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bug - 1/10/2017 4:38:50 AM   
freeboy

 

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My invasion support group from US in 42 to Persian Gulf was accidentaly ignored and then vanished the next turn.. it showed up and then poof gone baby gone.. not in the game gone!!!
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RE: bug - 1/10/2017 4:48:21 AM   
freeboy

 

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ok after several ?? 5 turns the two units showed up.. man it cannot take 4 turns to reach the
Persian gulf from the East coast hex can it??
thanks

(in reply to freeboy)
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RE: bug - 1/10/2017 5:15:05 AM   
sPzAbt653


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Well, it says right on the map that it takes 4 turns

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RE: bug - 1/10/2017 8:34:33 PM   
freeboy

 

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cannotreadthat!!!

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RE: bug - 1/11/2017 4:18:35 AM   
sPzAbt653


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Opps ! Ok then, here it is, lol.




Attachment (1)

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RE: bug - 1/11/2017 4:33:53 AM   
sPzAbt653


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I just changed mine to this so that I can see it better




Attachment (1)

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RE: bug - 1/11/2017 2:21:45 PM   
BillRunacre

 

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Is it a common feeling that the purple is hard to read?

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RE: bug - 1/11/2017 3:05:36 PM   
Skyros


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YES!

quote:

ORIGINAL: Bill Runacre

Is it a common feeling that the purple is hard to read?


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RE: bug - 1/11/2017 3:47:47 PM   
sPzAbt653


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I like the subtlety of the purple, but it is difficult to read.

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RE: bug - 1/11/2017 5:43:51 PM   
freeboy

 

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I am older than most and yes hard for me to read..

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RE: bug - 1/13/2017 10:11:36 PM   
wlape3

 

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Also, please remember that color blindness from slight to total predominantly affects males. The most prevalent form (1 in 20 males) makes blue containing colors harder to distinguish from each other.

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RE: bug - 1/17/2017 1:12:38 PM   
Malor

 

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YES!

And I'm not even color-blind. I can't imagine how those that are can even play this game. The many places a similar text color is placed over a very close color is too numerous to list here.

I find white text (or yellow) text on dark colors and the reverse (black on white) to be easy to see. Any attempt to "flash" up the game by adding more color combinations usually results in the contrast being to difficult to see. Especially when small text is used. If the text can be made larger, than the contrast issue goes away.

If this is an easy fix to make, please do so. If it is possible to do so as an option for those that like the original color, than make it an option.

You also have my sympathy. As an IT developer, I've found you cannot design your own UI because after a few weeks, you get to close to it and stop seeing issues because you already "know" what it says so you don't actually read it anymore. Thus, when others start to review and use your work, you are surprised those issues exist. Of course fixes are usually not simple. If you've followed other game forums over the years, these same type of issue pop up in most new games. I think font choice and size is probably the number one issue most users have with a game in the first few weeks. I look forward to the day when a new game allows the user to choose the text and size in the options screen at game start. Windows should make this possible, but most games are not actually coded to work in an window, which eliminates being able to use features that have been around for 15+ years.

Malor

(in reply to wlape3)
Post #: 12
RE: bug - 1/17/2017 5:49:48 PM   
DaveS

 

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yes, can't read it well.
sPzAbt653 - how did you change to yellow? Looks better

thx

(in reply to Malor)
Post #: 13
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