Qwixt -> RE: ultra wide resolution support (4/20/2017 3:09:48 AM)
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ORIGINAL: dave68124 I have a wide monitor that isn't supported as well. Take the game out of windowed mode. Use the Windows 10 setting to get a resolution supported by the game, and fire up the game to see what you get. I have no issues with mine and wondering if the windowed mode is screwing you up. I wish I had seen this post before buying last night as I definitely would not have bought it. It's very simple to set screen resolution. At the very least, it should be possible to config a fullscreen resolution, then the program could set that resolution. Because changing the desktop resolution to run a game is ridiculous, and the only window that works on my display in a window is 50% smaller than the display. I should be able to set a fullscreen resolution of 1920x1080, which would allow my monitor to stretch the image. I could add the code to add this feature if needed. I have code that I used in the past for this purpose, if an example is needed. It uses User32.dll, so it's not like it will add additional requirements to use. Basically, it should save current resolution, enumDisplaySettings, then call ChangeDisplaySettings with the correct devmode matched from enum call, then when exiting, reset to original resolution.
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