Bellum Pacifica Map (Full Version)

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MakeeLearn -> Bellum Pacifica Map (9/20/2016 6:14:26 PM)

Bellum Pacifica V3


Version 3





Stock map, hexes only

The map labels, roads and rails have been enhanced.

This is a map made from a crossing of a Chemkid Yamato Damashii map and the stock map.


Ive made a try at the extended map. As Ive yet to play on it, it's a shot in the dark.
Bellum Pacifica Extended Map






It is darker/softer than the stock map, yet still has rich colors.

Overall, I believe it's easier on the eyes especially in a dark room. Units and base stand out more.


The pics are V3 at 90% quality.



[image]local://upfiles/55056/CEB5AA5589C5409D994AEFE156223286.jpg[/image]




Anachro -> RE: Pacifica Bellum Map (9/20/2016 6:40:10 PM)

Looks nice! A little more polish and I'll give it a try eventually...maybe throw it on one of my games now just to check out.




Yaab -> RE: Pacifica Bellum Map (9/20/2016 6:51:32 PM)

Interesting. Can you upload one panel in original size? I am curious about the terrain textures.




MakeeLearn -> RE: Pacifica Bellum Map (9/20/2016 8:33:33 PM)

quote:

ORIGINAL: Yaab

Interesting. Can you upload one panel in original size? I am curious about the terrain textures.



Will do. Convert to jpg, from bmp, to make the file smaller. 1m limit on pic upload.

I will post a specific area if someone wants it. After work.




[image]local://upfiles/55056/BF7858FACFAB4171A17D5FFE455F319F.jpg[/image]




Dili -> RE: Pacifica Bellum Map (9/20/2016 9:13:18 PM)

Looks "real".




wdolson -> RE: Pacifica Bellum Map (9/21/2016 2:40:03 AM)

I like the darker map. I think that will be easier on the eyes after many hours.

Bill




Yaab -> RE: Pacifica Bellum Map (9/21/2016 5:40:51 AM)

The labels over landmasses mesh into the background too much. Those over sea hexes are muted, but still readable.




LargeSlowTarget -> RE: Pacifica Bellum Map (9/21/2016 7:06:01 AM)

Looking good! Big fan here of Chemkid's topo map but it is often difficult to identify the terrain type on his map - on your version it is easier while retaining a "Google Earth"-ish impression. Will definitely try your finished product.




Skyros -> RE: Pacifica Bellum Map (9/21/2016 3:43:47 PM)

I agree with LST, I was able to identify the terrain better on the stock maps then on Chemkids. This looks like a nice enhancement to the stock maps with the realistic look of Chemkids maps.




ny59giants -> RE: Pacifica Bellum Map (9/21/2016 7:08:47 PM)

One thing I would like changed is the color for Allied dot bases. Its so hard to see that shade of green against another shade of green background.




MakeeLearn -> RE: Pacifica Bellum Map (9/21/2016 9:30:32 PM)

Thanks for the comments.

Hopefully we can make enough styles to have a selection for everyone.




BillBrown -> RE: Pacifica Bellum Map (9/21/2016 9:43:03 PM)

Any chance you could do an extended map version?




MakeeLearn -> RE: Pacifica Bellum Map (9/21/2016 9:45:30 PM)


quote:

ORIGINAL: BillBrown

Any chance you could do an extended map version?



Sure. Iam unclear on the differences. Is it actually more map, or just different off map sites?




BillBrown -> RE: Pacifica Bellum Map (9/21/2016 10:31:42 PM)

Here is a link to the extended map description and downloads.

https://sites.google.com/site/dababeswitpae/map-and-art/ab-extended-map




chemkid -> RE: Pacifica Bellum Map (9/22/2016 8:36:12 AM)

.




MakeeLearn -> RE: Pacifica Bellum Map (9/22/2016 9:54:10 PM)


quote:

ORIGINAL: chemkid

great start! looks much more interesting than vanilla and seems to keep the terrain info very well.
labels and networks look like 'work' to me...


[:)] Inch by inch.


[image]local://upfiles/55056/63DDDE1C5E674D7F86862FDA390C9322.jpg[/image]




btd64 -> RE: Pacifica Bellum Map (9/23/2016 2:21:32 AM)

Didn't notice any borders. Keep up the good work....GP




CaptBeefheart -> RE: Pacifica Bellum Map (9/23/2016 9:56:12 AM)

Looks good! Please keep this up.

Cheers,
CC




MakeeLearn -> RE: Pacifica Bellum Map (9/23/2016 9:50:57 PM)

Should have all the labels done next week.

[image]local://upfiles/55056/708B4548D7C14610B7255240EA8B4F75.jpg[/image]




Anthropoid -> RE: Pacifica Bellum Map (9/24/2016 1:48:51 AM)

Those really do look great Makee! I especially like the way the border in Borneo is visible, but not the least bit intrusive: it is there if you want to look for it.




Big B -> RE: Pacifica Bellum Map (9/24/2016 2:11:34 AM)

Ok... I love that Map [8D]
Please post when you have an Andrew Brown Extended Map compliant version completed (you say below "Should have all the labels done next week.")

Andrew Brown is THE MAP GURU (all hail! [&o]) but your map looks delicious [8D]


quote:

ORIGINAL: MakeeLearn

Should have all the labels done next week.

[image]local://upfiles/55056/708B4548D7C14610B7255240EA8B4F75.jpg[/image]





Korvar -> RE: Pacifica Bellum Map (9/24/2016 9:12:43 AM)

You've made a lot of progress - the map looks great!

Since I have been going through the same process modding the Yamato Damashii SunnyDay map, here are a few notes based on the discussion so far:

The applicable map sections between the stock/extended maps are numbers 00, 01, 09, 15, and 24 (for both the 'WPEH' and 'WPEN' prefixes). What I did on my map mod was to create another layer on top of everything else, then I put copies of the applicable stock map sections into it. This layer can then be turned on/off in Photoshop to produce the stock or extended map variants.

This will be a bit more difficult for you to do since Chemkid had already produced both stock and extended versions of the map I was working with. You'll need to either re-blend the map or perhaps use a cloning stamp to extend the coastlines in the appropriate places.

The parts that change are:
1) the frame in sections 00 and 01 of the upper-left corner of the map.
2) The west coast of Luzon in the Philippines; the roads NW of Manila also change.
3) The western coast of the Malayian peninsula is extended.
4) In the Solomon Islands, the Shortlands base is changed to Buin and Shortlands is moved one hex south to the actual Shortland Islands.

It helped me to take the stock and extended versions of the v1 Yamato Damashii map and put them into separate layers in the same Photoshop file. Then zoom into an applicable section of the map and turn the top layer on and off to get an appreciation of the specific map differences. That might give you a better idea about how to best attack the problem.

As for creating a 'dots' version of the ocean hexes, I can help. I've attached a .zip of a Photoshop file containing the dots already masked for the map. Just import it into your Photoshop file and combine it with Chemkid's land hex mask that he provided in his latest map upload (the 600MB+ one). Then you can turn the appropriate layers on/off to create no hex, pure hex, or hex/dot hybrid versions of your map as needed.




MakeeLearn -> RE: Pacifica Bellum Map (9/28/2016 4:07:25 PM)

Map update.

Have Australia and the U.S. labels left to do.

[image]local://upfiles/55056/32C9B36AB4F344D6AE3D645983130261.jpg[/image]




MakeeLearn -> RE: Pacifica Bellum Map (10/3/2016 11:23:01 PM)

Updated






The map labels have been enhanced.

Stock map, hexes only




DOCUP -> RE: Pacifica Bellum Map (10/4/2016 10:34:42 PM)

Keep working on this please.




mussey -> RE: Pacifica Bellum Map (10/6/2016 12:49:39 AM)

I'm going to download and try out in several days. But is there any help for the muted roads/trails? If this can be achieved, I think dear sir, you will garner laurels, accolades, and the deepest respect of this community!




chemkid -> RE: Pacifica Bellum Map (10/6/2016 7:47:07 AM)

.




mussey -> RE: Pacifica Bellum Map (10/7/2016 12:24:26 AM)


quote:

ORIGINAL: chemkid

@MakeeLearn - please consider using the network layers included with the 'layers.zip'.
these files ('4_TheNetworks_multiply.tif' and '5_TheNetowrks_normal.tif') should help to easily mask the effects applied to the vanilla map. good work - please continue!! [:)]

quote:

ORIGINAL: mussey

[...] But is there any help for the muted roads/trails? [...]


Thanks ChemKid[&o]




MakeeLearn -> RE: Pacifica Bellum Map (10/7/2016 2:28:45 AM)


quote:

ORIGINAL: mussey

I'm going to download and try out in several days. But is there any help for the muted roads/trails? If this can be achieved, I think dear sir, you will garner laurels, accolades, and the deepest respect of this community!



Thankyou very much, I had two great maps to start with. Iam doing what Chemkid said with the layers and some painting by hand. I will post some pics soon and see what people think on the colors.




MakeeLearn -> RE: Pacifica Bellum Map (10/7/2016 2:34:09 AM)

quote:

ORIGINAL: chemkid

@MakeeLearn - please consider using the network layers included with the 'layers.zip'.
these files ('4_TheNetworks_multiply.tif' and '5_TheNetowrks_normal.tif') should help to easily mask the effects applied to the vanilla map. good work - please continue!! [:)]

quote:

ORIGINAL: mussey

[...] But is there any help for the muted roads/trails? [...]




Ive got the network layer sliced into the individual bmps. Just dropping the rails looks good, but the roads being black also makes it difficult to differentiate. The yellow and grey looks best and ive been doing some by hand. Will post some previews.

Its a fight between playing or modding [:)]




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