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RE: 4 player E-mail: AAR - 2/5/2017 6:33:08 PM   
AllenK


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Southern China




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RE: 4 player E-mail: AAR - 2/5/2017 6:34:36 PM   
AllenK


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Manchuria.




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Post #: 3902
RE: 4 player E-mail: AAR - 2/5/2017 6:45:44 PM   
AllenK


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Italy rebases ATR and Stuka to Sicily.

Germany the Ju52 to Saragossa in northern Spain.

Japan rebases an LND and FTR from inland China back to the coast.

No reorgs.

Turn continues on a 10.

(in reply to AllenK)
Post #: 3903
RE: 4 player E-mail: AAR - 2/5/2017 9:07:19 PM   
Orm


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No declarations of war.

Land: USSR, China
Combined: USA
Naval: France, CW

No Port Strikes. No naval air.

USA send a cruiser force to Polynesia.

France send a TRS from Canada to Cape Verde Basin. It is loaded with one MOT.

CW send one CP to each of East Med and East Indian Ocean.

One Indian Militia is transported by the Dutch TRS to the Red Sea.

The TRS in Morocco is sent to gulf of Guinea.

CW also send a couple of cruiser to the Arabian Sea.

Allies decline to activate any sea combats. Axis has no opportunity to do so.

CW bombs Paris for effect.



Picture from Sep/Oct '41 Impulse #12 (Allied) - Strategic Bombing

Attachment (1)

< Message edited by Orm -- 2/5/2017 9:08:45 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 3904
RE: 4 player E-mail: AAR - 2/5/2017 9:34:19 PM   
Orm


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No Ground Strikes. No rail movement.

The 2nd Cavalry continue to raid behind the Japanese lines, occupy a resource and liberate Changsha.

In central China the Nationalists advance in the mountains, albeit a few units become disorganized.

Over to Warspite1 for the remainder of the impulse.



Picture from Sep/Oct '41 Impulse #12 (Allied) - Land Movement

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_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 3905
RE: 4 player E-mail: AAR - 2/6/2017 5:58:01 AM   
warspite1


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Sep/Oct 1941
Impulse: 12 (Allied)


Land Movement (Cont)
Chinese Communists

The city of Sian is liberated by the 7th Garrison Army and the Lanchow Militia (it is unknown who is more cheesed off by this development - Tojo or Chiang Kai Shek) while this move is flanked by the 1st Infantry Army under Mao north of the Hwangho River and by the 2nd Infantry and 8th RTE Armies who march along the northern slopes of the Tsinling Mountains.

Soviet Union

In Manchuria the Trans-Siberian Railway is agonisingly one hex short of being re-opened. Meanwhile Koniev continues to position forces around Kirin. The position in the mountains to the southeast of the city is reinforced with the 39th Infantry Army, whose place to the east of the city is taken by the 3rd Siberian Corps. Finally the 1st Siberian Corps finishes its forced march from Blagovyeshchensk and enters Harbin for a spot of well deserved R+R.




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< Message edited by warspite1 -- 2/9/2017 4:19:09 AM >


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Orm)
Post #: 3906
RE: 4 player E-mail: AAR - 2/6/2017 6:14:00 AM   
warspite1


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Sep/Oct 1941
Impulse: 12 (Allied)


Land Movement (Cont)
Soviet Union

The recent arrivals in Poland and Hungary of German Army units - and in particular the spotting of both Rommel and Guderian - makes even Stalin begin to believe something is amiss....

Soviet movement to follow after work.

< Message edited by warspite1 -- 2/6/2017 6:17:40 AM >


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 3907
RE: 4 player E-mail: AAR - 2/6/2017 1:45:27 PM   
Mayhemizer_slith


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There is nothing going on in Poland. Rundstedt is there too. Next turn Manstein arrives, after that they just test their new toys and invade Sweden using amphibious tanks

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Post #: 3908
RE: 4 player E-mail: AAR - 2/6/2017 4:21:08 PM   
Orm


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.




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_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 3909
RE: 4 player E-mail: AAR - 2/6/2017 4:32:41 PM   
warspite1


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Sep/Oct 1941
Impulse: 12 (Allied)


Land Movement (Cont)

The Soviets are caught in two minds by Mayhemizer's announcement - after all, he wouldn't lie to the Allies would he?

But ultimately the big pull back is authorised by the Vozhd.

The plan is for road bumps to be placed in forests and cities along the frontier and for initial stands to be made (in so far as this is possible) along the Dvina, the Upper Neman and the Dneister.

Land Combat
None


Amended set-up following discussion below



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< Message edited by warspite1 -- 2/7/2017 6:10:07 AM >


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Orm)
Post #: 3910
RE: 4 player E-mail: AAR - 2/6/2017 4:42:59 PM   
Orm


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Do my eyes deceive me? AT and AA single stacked at the front?

Edit: Must be some sort of trap or clever plan.

< Message edited by Orm -- 2/6/2017 4:44:06 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to warspite1)
Post #: 3911
RE: 4 player E-mail: AAR - 2/6/2017 4:50:34 PM   
warspite1


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quote:

ORIGINAL: Orm



Do my eyes deceive me? AT and AA single stacked at the front?

Edit: Must be some sort of trap or clever plan.
warspite1

Neither its a lack of movement points. To be clear, if the Germans declare war is the alignment of Romania allowed straight after?


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Orm)
Post #: 3912
RE: 4 player E-mail: AAR - 2/6/2017 4:52:38 PM   
Orm


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quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm



Do my eyes deceive me? AT and AA single stacked at the front?

Edit: Must be some sort of trap or clever plan.
warspite1

Neither its a lack of movement points. To be clear, if the Germans declare war is the alignment of Romania allowed straight after?


Rumania can be aligned at once.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to warspite1)
Post #: 3913
RE: 4 player E-mail: AAR - 2/6/2017 4:56:38 PM   
warspite1


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quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm



Do my eyes deceive me? AT and AA single stacked at the front?

Edit: Must be some sort of trap or clever plan.
warspite1

Neither its a lack of movement points. To be clear, if the Germans declare war is the alignment of Romania allowed straight after?


Rumania can be aligned at once.
warspite1

Forgot that


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Orm)
Post #: 3914
RE: 4 player E-mail: AAR - 2/6/2017 5:00:01 PM   
warspite1


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Sep/Oct 1941
Impulse: 12 (Allied)


Air Rebase


Soviet Union
3 x bomber rebases from Bessarabia to the Crimea and east of the Pripyat (2)

China
The Mohawk rebases to Chihkiang.

Commonwealth
A Blenheim bomber on Malta rebases Libya
The Wellesley in Bilbao rebases east of London

Reorganisation
None


End of Turn
Turn continues on a 9 (less than 7 required)

Weather
Roll is a 5




Over to the Axis.

Attachment (1)

< Message edited by warspite1 -- 2/6/2017 5:15:17 PM >


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to warspite1)
Post #: 3915
RE: 4 player E-mail: AAR - 2/6/2017 5:28:03 PM   
Orm


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I am amazed that the turns are, consistently, so short in this game.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to warspite1)
Post #: 3916
RE: 4 player E-mail: AAR - 2/6/2017 8:11:54 PM   
Mayhemizer_slith


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S/O 41 Axis 15

No DoW

Germany land, Italy and Japan combined.

German Bf110 to BoB box 2.

Italian CP to West Med.

Japanese fleet to South China Sea box 3: TRS loaded with MAR, CVL, CA and 6 BBs. Japanese TRS loaded with INF from Truk to Kwajalein. US is annoyed (rolled 6), one chit to US entry pool.

Axis try to find enemy in South China Sea, CSV and BoB.

(in reply to Orm)
Post #: 3917
RE: 4 player E-mail: AAR - 2/6/2017 8:15:07 PM   
Mayhemizer_slith


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South China Sea: Axis 5, Allied 3. No combat.

Are Allies going to send more planes to BoB?




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Post #: 3918
RE: 4 player E-mail: AAR - 2/6/2017 8:17:42 PM   
Orm


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quote:

Are Allies going to send more planes to BoB?

The A-36 to the 0-box, please.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 3919
RE: 4 player E-mail: AAR - 2/6/2017 8:25:36 PM   
Mayhemizer_slith


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BoB: Axis 8, Allied 7. No combat.

Italy initiates combat in CSV. German Bf109 intercepts to box 1. (Axis have 2x FTR and NAV in box 1, NAV in box 4.)

More planes for Allies?




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(in reply to Orm)
Post #: 3920
RE: 4 player E-mail: AAR - 2/6/2017 8:44:31 PM   
Orm


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quote:

More planes for Allies?

Indeed.

The Spitfire and the UK Hurricane to the 0-box. Save the Canadian Hurricane. Thank you.

Edit: Add the Fairey bomber to the 0-box as well. Please.

< Message edited by Orm -- 2/6/2017 8:45:42 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 3921
RE: 4 player E-mail: AAR - 2/7/2017 5:34:44 PM   
Mayhemizer_slith


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CSV: I got all exited about rolls 1 and 8, until I realized Axis got totally surprised. How do you want to play this?




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Post #: 3922
RE: 4 player E-mail: AAR - 2/7/2017 5:38:16 PM   
Orm


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4-box only and air combat.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 3923
RE: 4 player E-mail: AAR - 2/7/2017 5:41:32 PM   
Mayhemizer_slith


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Air to air combat is currently +6/-6.

Are CW planes in correct order?

CW has 6 points to use.




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Post #: 3924
RE: 4 player E-mail: AAR - 2/7/2017 5:44:15 PM   
Orm


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quote:

Air to air combat is currently +6/-6.

CW has 6 points to use.

Use 4 surprise points to change the air combat to +8/-6. The remaining 2 points will be saved to reduce damage if the bomber clears.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 3925
RE: 4 player E-mail: AAR - 2/7/2017 5:53:08 PM   
Mayhemizer_slith


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Allies barely won the first round. Shall we proceed to 2nd round?




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Post #: 3926
RE: 4 player E-mail: AAR - 2/7/2017 5:56:02 PM   
Orm


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quote:

Allies barely won the first round. Shall we proceed to 2nd round?

Indeed.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 3927
RE: 4 player E-mail: AAR - 2/7/2017 6:02:13 PM   
Mayhemizer_slith


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CSV round 2: Allies never realized Axis are coming back!!! Axis 1, Allied 9.

Only box 0 is selected. I wish I had that NAV in box 4 now...




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Post #: 3928
RE: 4 player E-mail: AAR - 2/7/2017 6:04:36 PM   
Orm


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quote:

Allies never realized Axis are coming back!!!

*growls* Of course they did. They always come back.

Need to whack 'em harder.



_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 3929
RE: 4 player E-mail: AAR - 2/7/2017 6:05:16 PM   
Mayhemizer_slith


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Axis use 2 points to increase own A2A factors and 6 points to decrease them from enemy.

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Post #: 3930
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