Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Production Tech doesn't work as stated

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Tech Support >> Production Tech doesn't work as stated Page: [1]
Login
Message << Older Topic   Newer Topic >>
Production Tech doesn't work as stated - 1/7/2017 2:20:22 PM   
bobarossa

 

Posts: 262
Score: 0
Joined: 6/11/2002
From: Columbus, Ohio USA
Status: offline
According to the manual and in-game info, "Each new level of Production Technology research decreases unit costs and the cost of Manual Upgrades by 5%". When reaching a new level of Prod Tech, I noticed that the cost of the manual upgrades (Infantry Weapons, Mobility, etc) was not reduced.

With Prod Tech level 2, the cost of a basic GE Infantry Army is 250[225] and when I add Inf Weap 1 and Mobility, the cost is 350[325]. If the manual upgrades were actually reduced 10%, the cost should be 350[315]. I checked the costs of upgrading an Inf Army already on the map and they are not reduced by 10% either.

edit: so 40+ views, can anyone else confirm this?

< Message edited by bobarossa -- 1/8/2017 2:30:57 PM >
Post #: 1
RE: Production Tech doesn't work as stated - 1/31/2017 7:20:19 PM   
bobarossa

 

Posts: 262
Score: 0
Joined: 6/11/2002
From: Columbus, Ohio USA
Status: offline
So 161 views, has anyone checked to see if I'm crazy or not?

(in reply to bobarossa)
Post #: 2
RE: Production Tech doesn't work as stated - 2/1/2017 12:46:53 PM   
OxfordGuy3


Posts: 1041
Score: 0
Joined: 7/1/2012
From: Oxford, United Kingdom
Status: offline
I'd be interested to know, as just invested in that tech as the axis in my current game...

(in reply to bobarossa)
Post #: 3
RE: Production Tech doesn't work as stated - 2/1/2017 2:44:51 PM   
bobarossa

 

Posts: 262
Score: 0
Joined: 6/11/2002
From: Columbus, Ohio USA
Status: offline
If it doesn't affect upgrades/replacements, then there's not much use in investing after the first couple. Most of your new unit builds are done by the time you invade Soviet Union. Still can be useful for US since they build new units later in game than other players. I know as Britain, by late 1941 I was spending all my income on replacements.

(in reply to OxfordGuy3)
Post #: 4
RE: Production Tech doesn't work as stated - 2/1/2017 3:01:55 PM   
OxfordGuy3


Posts: 1041
Score: 0
Joined: 7/1/2012
From: Oxford, United Kingdom
Status: offline
Surely it should affect manual upgrades too (maybe not naval)?

(in reply to bobarossa)
Post #: 5
RE: Production Tech doesn't work as stated - 2/1/2017 3:17:58 PM   
CapnDarwin


Posts: 8467
Score: 0
Joined: 2/12/2005
From: Newark, OH
Status: offline
Is it possible that it's just a poorly worded rule? If the designer meant to say "Each new level of Production Technology research decreases unit costs and the cost of Manual Upgrades by 5% - of the BASE COST" Then the numbers you have indicated would be right. Really need clarification from the developer on this one.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to OxfordGuy3)
Post #: 6
RE: Production Tech doesn't work as stated - 2/1/2017 5:27:30 PM   
sPzAbt653


Posts: 9511
Score: 2
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

ORIGINAL: bobarossa
So 161 views, has anyone checked to see if I'm crazy or not?

I intended to monitor Inf and Naval upgrades while playing, but somehow I keep forgetting. I think the game is too exiting and it makes it difficult to concentrate on anything else.

So far I managed to only log one result, for manual upgrades to a unit on the map:
German Inf Upgrade at Production Level 1 = 15 Mpp.
German Inf Upgrade at Production Level 4 = 15 Mpp.

(in reply to bobarossa)
Post #: 7
RE: Production Tech doesn't work as stated - 2/1/2017 5:50:12 PM   
OxfordGuy3


Posts: 1041
Score: 0
Joined: 7/1/2012
From: Oxford, United Kingdom
Status: offline

quote:

ORIGINAL: sPzAbt653

quote:

ORIGINAL: bobarossa
So 161 views, has anyone checked to see if I'm crazy or not?

I intended to monitor Inf and Naval upgrades while playing, but somehow I keep forgetting. I think the game is too exiting and it makes it difficult to concentrate on anything else.

So far I managed to only log one result, for manual upgrades to a unit on the map:
German Inf Upgrade at Production Level 1 = 15 Mpp.
German Inf Upgrade at Production Level 4 = 15 Mpp.


That sounds like it's not working as it should :-(

(in reply to sPzAbt653)
Post #: 8
RE: Production Tech doesn't work as stated - 2/2/2017 3:37:34 PM   
BillRunacre

 

Posts: 4945
Score: 2
Joined: 7/22/2013
Status: offline
This is something I'll need to discuss with Hubert as it may be that I was mistaken when I was writing the Manual, or that they should but aren't.

_____________________________

Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/

(in reply to OxfordGuy3)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Tech Support >> Production Tech doesn't work as stated Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.359