Malor
Posts: 92
Joined: 5/20/2002 Status: offline
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I've only played this version of the game series and think that once future patches adjust the play balance and fix the reported bugs, this game will be very fun to play for a long time. It is a step above an "Axis and Allies" and below "War in the East/West" as far as learning curve and turn complication go. It also plays much quicker than they do but still provides a challenging and fun game. I've played 3 games so far as allies. Got myself beat bad in the first and managed to win the second two. However all three games played very differently with the main areas of focus in different areas of the map. In each one, I found myself sweating when trying to stop Axis advances and knew that with one bad choice on my part or a few "bad " dies rolls with the combat results, the game would have turned quickly against me. In each game, I found the “play one more turn” mentality to be there, which for me is a very large plus because it means I’m enjoying myself. I think this game is going to be around a long time because with all of the decision events and choices a player must make on how to spend MPP (buy units, research, diplomacy, convoys, reinforce/upgrade), each game is going to be different right from the start. I can't see it being possible for anyone to follow the exact same plan from game to game once the die rolls start to occur. You may know how to take Poland in two turns, but one bad roll and it takes three to do so. Thus you are one week late moving units west for France. In France, one or two bad rolls there and they hold out a month more. Or possibly the AI (or human) decides that instead of the initial BEF force, they also send everything available to France, ignoring Africa. This slows you down a few more weeks or more. With that, the summer '41 USSR invasion is delayed or weaken making, it easier for USSR to defend. Malor
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