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All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Scenario Design and Modding >> Fonts Page: [1]
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Fonts - 1/24/2017 12:17:12 PM   
TheBattlefield


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Hi Bill. Welcome back Hubert!

After the "Music" incident I see myself confronted with another problem of my creative phase. For the "Rise & Fall" mod I wanted to conjure a beautyful Pirate of the Caribbean style font on the map. So I drop the new font (.otf) inside the "Font" folder (main game folder) and quickly press the "Refresh font" button in the editor...nothing! Other fonts...nothing.
An error in the application or a user error?

Cheers
Konstantin

< Message edited by TheBattlefield -- 1/26/2017 5:01:27 PM >
Post #: 1
RE: Fonts - 1/26/2017 12:50:17 PM   
TheBattlefield


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Emptiness?




(in reply to TheBattlefield)
Post #: 2
RE: Fonts - 1/26/2017 2:36:52 PM   
BillRunacre

 

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Hi

Have you followed the instructions on page 145 of the Manual, including changing the setting in the campaign's campaign.ini file to #CUSTOM_FONTS= 1?

Also, right clicking on the font within the folder to install it might help too.

Bill

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(in reply to TheBattlefield)
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RE: Fonts - 1/26/2017 4:58:47 PM   
TheBattlefield


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OK. I had missed the right position for my new fonts folder by one level. A volatility error. The editor now has at least one of four fonts displayed reasonably. This allows us to work. Thank you, Bill.

(in reply to BillRunacre)
Post #: 4
RE: Fonts - 1/26/2017 10:54:25 PM   
TheBattlefield


Posts: 507
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The font "Precious.ttf" selected by me is displayed perfectly in the editor. Give the map a subtle "Pirates of the Caribbean" touch. But whenever the button "refresh fonts" is pressed, all new lettering will disappear. And remain permanently away, although the text markers and the font itself are still present. After reloading everything is back in its place again. Very strange. I hope this behavior is only a little glitch and will not cause any errors in the game.

(in reply to TheBattlefield)
Post #: 5
RE: Fonts - 1/27/2017 1:55:18 PM   
BillRunacre

 

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Odd. If you start up a game, how does it look?

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Post #: 6
RE: Fonts - 1/27/2017 2:37:01 PM   
TheBattlefield


Posts: 507
Joined: 6/11/2016
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All in its place. Maybe a minor (editor related) issue...

(in reply to BillRunacre)
Post #: 7
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