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Possible Unit Debark Bug / v2.2.8.0

 
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Possible Unit Debark Bug / v2.2.8.0 - 1/26/2017 4:36:45 PM   
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Timian
Matrix Trooper



Posts: 137
Joined: 9/14/2013
From: Tucson, AZ
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Please see attached .GAM file

I Debarked the Japanese 1-3 Eng XX (in the Bay of Bengal) just outside of Singapore / In a Jungle Hex / It's Raining in the Northern Monsoon

So to Debark in the Hex should cost 4 (the Eng has a Movement Allowance of just 3) . . . Bottomline, it should Debark and become Disrupted

But it didn't . . . The attached 2.2.8.0 .GAM file is the start of the Axis Debark Phase

For what its worth,we are playing with Rail Movement Bonus . . . But given the Eng is not entering the Hex along the Rail Line, it still should be 4 Movement Points to Debark in the Hex.

Thanks,


Don.

At the end of the day, no real issue (game-wise) / Turn Ended (and the end of the 13th Impulse) / The unit cost zero to reorg


Attachment (1)
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RE: Possible Unit Debark Bug / v2.2.8.0 - 1/26/2017 4:45:03 PM   
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Centuur
Matrix Legion of Merit



Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
RAW:
Japanese infantry class units pay 1 less movement point to enter a
jungle hex.


So MWIF is correct here.



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Peter

(in reply to Timian)
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RE: Possible Unit Debark Bug / v2.2.8.0 - 1/26/2017 4:49:00 PM   
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Orm
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From: Sweden
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quote:

So MWIF is correct here.

Indeed.





Attachment (1)

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Centuur)
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RE: Possible Unit Debark Bug / v2.2.8.0 - 1/26/2017 9:11:10 PM   
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Courtenay
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Posts: 4003
Joined: 11/12/2008
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This is why MWiF is good. It remembers rules that I forget.

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I thought I knew how to play this game....

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RE: Possible Unit Debark Bug / v2.2.8.0 - 1/27/2017 1:20:56 AM   
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Timian
Matrix Trooper



Posts: 137
Joined: 9/14/2013
From: Tucson, AZ
Status: offline
Needless to say, me too (forgetting rules) / Very much appreciate the quick feedback . . . Don.

(in reply to Courtenay)
Post #: 5
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