TheBattlefield
Posts: 507
Score: 0 Joined: 6/11/2016 Status: offline
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In the course of my work on the Rise & Fall project, I found that the "campaign.ini" command "#CUSTOM_SOUND= 1" has no effect. I had already noticed something similar with the "music" command. A counter test with my "B.E. - Elite Forces" mod confirmed this error. Of course, I have exactly adhered to the specifications of the manual (page 145). Obviously, all sound-relevant "campaingn.ini" commands are without a function. Edit: In the shallows of the game, I noticed two more, so far undiscovered, small errors: 1. The cavalry brigade and the cavalry division attack with a cavalry sound, but they move acoustically like an infantry. Here the sound addressing should be faulty. 2. In the description for the research project "Naval Weaponry" states: ... Each new level of Naval Attack, Naval Defense, and Attack Attack, and Resource Attack values for all types of air units except for Fighters and Escort Carriers. Addressees should be here in the first line all naval forces with exeption of submarines. Of course, air forces also benefit, but then there would be more exceptions here than just "fighters", right? (Strategic Bombers) ...I've edited and tranferred this massage from the "Scenario Design and Modding" thread! The frame is more suitable here.
< Message edited by TheBattlefield -- 2/11/2017 7:18:22 PM >
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