Sound mod error and more... (Full Version)

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TheBattlefield -> Sound mod error and more... (2/11/2017 10:03:29 AM)

In the course of my work on the Rise & Fall project, I found that the "campaign.ini" command "#CUSTOM_SOUND= 1" has no effect. I had already noticed something similar with the "music" command. A counter test with my "B.E. - Elite Forces" mod confirmed this error. Of course, I have exactly adhered to the specifications of the manual (page 145). Obviously, all sound-relevant "campaingn.ini" commands are without a function.

[&:]

Edit:

In the shallows of the game, I noticed two more, so far undiscovered, small errors:

1.
The cavalry brigade and the cavalry division attack with a cavalry sound, but they move acoustically like an infantry. Here the sound addressing should be faulty.

2.
In the description for the research project "Naval Weaponry" states:

... Each new level of Naval Attack, Naval Defense, and Attack Attack, and Resource Attack values for all types of air units except for Fighters and Escort Carriers.

Addressees should be here in the first line all naval forces with exeption of submarines. Of course, air forces also benefit, but then there would be more exceptions here than just "fighters", right? (Strategic Bombers)



...I've edited and tranferred this massage from the "Scenario Design and Modding" thread! The frame is more suitable here.
[8D]




BillRunacre -> RE: Sound mod error and more... (2/12/2017 4:37:22 PM)

Thanks for posting this. [:)]




TheBattlefield -> RE: Sound mod error and more... (2/12/2017 5:05:25 PM)

[:)]




TheBattlefield -> RE: Sound mod error and more... (3/24/2017 12:02:50 PM)

Hello Hubert, Hello Bill,

now where the patch 1.02 is released and everything comes a little in calmer waters, I would like to draw attention again to our problems with the "campaign.ini". Since we are working on a total conversion of the game, a functioning "release" of the changed sound and music files is essential. Maybe we can hope for a small "hotfix"?

Furthermore, the implementation of new fonts in the editor remains problematic. The display of suitable fonts in the editor (and also in the game) works quite well, but if you inadvertently press the "Refresh Fonts" button, all "new" fonts disappear from the map and permanently remain on one of the "old" fonts inside the list.

[8D]




BillRunacre -> RE: Sound mod error and more... (3/24/2017 5:01:23 PM)

Hi

Just to check, with the campaign.ini, is that where custom sounds and music weren't being heard in your mod?

Thanks

Bill




Hubert Cater -> RE: Sound mod error and more... (3/24/2017 5:42:59 PM)

Hi Bill, Battlefield,

I thought I had fixed this but I seen there is still a problem. I've just fixed it now on my end (confirmed for sounds at least) and will have something for everyone (a hotfix) shortly as I've also fixed the Denmark/Norway issue.

Hubert




TheBattlefield -> RE: Sound mod error and more... (3/25/2017 12:07:24 PM)


quote:

ORIGINAL: Hubert Cater

Hi Bill, Battlefield,

I thought I had fixed this but I seen there is still a problem. I've just fixed it now on my end (confirmed for sounds at least) and will have something for everyone (a hotfix) shortly as I've also fixed the Denmark/Norway issue.

Hubert

[:)]Goody!




Hubert Cater -> RE: Sound mod error and more... (3/25/2017 4:40:54 PM)

Great and I've just sent you an email to help me test this and ensure it will be working as intended.




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