Fonts (Full Version)

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TheBattlefield -> Fonts (1/24/2017 12:17:12 PM)

Hi Bill. Welcome back Hubert!

After the "Music" incident I see myself confronted with another problem of my creative phase. For the "Rise & Fall" mod I wanted to conjure a beautyful Pirate of the Caribbean style font on the map. So I drop the new font (.otf) inside the "Font" folder (main game folder) and quickly press the "Refresh font" button in the editor...nothing! Other fonts...nothing.
An error in the application or a user error?

Cheers
Konstantin




TheBattlefield -> RE: Fonts (1/26/2017 12:50:17 PM)

Emptiness?

[sm=character0272.gif][8|]





BillRunacre -> RE: Fonts (1/26/2017 2:36:52 PM)

Hi

Have you followed the instructions on page 145 of the Manual, including changing the setting in the campaign's campaign.ini file to #CUSTOM_FONTS= 1?

Also, right clicking on the font within the folder to install it might help too.

Bill




TheBattlefield -> RE: Fonts (1/26/2017 4:58:47 PM)

OK. I had missed the right position for my new fonts folder by one level. A volatility error. The editor now has at least one of four fonts displayed reasonably. This allows us to work. Thank you, Bill. [:)]




TheBattlefield -> RE: Fonts (1/26/2017 10:54:25 PM)

The font "Precious.ttf" selected by me is displayed perfectly in the editor. Give the map a subtle "Pirates of the Caribbean" touch. But whenever the button "refresh fonts" is pressed, all new lettering will disappear. And remain permanently away, although the text markers and the font itself are still present. After reloading everything is back in its place again. Very strange. I hope this behavior is only a little glitch and will not cause any errors in the game.
[&:]




BillRunacre -> RE: Fonts (1/27/2017 1:55:18 PM)

Odd. If you start up a game, how does it look?




TheBattlefield -> RE: Fonts (1/27/2017 2:37:01 PM)

All in its place. Maybe a minor (editor related) issue... [8D]




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