patch ETA - 12/27/2016 8:47:14 PM   
BillRunacre

 

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Thanks for the report Delta91, hopefully it will help us get these issues resolved.

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(in reply to sPzAbt653)
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