Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Difficult to use subs

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Difficult to use subs Page: [1]
Login
Message << Older Topic   Newer Topic >>
Difficult to use subs - 1/31/2017 7:48:52 AM   
woods

 

Posts: 70
Joined: 10/29/2006
Status: offline
Somehow I find the use of subs in AE is really tough. Most of the time they sit in port with the most aggressive commanders - surely ahistorical. How do you use them?
Post #: 1
RE: Difficult to use subs - 1/31/2017 7:59:06 AM   
Odin


Posts: 1052
Joined: 1/3/2001
From: Germany, Wanne-Eickel
Status: offline
Don´t let them operate on automatic mode.

Give them a patrol area yourself.



_____________________________


(in reply to woods)
Post #: 2
RE: Difficult to use subs - 1/31/2017 8:03:57 AM   
Libertate

 

Posts: 13
Joined: 1/19/2016
Status: offline
Yup. Turn auto sub ops off; deploy them to choke points and known sea lanes.

(in reply to Odin)
Post #: 3
RE: Difficult to use subs - 1/31/2017 8:32:01 AM   
woods

 

Posts: 70
Joined: 10/29/2006
Status: offline
Roger guys. I have tried using them to mine ports but that is quite hazardous.

(in reply to Libertate)
Post #: 4
RE: Difficult to use subs - 1/31/2017 10:48:38 AM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
Forum wisdom recommends not to automate anything in the game - no auto-subs, no auto-convoys or computer-controlled TFs (except "CS convoys" between two ports defined by the player). If you invest the time to manage everything yourself, results are usually more rewarding.

Re sub-minelaying:

Enemy ports, esp. the larger and more important ones, are protected by defensive minefields - dangerous for your subs. I would also expect enemy minesweepers to be on station at larger ports, so any minefield laid by your subs will be discovered and swept quickly - a waste of precious mines.

It might be a better idea to lay mines at choke points with a dot base (minefields decay rapidly in the open sea) - but these are not abundant and experienced players may keep minesweepers on station at known chokepoints as well.

Some players use the TF routing instructions to make their convoys hug the coastline in order to keep them in the "protection" of shallow water (it is not really a protection against sub attacks, but it increases the chances for Japanese ASW to do some good with the type 95 depth charges most escorts are limited to - which only have shallow depth settings). Some well-placed minefields in coastal dot bases can help to counter that tactic, but the counter-counter is the inclusion of minesweepers in the convoy.

In short, do not expect too much from offensive minefields.

< Message edited by LargeSlowTarget -- 1/31/2017 10:51:16 AM >


_____________________________


(in reply to woods)
Post #: 5
RE: Difficult to use subs - 1/31/2017 12:33:13 PM   
JohnDillworth


Posts: 3100
Joined: 3/19/2009
Status: offline
aggressive commanders, use "patrol around zone" and make that zone a choke point. Against the Jap AI, and maybe many opponents the deep water near Japan (Tokyo and Kobe) are target rich environments. South China Sea and any blue water choke points. Light blue water is shallow. Might be plenty of targets but you subs are more vulnerable. South China Sea is always good. As you get naval search coverage over zones your contact rate for subs will go up. If you are playing against the Jap AI you should be able to eliminate most of the Japanese merchant fleet including tankers by the beginning of 1944

_____________________________

Today I come bearing an olive branch in one hand, and the freedom fighter's gun in the other. Do not let the olive branch fall from my hand. I repeat, do not let the olive branch fall from my hand. - Yasser Arafat Speech to UN General Assembly

(in reply to LargeSlowTarget)
Post #: 6
RE: Difficult to use subs - 1/31/2017 1:38:20 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline
Yep, like they say. Don't use anything automatic. Vs the AI go for regular shipping lanes. Vs an human, you might have more success going after his warships and supporting your own.

_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to JohnDillworth)
Post #: 7
RE: Difficult to use subs - 1/31/2017 1:55:58 PM   
AW1Steve


Posts: 14507
Joined: 3/10/2007
From: Mordor Illlinois
Status: offline
To me the most important use of subs was the originally intended one....scouts for the fleet. In both cases (allied or axis) there is never enough available patrol aircraft , and some debate about the "gameyness" of using surface ships...(AM's AKL's or YP's) as a picket line. I've never encountered any player who had trouble with using subs. And for the early part of the war , USN subs are pretty much "toothless". So picket lines are invaluable for warning you that your about to get a surprise visit from your opponents CV's. Your subs are at sea , gaining experience , they provide a warning or scouting line , and every now and then they take a shot at a passing ship. There are worse things you could do with a sub , and picket lines are generally in deep water , and away from enemy hunter killer groups or patrol aircraft.

(in reply to crsutton)
Post #: 8
RE: Difficult to use subs - 1/31/2017 3:11:00 PM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
There is nothing "gamey" about using AMs, YPs, PBs etc. as pickets - they are warships. However, some (me included) consider using civilian ships like xAKLs for picket duty as being "gamey."

I find as Japanese player that submarines become increasingly important as pickets as well, as the war drags on. Never enough patrol aircraft to cover the periphery of the Greater Co-Prosperity Sphere, surface pickets don't survive long, and sending subs on offensive missions to hunt convoys or warships is fast becoming suicidal starting 1943.

_____________________________


(in reply to AW1Steve)
Post #: 9
RE: Difficult to use subs - 1/31/2017 5:51:27 PM   
Revthought


Posts: 523
Joined: 1/14/2009
From: San Diego (Lives in Indianapolis)
Status: offline
quote:

ORIGINAL: woods

Somehow I find the use of subs in AE is really tough. Most of the time they sit in port with the most aggressive commanders - surely ahistorical. How do you use them?


1. Don't let them operate on automatic mode, unless you really need a heavy patrol around New Zealand (as the Allies).
a. Use the "set patrol zone" task force function to set a patrol zone. Starting out, you can use "patrol around target," but as time goes by you'll get better at predicting where your opponent/the AIs ships will end up. Once that happens, set your own.

2. Be sure that you're setting your sub patrol TFs to react. They only have a max react of 1, but having it set is critical to getting them to close with radar/plane contacts that aren't in the same hex they are.


quote:

ORIGINAL: crsutton

Yep, like they say. Don't use anything automatic. Vs the AI go for regular shipping lanes. Vs an human, you might have more success going after his warships and supporting your own.


Human players have convoys too. The trick is to figure out which shipping lanes your opponent is using in a PBEM as they are going to be fewer in number than the AI and most likely utilize much different ports.

< Message edited by Revthought -- 1/31/2017 5:55:01 PM >


_____________________________

Playing at war is a far better vocation than making people fight in them.

(in reply to woods)
Post #: 10
RE: Difficult to use subs - 1/31/2017 9:40:37 PM   
woods

 

Posts: 70
Joined: 10/29/2006
Status: offline
Thanks guys for your posts. Excellent advice.

(in reply to Revthought)
Post #: 11
RE: Difficult to use subs - 2/1/2017 3:07:05 AM   
bradfordkay

 

Posts: 8683
Joined: 3/24/2002
From: Olympia, WA
Status: offline

quote:

ORIGINAL: Revthought

quote:

ORIGINAL: woods

Somehow I find the use of subs in AE is really tough. Most of the time they sit in port with the most aggressive commanders - surely ahistorical. How do you use them?


1. Don't let them operate on automatic mode, unless you really need a heavy patrol around New Zealand (as the Allies).
a. Use the "set patrol zone" task force function to set a patrol zone. Starting out, you can use "patrol around target," but as time goes by you'll get better at predicting where your opponent/the AIs ships will end up. Once that happens, set your own.

2. Be sure that you're setting your sub patrol TFs to react. They only have a max react of 1, but having it set is critical to getting them to close with radar/plane contacts that aren't in the same hex they are.


quote:

ORIGINAL: crsutton

Yep, like they say. Don't use anything automatic. Vs the AI go for regular shipping lanes. Vs an human, you might have more success going after his warships and supporting your own.


Human players have convoys too. The trick is to figure out which shipping lanes your opponent is using in a PBEM as they are going to be fewer in number than the AI and most likely utilize much different ports.



And a smart opponent will change them up on a regular basis so that you have to keep searching for them.

_____________________________

fair winds,
Brad

(in reply to Revthought)
Post #: 12
RE: Difficult to use subs - 2/1/2017 5:00:12 AM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
quote:

And a smart opponent will change them up on a regular basis so that you have to keep searching for them.


Or to defend them so heavily that their penetration is next to impossible. Maybe a combination of both.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to bradfordkay)
Post #: 13
RE: Difficult to use subs - 2/1/2017 1:20:05 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline

quote:

ORIGINAL: LargeSlowTarget

There is nothing "gamey" about using AMs, YPs, PBs etc. as pickets - they are warships. However, some (me included) consider using civilian ships like xAKLs for picket duty as being "gamey."

I find as Japanese player that submarines become increasingly important as pickets as well, as the war drags on. Never enough patrol aircraft to cover the periphery of the Greater Co-Prosperity Sphere, surface pickets don't survive long, and sending subs on offensive missions to hunt convoys or warships is fast becoming suicidal starting 1943.


Good point and don't forget to replace them with cautious commanders if you are leaning that way.


_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to LargeSlowTarget)
Post #: 14
RE: Difficult to use subs - 2/1/2017 2:43:10 PM   
Revthought


Posts: 523
Joined: 1/14/2009
From: San Diego (Lives in Indianapolis)
Status: offline
quote:

ORIGINAL: rustysi

quote:

And a smart opponent will change them up on a regular basis so that you have to keep searching for them.


Or to defend them so heavily that their penetration is next to impossible. Maybe a combination of both.

quote:

ur sub patrol TFs to react. They only have a max re


Yes, this happens, I can attest. :D That being said, I adjust my sub patrols almost every turn, which helps significantly. I also tend to concentrate my subs, and once I see my opponent is heavily protecting a convoy, it usually means they've pulled escorts from elsewhere to deal with my subs... so I move my patrols and pick on the now lightly guarded convoys.

I have also found that the subs are very useful at picking on supply runs to island garrisons that players (even I'm guilty of this from time to time) think they can get away with sending unguarded AKLs to do the job.

What I do not think has been said yet:

1. if you're playing the Allies, during the early war it's also important to think about which subs have which torpedo types. A quick rule of thumb is that Dutch, British, and American S boats have torpedoes that are not effected by high Allied dud rates. So the Dutch and the British subs are your go-to for actually sinking ships. So too are the American S-boats, but they're more tricky to use because of their very short range.

2. Again, if you are playing the Allies, you have very few subs that can convert into SSTs--Narwhal, Nautilus, Argonaut. I usually park these in Sydney or Pearl until they can be converted. They are a rare commodity.



< Message edited by Revthought -- 2/1/2017 2:46:08 PM >


_____________________________

Playing at war is a far better vocation than making people fight in them.

(in reply to rustysi)
Post #: 15
RE: Difficult to use subs - 2/1/2017 3:34:16 PM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline
I am a strong advocate of using subs, regardless which side. The IJN subs have the advantage of long range as well as the capability of float planes, make use of them for distant patrols. As for the short range subs, the RO-series, I usually using them as screen or let them operate from an advanced base with an AS and AKE present, plus the extensive use of long range PA or FP; in a way like the Germans used the Fw-200C Condor for long range reece in order to spot convoys and direct the subs to the 'hunting grounds'. It does pay off to select proper aggressive commanders and rotate your subs on frequent base. I have a good tutorial AAR about sub an ASW warfare. It's in German but G00gle translate should give you an idea how it works.

http://www.si-games.com/forum/showthread.php?t=28538&page=66

Feedback appreciated.

Klink, Oberst

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to Revthought)
Post #: 16
RE: Difficult to use subs - 2/1/2017 4:19:58 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline

quote:

ORIGINAL: Revthought

quote:

ORIGINAL: rustysi

quote:

And a smart opponent will change them up on a regular basis so that you have to keep searching for them.


Or to defend them so heavily that their penetration is next to impossible. Maybe a combination of both.

quote:

ur sub patrol TFs to react. They only have a max re


Yes, this happens, I can attest. :D That being said, I adjust my sub patrols almost every turn, which helps significantly. I also tend to concentrate my subs, and once I see my opponent is heavily protecting a convoy, it usually means they've pulled escorts from elsewhere to deal with my subs... so I move my patrols and pick on the now lightly guarded convoys.

I have also found that the subs are very useful at picking on supply runs to island garrisons that players (even I'm guilty of this from time to time) think they can get away with sending unguarded AKLs to do the job.

What I do not think has been said yet:

1. if you're playing the Allies, during the early war it's also important to think about which subs have which torpedo types. A quick rule of thumb is that Dutch, British, and American S boats have torpedoes that are not effected by high Allied dud rates. So the Dutch and the British subs are your go-to for actually sinking ships. So too are the American S-boats, but they're more tricky to use because of their very short range.

2. Again, if you are playing the Allies, you have very few subs that can convert into SSTs--Narwhal, Nautilus, Argonaut. I usually park these in Sydney or Pearl until they can be converted. They are a rare commodity.




Well, you need to use all your subs-even the American subs. The one saving grace is that Japanese ASW in the first years is pretty horrendous as well. I find the SST pretty useless for the Americans. APD and later small landing craft can do the job.

_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to Revthought)
Post #: 17
RE: Difficult to use subs - 2/1/2017 4:24:45 PM   
bradfordkay

 

Posts: 8683
Joined: 3/24/2002
From: Olympia, WA
Status: offline
I like to keep the Argonaut as a minelayer for the nuisance factor. She can lay her eggs in randomly chosen enemy ports which has hte effect of keeping him off guard. His minesweepers can't be in all his ports, so the appearance of mines where he doesn't expect them is a good move, IMO. I only wish that there was an option to keep her as a minelayer but be able to upgrade her to having radar.

_____________________________

fair winds,
Brad

(in reply to crsutton)
Post #: 18
RE: Difficult to use subs - 2/1/2017 6:14:27 PM   
Schorsch

 

Posts: 81
Joined: 1/25/2010
From: Germany
Status: offline
@ oberst klink

i knew i know your nickname from somewhere...
greetings from another hesse of the si-forums (im not active there anymore)

< Message edited by Schorsch -- 2/1/2017 6:15:40 PM >

(in reply to crsutton)
Post #: 19
RE: Difficult to use subs - 2/1/2017 7:12:06 PM   
Revthought


Posts: 523
Joined: 1/14/2009
From: San Diego (Lives in Indianapolis)
Status: offline
quote:

ORIGINAL: crsutton

Well, you need to use all your subs-even the American subs. The one saving grace is that Japanese ASW in the first years is pretty horrendous as well. I find the SST pretty useless for the Americans. APD and later small landing craft can do the job.


You can use all of the American subs, and I do. It's just the British, Dutch, and S boats are the most reliable in terms of sinking ships while the Allied dud-rate malus is still in effect. So, for example, if you wanted to use subs like others here have suggested as pickets rather than in a true sea denial role in the early part of the war, knowing that the Dutch, British, and S boats have halfway decent torpedoes might help you decide which submarines you want to use on picket duty, and which you want to use for commerce raiding.

As for the SSTs, I understand what you are saying. I will just say that the number of APDs and SSTs you get playing the Allies is small, and you won't get any other Allied SSTs. You can also convert them early enough (I believe April of 1942) that the SSTs can come in handy actually running supplies to isolated garrisons (or evacuating them) in areas it is still difficult for the Allies to resupply/evacuate using "traditional" methods.

Incidentally, because of how few APDs the Allies get, I recommend you convert every destroyer capable of converting to APDs. You usually have the choice of converting to an APD or DE. You'll eventually be swimming in DEs, but your fast transport capabilities--as the Allies--will always be limited.

< Message edited by Revthought -- 2/1/2017 7:15:43 PM >


_____________________________

Playing at war is a far better vocation than making people fight in them.

(in reply to crsutton)
Post #: 20
RE: Difficult to use subs - 2/2/2017 3:55:48 PM   
AW1Steve


Posts: 14507
Joined: 3/10/2007
From: Mordor Illlinois
Status: offline

quote:

ORIGINAL: Revthought

quote:

ORIGINAL: crsutton

Well, you need to use all your subs-even the American subs. The one saving grace is that Japanese ASW in the first years is pretty horrendous as well. I find the SST pretty useless for the Americans. APD and later small landing craft can do the job.


You can use all of the American subs, and I do. It's just the British, Dutch, and S boats are the most reliable in terms of sinking ships while the Allied dud-rate malus is still in effect. So, for example, if you wanted to use subs like others here have suggested as pickets rather than in a true sea denial role in the early part of the war, knowing that the Dutch, British, and S boats have halfway decent torpedoes might help you decide which submarines you want to use on picket duty, and which you want to use for commerce raiding.

As for the SSTs, I understand what you are saying. I will just say that the number of APDs and SSTs you get playing the Allies is small, and you won't get any other Allied SSTs. You can also convert them early enough (I believe April of 1942) that the SSTs can come in handy actually running supplies to isolated garrisons (or evacuating them) in areas it is still difficult for the Allies to resupply/evacuate using "traditional" methods.

Incidentally, because of how few APDs the Allies get, I recommend you convert every destroyer capable of converting to APDs. You usually have the choice of converting to an APD or DE. You'll eventually be swimming in DEs, but your fast transport capabilities--as the Allies--will always be limited.

I agree with you for the most part with one minor exception. Every 5th DD I convert to a fast AVD. That way you can set up a forward seaplane base on a island , or even a dot base with no risk to a BF unit. If your PA aircraft see a threat coming (like the KB!) , the Planes can self-evacuate to safety , and your AVD can run away at 29 kts.

(in reply to Revthought)
Post #: 21
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Difficult to use subs Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.672