Nix77
Posts: 561
Joined: 10/2/2016 From: Finland Status: offline
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Have them in non-clear terrain, preferably more than 3 hexes from enemy to keep the DL low. You just need to spend some fuel to stay hidden, which sound historical enough for me. quote:
For non-air base units, air reconnaissance can raise detection levels up to a maximum of four as follows: Maximum Detection level 1: Non-Air base units located in non-clear terrain further then 3 hexes from supplied enemy units. Maximum Detection level 2: Non air base units located in non clear terrain and not adjacent to enemy units. Maximum Detection level 4: Non-air base units located in clear terrain For air base units, there is no limit to the DL that can be gained by air reconnaissance. (This has been patched, there's a limit of DL5) quote:
As detection level increases, the on-map unit and its hex pop up will display the following information: Detection Level 1: If the unit is an air base, the type will be displayed; otherwise the unit counter will be blank. Detection Level 3: The Unit type will be displayed Detection Level 5: The Unit name, unit size and CV will be displayed. Enemy units that start adjacent to friendly units will have a minimum DL of 5. Detection Level 7: Soft factors can be observed (5.1.3). Stacked Units: When FoW is enabled, no CV/MP numbers will be printed on an enemy counter if there is no unit with a detection level greater than 4 in the stack. If there are units with DLs both greater than four and four or less in a stack, numbers will be printed, and a '?' will be printed instead of the - or = between the numbers to indicate that in addition to the estimated CV strength in the hex, there are units of unknown strength in the hex. If the top unit in the stack has a DL of 1 or 2, a blank unit type box will appear on the top unit counter to indicate it is of an unknown type. As you can see, with DL2 the unit type can't be seen.
< Message edited by Nix77 -- 2/7/2017 5:57:44 AM >
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