sillyflower
Posts: 3509
Joined: 8/4/2010 From: Back in Blighty Status: offline
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The Russian economy HI 49 factories were captured, but so were a lot of vehicle and aircraft factories. B also has a small army so he will easily have enough supplies. Armaments He lost 94 factories leaving 276. These each produce 325 points per turn (at least according to updated manual)ie a total of 89,700 per turn. In practice he will be getting fewer at the moment as he's had to do some evacuations as I've advanced northwards. Anything below 100K per turn will be a limiting factor for him. BY comparison, in my game vs Manstein63's nazis, we are about 10 turns ahead of this game (1st turn of March '43) and I'm spending about 110K per turn. Trucks Brian lost 31 out of 140 vehicle factories in '41. He's also been losing a lot of tank corps and brigades which cost him a lot of vehicles. Trucks are probably the most important/only shortage for the Russians in a normal game. However, as he's not advancing and has a small army, he won't be using as many as normal so trucks aren't going to be a significant factor at the moment. It may be very different if I run away at any point and his supply lines lengthen. Rail capacity I've captured 207/298 rail yards which reduces his rail capacity to 45,500 points per turn (91x500). This will be having a major impact on his strategic mobility not units cost a lot more to rail. However, given the current state of play, I don't think he is doing major shifts of units at the moment. This may change of course but leaves me less exposed to any offensive plans he may have one day. Manpower I've left the most important and most difficult to calculate until last.R starts with 3937 baby factories and I've captured 1526 (almost 39%) at this point. However, baby factories can be destroyed the 1st tie they are captured, and there is a complicated equation that determines the number. Actually the equation is relatively simple but its impossible to work out retrospectively how many were destroyed without asking Brian how many he has left, which I have not done.From my game with Manstein in which he told me how many he has captured, I reckon that about 30% of this number were also destroyed. I don't know if this is right or typical, but hopefully someone like Morvael or Denniss will read this and be able to comment usefully. There is also the factor of displaced manpower centre which are not producing much if at all. Taking the 30% figure and assuming 100 displaced and unproductive baby factories, Brian should be getting about 75K fresh recruits per turn. In addition if the trickleback of disabled troops is still 0.5%, that will be another 2.5K per turn, for a total of approx 77.5K per turn. I guess Brian's attrition losses to be around 40K per turn, and his combat losses in both his and my turns are rarely less than 35K other than in mud, and often more. He still gets a trickle of new units at this point which are keeping his OOB up. The good news for me is that come 1 Jan '43 his manpower multiplier goes down from 40 to 35, which will reduce his manpower reinforcements by about another 8K per turn, whilst mine increase by a massive 1680 per turn (don't laugh - that 12.5% extra) and my arms points go up by 70% while his stay the same. Conclusion Brian's biggest problem is and will continue to be be manpower, especially if he continues to lose more baby factories, with lack of armaments being problematic if he somehow manages to grow his army size.By comparison, his transport problems are unlikely to be decisive. I know what I need to concentrate on .
< Message edited by sillyflower -- 12/28/2016 12:17:31 PM >
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web exchange Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi Reply: They already know you're a gamer. What other shame can possibly compare?
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