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Erik's Singleplayer scenarios - 5/4/2015 4:11:30 PM   
Erik2

 

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Please go here for download links:
http://www.slitherine.com/forum/viewtopic.php?f=374&t=64990

< Message edited by Erik Nygaard -- 6/4/2015 2:46:49 PM >
Post #: 1
Betio Island - 5/4/2015 4:15:15 PM   
Erik2

 

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Betio Island, November 20th - November 23rd 1943
On November 20th 1943 the US 2nd Marine Division launched the first amphibious assault against a contested beach. The object was the tiny island of Betio in the Tarawa atoll held by elite troops of the Japanese Special Naval Landing Force.
In one of the most brutal battles of World War II the fighting on the island fortress lasted for four days and left 6000 men dead.
The battle was forever remembered as 'Bloody Tarawa'.




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Post #: 2
Iwo Jima - 5/4/2015 4:19:45 PM   
Erik2

 

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Iwo Jima, February 19th - March 26th 1945.
The goal of Operation Detachment was to capture the two working airfields and an additional under construction to provide a staging area for attacks on the Japanese main islands.
This battle comprised some of the fiercest and bloodiest fighting in the Pacific.
After the heavy losses incurred in the battle, the strategic value of the island became controversial as it was useless both for the US Army as a staging base and the US Navy as a fleet base.




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< Message edited by Erik Nygaard -- 5/4/2015 5:25:15 PM >

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RE: Erik's Singleplayer scenarios - 5/4/2015 9:35:24 PM   
VegasOZ

 

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quote:

ORIGINAL: Erik Nygaard

These are AI-versions of my multiplayer scenarios.

Betio Island 1943 Japanese AI:
Betio Island

Iwo Jima 1945 Japanese AI:
Iwo Jima


WOW, I was just kidding about having these ready "the first of next week".

Awesome work on getting these scenarios converted to single player.

I'm off to take a look and test them.

Thanks for the great work.

(in reply to Erik2)
Post #: 4
RE: Erik's Singleplayer scenarios - 5/4/2015 9:44:07 PM   
VegasOZ

 

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I put the folders in the Scenario directory but they do not show up in the game single player choice menu.

Are they LOCKED?

Thanks


NEVERMIND

The DUMMY just figured it out and found the My Games Folder.

Thanks

< Message edited by VegasOZ -- 5/4/2015 11:13:17 PM >

(in reply to VegasOZ)
Post #: 5
RE: Erik's Singleplayer scenarios - 5/5/2015 4:06:11 AM   
VegasOZ

 

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I just tried Betio scenario. I made my first turn and accomplished some progress. As soon as I hit end turn I received a Defeat message and the scenario ended. Is this a 'bug'?

Is the player to accomplish ALL the primary objectives on the first turn?

I'm going to try it again, but thought I would report in and ask a couple of questions now in case it is some simple "setting" in the editor that will correct the problem, if it is indeed a problem. Again, not sure if I failed or the scenario ended incorrectly.

Thanks.

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Post #: 6
RE: Erik's Singleplayer scenarios - 5/5/2015 4:40:27 AM   
VegasOZ

 

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UPDATE REPORT: Ok, I took one of the primary objectives and then the scenario rolled over into turn 2. So I guess you MUST take at least one primary or you do get an instant defeat.

NOTE TO DEVELOPERS: The AI took almost 10 minutes to process the second turn on this Betio Scenario. Now I do not know if this is a matter of the programming or the way the scenario is set up, or both, but I thought I should report it. Perhaps this is already being addressed in the upcoming patch.

Thanks.

(in reply to VegasOZ)
Post #: 7
RE: Erik's Singleplayer scenarios - 5/5/2015 4:45:27 AM   
VegasOZ

 

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By the way, the Betio scenario looks fantastic. Wonderful job on this.

As long as I am here I'll go ahead and press my luck and request/suggest that you do some Iron Bottom Sound battles: Salvo Island, Cape Esperance and so forth. Some Pure Naval battles.

The job you did on Betio really makes me want to see MORE AND MORE AND MORE... LOL

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Post #: 8
RE: Erik's Singleplayer scenarios - 5/5/2015 12:35:53 PM   
Lukas


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quote:

NOTE TO DEVELOPERS: The AI took almost 10 minutes to process the second turn on this Betio Scenario. Now I do not know if this is a matter of the programming or the way the scenario is set up, or both, but I thought I should report it. Perhaps this is already being addressed in the upcoming patch.


Looking at the map, that looks like a hell of a lot of AI units! It also depends on whether they are all part of the same team (slow) or split up in several groups (faster). If using different teams, it also depends on what tasks they are on. Ideally only a limited number of AI units/teams are set to aggressive/active tasks at the same time, so it depends on the scenario setup. If all these units are throw into a single team with a "Seek & Destroy" task I can imagine the AI calculation will be very slow

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Post #: 9
RE: Erik's Singleplayer scenarios - 5/5/2015 2:09:38 PM   
Erik2

 

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quote:

ORIGINAL: VegasOZ

By the way, the Betio scenario looks fantastic. Wonderful job on this.

As long as I am here I'll go ahead and press my luck and request/suggest that you do some Iron Bottom Sound battles: Salvo Island, Cape Esperance and so forth. Some Pure Naval battles.

The job you did on Betio really makes me want to see MORE AND MORE AND MORE... LOL


There are quite a few pure naval scenarios in multiplayer, but converting them to single-player is more work than land battles.
Due to the hide & seek nature you really want to have alternate positions for the AI ships. I haven't looked at how this is accomplished yet, but Lukas has done this in several of the stock scenarios.

(in reply to VegasOZ)
Post #: 10
RE: Erik's Singleplayer scenarios - 5/8/2015 3:59:51 PM   
Erik2

 

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bump
scenarios updated in first post

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Post #: 11
RE: Erik's Singleplayer scenarios - 5/8/2015 4:17:31 PM   
Templer_12


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quote:

ORIGINAL: Erik Nygaard

bump
scenarios updated in first post

Update, just when I am right in your Betio Island scenario that I really enjoy.
How historically accurate are actually your two scenarios?

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Post #: 12
RE: Erik's Singleplayer scenarios - 5/8/2015 5:43:09 PM   
Erik2

 

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The maps and OOB are based on various official USMC books whenever I can find one.
So if you see a specific unit name it should be correct.

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Post #: 13
RE: Erik's Singleplayer scenarios - 5/9/2015 3:37:14 PM   
henri51


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The Betio scenario is really good! Trying to keep everyone in supply is stressing. Yesterday your two mod scenarios would quit as soon as the Japanese completed their initial move, but this morning I re-downloaded them and they work fine. Details on the Tech help thread.

(in reply to Erik2)
Post #: 14
RE: Erik's Singleplayer scenarios - 5/9/2015 6:01:41 PM   
VegasOZ

 

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Betio is one of the best scenarios I've ever played regardless of the game in question.

Now I'm going to try Iwo Jima and will report back.


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RE: Erik's Singleplayer scenarios - 5/10/2015 9:43:27 AM   
Meteor2


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I had a crash on turn 18.
Where can send the crash reporter file ?
Otherwise, thanks for the interesting scenario.

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Post #: 16
RE: Erik's Singleplayer scenarios - 5/10/2015 9:49:24 AM   
Erik2

 

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quote:

ORIGINAL: Meteor2

I had a crash on turn 18.
Where can send the crash reporter file ?
Otherwise, thanks for the interesting scenario.


Report it in the support area like the official scenarios.
If you find any scenario design issue, report it here.

(in reply to Meteor2)
Post #: 17
RE: Erik's Singleplayer scenarios - 5/14/2015 3:13:18 AM   
giffin


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Betio Island sure was a fun scenario! Have any more single player battles coming up Erik?

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Post #: 18
RE: Erik's Singleplayer scenarios - 5/14/2015 9:36:10 AM   
Erik2

 

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I have a cunning plan
But first I need to finish the internal testing of a small custom campaign

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Post #: 19
RE: Erik's Singleplayer scenarios - 5/14/2015 5:31:19 PM   
giffin


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quote:

ORIGINAL: Erik Nygaard

I have a cunning plan
But first I need to finish the internal testing of a small custom campaign


Outstanding Looking forward to seeing more scenarios & campaigns I can play against AI!

thanks again

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Post #: 20
RE: Erik's Singleplayer scenarios - 5/16/2015 4:58:27 PM   
Erik2

 

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Updated scenarios in first post

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RE: Erik's Singleplayer scenarios - 5/16/2015 5:45:04 PM   
zakblood


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thanks for the work and share Erik

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Post #: 22
RE: Erik's Singleplayer scenarios - 5/16/2015 6:38:51 PM   
VegasOZ

 

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quote:

ORIGINAL: Erik Nygaard

Updated scenarios in first post


I have been busy and have not had a chance to play out the Iwo Jima scenario yet...


BUT !!!

That is NO EXCUSE for you not having converted MORE of the scenarios to SINGLE PLAYER...

I know it's Saturday (here) but your PUBLIC awaits and we expect RESULTS...

Quit Slacking, tell your family that you have responsibilities to the GREATER GAMING COMMUNITY...

LOL

(in reply to Erik2)
Post #: 23
RE: Iwo Jima - 7/10/2015 1:29:38 AM   
styler62

 

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Hey Erik,

I finally finished playing your 'Iwo Jima' scenario.

I didn't 'Win' the first time around.

I just wanted to let you know you did an excellent job recreating this battle.

It took me a few weeks to complete as the demands of the scenario overwhelmed my old computer so I had to buy a new gaming PC.

I'm still working on my 'Guam' map /scenario and still have not had a chance to try out your 'Guam' scenario yet.

'Thanks for posting these 'Scenarios' with your scenario design you extend the playability of this game for years to come.




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Post #: 24
RE: Iwo Jima - 7/10/2015 8:26:43 AM   
Erik2

 

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quote:

ORIGINAL: styler62

....
It took me a few weeks to complete as the demands of the scenario overwhelmed my old computer so I had to buy a new gaming PC.

......





Thanks for the feedback.

When I started beta-testing this game about a year ago I used an old laptop and an early MacPro running WIn.
After a few weeks of testing I bought a powerful gaming-PC , testimony to this fine game.

(in reply to styler62)
Post #: 25
RE: Iwo Jima - 9/1/2015 4:25:55 PM   
Radiance89

 

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Thank you very much Erik for your work !

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Post #: 26
RE: Iwo Jima - 9/5/2015 2:01:20 AM   
BloodyBill76


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I purchased the game through steam. I cannot get the scenarios to show up in the menu. I put the file in the scenario folder it just does not show up in the menu.

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Post #: 27
RE: Iwo Jima - 9/20/2015 3:57:47 PM   
wags133

 

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I am downloading the scenarios and New Britain campaigns to the folders identified in your instructions. I then launch the game and at the main screen, single player will not launch. I go back and delete all of the newly downloaded folders and files and then the game runs fine.

I am sure that I am missing something in my process.


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Post #: 28
RE: Iwo Jima - 4/22/2016 8:38:11 AM   
Alan Sharif

 

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Thanks Erik. I only brought the game yesterday and have already become an addict! Looking forward to playing your scenarios.

_____________________________

A Sharif

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Post #: 29
RE: Iwo Jima - 2/14/2017 4:47:13 PM   
Intenso82

 

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I want to know, and what limitation on the maximum number of units in the scenarios?

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