Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Pacifica Bellum Map

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Pacifica Bellum Map Page: <<   < prev  1 [2] 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Pacifica Bellum Map - 10/7/2016 5:51:29 AM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
Or reading.

(in reply to MakeeLearn)
Post #: 31
RE: Pacifica Bellum Map - 10/7/2016 9:06:16 AM   
chemkid

 

Posts: 1238
Joined: 12/15/2012
Status: offline
.

< Message edited by chemkid -- 4/25/2018 11:40:27 AM >

(in reply to Yaab)
Post #: 32
RE: Pacifica Bellum Map - 10/7/2016 12:21:15 PM   
Trugrit


Posts: 947
Joined: 7/14/2014
From: North Carolina
Status: offline

quote:

ORIGINAL: MakeeLearn

quote:

ORIGINAL: chemkid

@MakeeLearn - please consider using the network layers included with the 'layers.zip'.
these files ('4_TheNetworks_multiply.tif' and '5_TheNetowrks_normal.tif') should help to easily mask the effects applied to the vanilla map. good work - please continue!!

quote:

ORIGINAL: mussey

[...] But is there any help for the muted roads/trails? [...]




Ive got the network layer sliced into the individual bmps. Just dropping the rails looks good, but the roads being black also makes it difficult to differentiate. The yellow and grey looks best and ive been doing some by hand. Will post some previews.

Its a fight between playing or modding



I've been following this and it looks very good so far. I say stay with the dark roads as they look better.
A player can always use the hot key if necessary.

Good work.

(in reply to MakeeLearn)
Post #: 33
RE: Pacifica Bellum Map - 10/9/2016 9:04:53 PM   
mussey


Posts: 683
Joined: 12/2/2006
From: Cleve-Land
Status: offline

quote:

ORIGINAL: MakeeLearn

quote:

ORIGINAL: chemkid

@MakeeLearn - please consider using the network layers included with the 'layers.zip'.
these files ('4_TheNetworks_multiply.tif' and '5_TheNetowrks_normal.tif') should help to easily mask the effects applied to the vanilla map. good work - please continue!!

quote:

ORIGINAL: mussey

[...] But is there any help for the muted roads/trails? [...]




Ive got the network layer sliced into the individual bmps. Just dropping the rails looks good, but the roads being black also makes it difficult to differentiate. The yellow and grey looks best and ive been doing some by hand. Will post some previews.

Its a fight between playing or modding


Thanks to you and Chemkid! But please, play hard, mod harder!

_____________________________

Col. Mussbu

The long arm of the law - "The King of Battle"


(in reply to MakeeLearn)
Post #: 34
RE: Pacifica Bellum Map - 10/11/2016 4:40:32 AM   
Rising-Sun


Posts: 2082
Joined: 11/5/2009
From: Clifton Park, NY
Status: offline
I like it, look pretty cool and more realistic than default one.

I gotta say you did a great job on that map. Now this want me to come back and play again.

< Message edited by RisingSun -- 10/25/2016 2:05:10 PM >


_____________________________


(in reply to MakeeLearn)
Post #: 35
RE: Pacifica Bellum Map - 11/28/2016 10:16:41 AM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline

quote:

ORIGINAL: MakeeLearn


quote:

ORIGINAL: BillBrown

Any chance you could do an extended map version?



Sure. Iam unclear on the differences. Is it actually more map, or just different off map sites?



Any News on the extended map version? I have created a crude "do-it-yourself" version since I play DBB - but I ain't no artist...

_____________________________


(in reply to MakeeLearn)
Post #: 36
RE: Pacifica Bellum Map - 11/30/2016 12:44:03 PM   
MakeeLearn


Posts: 4278
Joined: 9/11/2016
Status: offline

quote:

ORIGINAL: LargeSlowTarget


quote:

ORIGINAL: MakeeLearn


quote:

ORIGINAL: BillBrown

Any chance you could do an extended map version?



Sure. Iam unclear on the differences. Is it actually more map, or just different off map sites?



Any News on the extended map version? I have created a crude "do-it-yourself" version since I play DBB - but I ain't no artist...



working on the stock roads/rails, hopefully done by new year. Then will turn toward a extended map. I would like to see your map, post some pics.

(in reply to LargeSlowTarget)
Post #: 37
RE: Pacifica Bellum Map - 12/1/2016 10:47:09 AM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
Hi,

It seems that the Luzon and the Shortlands modifications of the extended map are already included in your map.

You would need to modify a coastal hex on the West coast of Malaya, the off-map bases of Aden and Abadan and the "North" i.e. western part of India with the additional bases like Quetta and Peshawar.

For my mod I have just made a rough and shody copy&paste job for the Aden and Abadan bases, good enough for me. I have not included the aforementioned additional bases in India as I don't see any need for them and I have put the base slots to other uses.

Looking forward to see your polished version of the extended map!






Attachment (1)

< Message edited by LargeSlowTarget -- 12/1/2016 3:35:30 PM >


_____________________________


(in reply to MakeeLearn)
Post #: 38
RE: Pacifica Bellum Map - 12/15/2016 4:36:13 PM   
MakeeLearn


Posts: 4278
Joined: 9/11/2016
Status: offline
A look at how the roads are looking.




Attachment (1)

(in reply to LargeSlowTarget)
Post #: 39
RE: Pacifica Bellum Map - 12/15/2016 4:50:01 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
Looking VERY NICE. One thing I noticed. LCU icon's are on top of the Names of locations. Not sure how I feel about that though....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to MakeeLearn)
Post #: 40
RE: Pacifica Bellum Map - 12/15/2016 9:18:39 PM   
MakeeLearn


Posts: 4278
Joined: 9/11/2016
Status: offline

quote:

ORIGINAL: General Patton

Looking VERY NICE. One thing I noticed. LCU icon's are on top of the Names of locations. Not sure how I feel about that though....GP



Thanks. The place names are in the same place as stock map. Does this happen on the stock map also? Ive not had the stock map loaded for months.

(in reply to btd64)
Post #: 41
RE: Pacifica Bellum Map - 12/15/2016 9:53:51 PM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline

quote:

ORIGINAL: MakeeLearn

A look at how the roads are looking.





This is much easier on my old eyes .... sweet

(in reply to MakeeLearn)
Post #: 42
RE: Pacifica Bellum Map - 12/16/2016 12:42:53 AM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline

quote:

ORIGINAL: MakeeLearn


quote:

ORIGINAL: General Patton

Looking VERY NICE. One thing I noticed. LCU icon's are on top of the Names of locations. Not sure how I feel about that though....GP



Thanks. The place names are in the same place as stock map. Does this happen on the stock map also? Ive not had the stock map loaded for months.


Forget what I said. I just didn't remember the unit icons on top of the Place names....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to MakeeLearn)
Post #: 43
RE: Pacifica Bellum Map - 12/17/2016 7:17:36 AM   
chemkid

 

Posts: 1238
Joined: 12/15/2012
Status: offline
.

< Message edited by chemkid -- 4/25/2018 11:46:34 AM >

(in reply to MakeeLearn)
Post #: 44
RE: Pacifica Bellum Map - 12/27/2016 4:02:08 PM   
MakeeLearn


Posts: 4278
Joined: 9/11/2016
Status: offline
Still working on the roads and rails.


Posting pics washes out the color some. In game the colors are richer, warmer.






Attachment (1)

< Message edited by MakeeLearn -- 12/27/2016 4:20:25 PM >

(in reply to chemkid)
Post #: 45
RE: Pacifica Bellum Map - 12/27/2016 11:58:38 PM   
NigelKentarus


Posts: 207
Joined: 3/27/2015
From: OH, USN 20 yrs, & FL
Status: offline
Excellent looking map. Can't wait until it's finished.

_____________________________

Fight like you're the 3rd monkey on the plank to Noah's ark. And brother, it's starting to rain.

(in reply to MakeeLearn)
Post #: 46
RE: Pacifica Bellum Map - 12/28/2016 2:11:10 AM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
+2

Ready to take this map out for a test drive.

_____________________________


(in reply to NigelKentarus)
Post #: 47
RE: Pacifica Bellum Map - 12/29/2016 9:12:45 AM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
+3 and +4 - great work!

_____________________________


(in reply to ny59giants)
Post #: 48
RE: Pacifica Bellum Map - 1/18/2017 1:39:59 PM   
fulcrum28


Posts: 660
Joined: 2/28/2010
Status: offline
can we play with it? is it finished? looks awesome @@;

_____________________________


The most comprehensive website on the IJN Imperial Japanese Navy Y:"Let us enjoy the beauty of the moon (sinking aboard Hiryu)

(in reply to LargeSlowTarget)
Post #: 49
RE: Pacifica Bellum Map - 1/18/2017 3:33:00 PM   
MakeeLearn


Posts: 4278
Joined: 9/11/2016
Status: offline

quote:

ORIGINAL: fulcrum28

can we play with it? is it finished? looks awesome @@;




Version 2 canbe downloaded from link in first post. Some of the roads and rails maybe hard to see. The redone roads and rails should be done before end of month.

(in reply to fulcrum28)
Post #: 50
Bellum Pacifica Map - 1/26/2017 5:29:12 PM   
MakeeLearn


Posts: 4278
Joined: 9/11/2016
Status: offline
Soon


Bellum Pacifica

Tonight or tomorrow. Check 1st post.

< Message edited by MakeeLearn -- 1/26/2017 7:10:49 PM >

(in reply to MakeeLearn)
Post #: 51
RE: Bellum Pacifica Map - 1/27/2017 6:51:26 AM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
Thanks for your efforts! Can't wait to see the finished product.

Do you have an ETA for an extended map version?

And does v3 contain the map modification request ?

In my impatience I have made a do-it-yourself version for v2, but I'm sure you will do better.







Attachment (1)

_____________________________


(in reply to MakeeLearn)
Post #: 52
RE: Bellum Pacifica Map - 1/27/2017 11:27:31 AM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
quote:

Do you have an ETA for an extended map version?


+2

Most players that have been playing AE for years play their games on the extended map, so I'm waiting here too. <tabs fingers on computer desk>

_____________________________


(in reply to LargeSlowTarget)
Post #: 53
RE: Bellum Pacifica Map - 1/27/2017 11:33:35 AM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
PLUS 3....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to ny59giants)
Post #: 54
RE: Bellum Pacifica Map - 1/27/2017 4:12:50 PM   
MakeeLearn


Posts: 4278
Joined: 9/11/2016
Status: offline

quote:

ORIGINAL: LargeSlowTarget

Thanks for your efforts! Can't wait to see the finished product.

Do you have an ETA for an extended map version?

And does v3 contain the map modification request ?

In my impatience I have made a do-it-yourself version for v2, but I'm sure you will do better.









Looks good,

Version 3 is just stock map for now.
Iam laying the ground work for the extend map now. It will go fast as I will be making changes to the existing map. not building a entire new one.
I will show the changes made and get opinions.

(in reply to LargeSlowTarget)
Post #: 55
RE: Bellum Pacifica Map - 1/27/2017 10:17:37 PM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
Downloaded v3- looks wonderful, eternal thanks for your awesome work!

Permission to alter and re-publish in a mod?

< Message edited by LargeSlowTarget -- 1/27/2017 10:18:20 PM >


_____________________________


(in reply to MakeeLearn)
Post #: 56
RE: Bellum Pacifica Map - 1/28/2017 12:58:28 PM   
MakeeLearn


Posts: 4278
Joined: 9/11/2016
Status: offline
quote:

ORIGINAL: LargeSlowTarget

Downloaded v3- looks wonderful, eternal thanks for your awesome work!

Permission to alter and re-publish in a mod?




thankyou,
Yes you can. A small change has been made to some rail north of Spokane, added more highlight, the wrong panel was added to the zip.

(in reply to LargeSlowTarget)
Post #: 57
RE: Pacifica Bellum Map - 1/30/2017 12:00:38 PM   
MakeeLearn


Posts: 4278
Joined: 9/11/2016
Status: offline
some of the extended map...




Attachment (1)

(in reply to MakeeLearn)
Post #: 58
RE: Pacifica Bellum Map - 1/30/2017 8:00:34 PM   
Lord_Calidor


Posts: 402
Joined: 3/25/2005
From: Rijeka, CRO
Status: offline
Beautiful map and awesome work m8. Was waiting eagerly for a finished one, and now it's finally here. Just in time for my first play through the AE after a long absence.

_____________________________

But when the blast of war blows in our ears,
Then imitate the action of the tiger;
Stiffen the sinews, summon up the blood,
Disguise fair nature with hard-favour'd rage.

(in reply to MakeeLearn)
Post #: 59
RE: Pacifica Bellum Map - 2/2/2017 10:51:27 AM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
For exceptionally meritorious conduct in the performance of outstanding service to the AE Community.








Attachment (1)

_____________________________


(in reply to Lord_Calidor)
Post #: 60
Page:   <<   < prev  1 [2] 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Pacifica Bellum Map Page: <<   < prev  1 [2] 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.062