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ultra wide resolution support - 2/3/2017 9:38:31 PM   
francescoperrone

 

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please add 3440x1440 resolution support :)
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RE: ultra wide resolution support - 2/3/2017 10:11:52 PM   
MorningDew

 

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Agreed!

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RE: ultra wide resolution support - 2/13/2017 10:04:57 PM   
MorningDew

 

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Bump

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RE: ultra wide resolution support - 3/13/2017 8:26:20 PM   
MorningDew

 

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I have been unable to get this working on my system because I cannot get windowed mode to work. The window shows but the scenario selection window is not scaled for it...I just see part of the screen.

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RE: ultra wide resolution support - 3/13/2017 9:14:38 PM   
Paullus

 

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Have you tried the different resolutions supported? like 2560x1440, 1920x1080.

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For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

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RE: ultra wide resolution support - 3/13/2017 10:51:54 PM   
MorningDew

 

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I have. Whenever I pick Windowed, regardless of the resolution, it seems to try to change the entire screen resolution and then all I get is the middle of my screen showing the attached. This is all I can see (this is a print screen of the entire screen).




Here are the settings that produce that:

[Options]
Objectives=Yes
SoundBackground=No
ScenarioDifficulty=1
CoveredArc=No
ExitHex=Yes
FireRange=No
LOSTool=Yes
Windowed=Yes
Sizex=1920
Sizey=1080
FireInterruption=Yes
DisplayRoutTool=Yes
DisplayMarkers=Yes
SoundFX=Yes
HexDot=Yes


Attachment (1)

< Message edited by AndrewKurtz -- 3/13/2017 11:01:22 PM >


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RE: ultra wide resolution support - 3/13/2017 10:58:31 PM   
CapnDarwin


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Andrew, what is your OS? Also what is your font scaling?

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OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

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RE: ultra wide resolution support - 3/14/2017 1:15:47 AM   
MorningDew

 

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HP Envy 34"
Windows 10 Pro
Font scaling is 100%

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RE: ultra wide resolution support - 3/14/2017 4:50:12 PM   
Paullus

 

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This got to be able to fix with some setting so we'll keep throwing ideas to you. What graphics card do you have?

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For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

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RE: ultra wide resolution support - 3/14/2017 7:13:35 PM   
CapnDarwin


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Windows 10 has two scaling controls. The first is Settings/Display. That has the custom scale slider. If you click the Advanced Display Settings link at the bottom of the screen, you will go that page. At the bottom of that page is a link called Advanced sizing of text and other items. Clicking that opens a dialog box. Under Change size of items is a link called "set a custom scaling level". Click that. What is the percentage in the box and what point size and UI font is called out under the ruler?

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OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

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Post #: 10
RE: ultra wide resolution support - 3/14/2017 9:00:56 PM   
MorningDew

 

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100%






Attachment (1)

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RE: ultra wide resolution support - 3/14/2017 9:02:20 PM   
MorningDew

 

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Intel HD Graphics 530

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RE: ultra wide resolution support - 3/14/2017 11:19:07 PM   
dave68124

 

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I have a wide monitor that isn't supported as well. Take the game out of windowed mode. Use the Windows 10 setting to get a resolution supported by the game, and fire up the game to see what you get. I have no issues with mine and wondering if the windowed mode is screwing you up.

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Post #: 13
RE: ultra wide resolution support (windowed mode issue ... - 3/15/2017 10:22:30 PM   
MorningDew

 

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I figured it out. Under the EXE properties, the compatibility tab had Run in 640 x 480 screen resolution checked.Once I unchecked it windows mode is working fine.

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RE: ultra wide resolution support (windowed mode issue ... - 3/15/2017 10:31:59 PM   
CapnDarwin


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Glad to here it was a simple fix. Once you happen to find it.

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OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

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Post #: 15
RE: ultra wide resolution support (windowed mode issue ... - 3/16/2017 5:38:05 AM   
Paullus

 

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Great work AndrewKurtz

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For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

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RE: ultra wide resolution support - 4/20/2017 3:09:48 AM   
Qwixt


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quote:

ORIGINAL: dave68124

I have a wide monitor that isn't supported as well. Take the game out of windowed mode. Use the Windows 10 setting to get a resolution supported by the game, and fire up the game to see what you get. I have no issues with mine and wondering if the windowed mode is screwing you up.


I wish I had seen this post before buying last night as I definitely would not have bought it. It's very simple to set screen resolution. At the very least, it should be possible to config a fullscreen resolution, then the program could set that resolution. Because changing the desktop resolution to run a game is ridiculous, and the only window that works on my display in a window is 50% smaller than the display. I should be able to set a fullscreen resolution of 1920x1080, which would allow my monitor to stretch the image.

I could add the code to add this feature if needed. I have code that I used in the past for this purpose, if an example is needed. It uses User32.dll, so it's not like it will add additional requirements to use. Basically, it should save current resolution, enumDisplaySettings, then call ChangeDisplaySettings with the correct devmode matched from enum call, then when exiting, reset to original resolution.

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RE: ultra wide resolution support - 4/22/2017 8:01:47 AM   
Paullus

 

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Well no it is unfortunately not that simple. That is down to the way the LOS engine is working.

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For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

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RE: ultra wide resolution support - 4/22/2017 2:12:13 PM   
Qwixt


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quote:

ORIGINAL: Paullus

Well no it is unfortunately not that simple. That is down to the way the LOS engine is working.


I was talking about picking one of the approved resolutions (e.g. 1920x1080) via config file or whatever and setting the monitor to it.

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RE: ultra wide resolution support - 4/22/2017 4:36:37 PM   
dox44

 

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Qwixt apologize beforehand as i may not be understanding you.

1920x1080 (full screen res) works for me (i7 4.2 32gb 6gb 1060 nvidia).

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RE: ultra wide resolution support - 4/22/2017 5:53:48 PM   
Paullus

 

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Oh okay, I see what you mean. I'll forward your thoughts to Peter

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For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

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RE: ultra wide resolution support - 4/22/2017 7:09:52 PM   
Qwixt


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quote:

ORIGINAL: casebier

Qwixt apologize beforehand as i may not be understanding you.

1920x1080 (full screen res) works for me (i7 4.2 32gb 6gb 1060 nvidia).


If you have a monitor that is natively not at one of the approved resolutions, the game fails to launch. So you must either set the game to run windowed mode, which is quite a bit smaller, or go change the desktop resolution for windows to one of the approved resolutions, which is a bit annoying in my opinion.

< Message edited by Qwixt -- 4/22/2017 7:10:22 PM >

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RE: ultra wide resolution support - 4/22/2017 9:50:32 PM   
Qwixt


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So I created a program that will change the resolution before launching the game and back to original resolution on exit, called ResSetter.exe. It is a .net 4.5 application.

It will launch the game with the passed resolution settings, then launch the game. I created a desktop shortcut (right-click "tigers on the hunt.exe" and send to desktop), then changed the target line to this:

E:\ResSetter.exe -sx 1920 -sy 1080 "D:\Games\Tigers On The Hunt\Tigers on the Hunt.exe"


E:\ResSetter.exe is the name and location of my program. I put it at the root of my E: drive because I am lazy and hate typing paths.

Parameters:

-sx # = screen width
-sy # = screen height

"D:\Games\Tigers On The Hunt\Tigers on the Hunt.exe" is the full path to the program to execute. It's important to use the double quotes due to spaces in the name.

Source code to follow in next post.

Attachment (1)

< Message edited by Qwixt -- 4/23/2017 2:46:06 PM >

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Post #: 23
RE: ultra wide resolution support - 4/22/2017 9:51:20 PM   
Qwixt


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Here is the source code for VS2015 express.



Attachment (1)

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RE: ultra wide resolution support - 4/23/2017 7:43:25 AM   
Paullus

 

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Great work Qwixt. Many thanks for sharing.

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For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

(in reply to Qwixt)
Post #: 25
RE: ultra wide resolution support - 4/23/2017 5:42:01 PM   
dox44

 

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Qwixt thanks!

very nice...

casebier

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Post #: 26
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