Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: IMPORTANT

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> RE: IMPORTANT Page: <<   < prev  1 2 3 [4]
Login
Message << Older Topic   Newer Topic >>
RE: IMPORTANT - 2/18/2017 3:59:08 PM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
I am in if you need volenteeres who read and write Engwish

(in reply to n0kn0k)
Post #: 91
RE: IMPORTANT UPDATE ON MULTIPLAYER - 2/19/2017 10:55:06 AM   
elmo3

 

Posts: 5820
Joined: 1/22/2002
Status: offline

quote:

ORIGINAL: n0kn0k


quote:

ORIGINAL: freeboy

its in beta last I heard here



Haven't got it yet. Will let you know when we start testing.


Just put it out here for all of us as a beta patch. I'm sure plenty of people will help test it.

_____________________________

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester

(in reply to n0kn0k)
Post #: 92
RE: IMPORTANT UPDATE ON MULTIPLAYER - 2/19/2017 12:01:48 PM   
GBoggon


Posts: 32
Joined: 12/29/2014
Status: offline
I persuaded my boss to buy this game and promised it would be ready to play soon. Now I am worried he will start making unfavorable comparisons with my performance at work.

< Message edited by Gordon Boggon -- 2/19/2017 12:02:48 PM >

(in reply to elmo3)
Post #: 93
RE: IMPORTANT UPDATE ON MULTIPLAYER - 2/19/2017 2:54:42 PM   
wadortch

 

Posts: 259
Joined: 3/19/2011
From: Darrington, WA, USA
Status: offline
Hello

What is the problem with getting multiplayer up and running? It's been 3 months since the game was released and it was promised within "weeks" of the release of the game.

_____________________________

Walt

(in reply to GBoggon)
Post #: 94
RE: IMPORTANT UPDATE ON MULTIPLAYER - 2/19/2017 2:55:45 PM   
Hubert Cater

 

Posts: 5199
Joined: 7/22/2013
Status: offline
Apologies everyone, between getting quite sick, the holidays and then some technical issues, this has taken longer than even I would have preferred but on a more positive note we should have something soon as it is just wrapping up on our end.

I appreciate everyone's patience and apologize again for the delay.

Hubert


(in reply to GBoggon)
Post #: 95
RE: IMPORTANT UPDATE ON MULTIPLAYER - 2/19/2017 11:04:36 PM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
your are a welcomed and appreciated source of joy here, get well be well my Friend

(in reply to Hubert Cater)
Post #: 96
RE: IMPORTANT UPDATE ON MULTIPLAYER - 2/20/2017 9:38:20 AM   
geordietaf

 

Posts: 31
Joined: 12/18/2016
Status: offline
+1 Take the time to get things right and remember that your health is the first priority.

(in reply to Hubert Cater)
Post #: 97
RE: IMPORTANT UPDATE ON MULTIPLAYER - 2/22/2017 1:40:56 AM   
wadortch

 

Posts: 259
Joined: 3/19/2011
From: Darrington, WA, USA
Status: offline
Hello Hubert.

I am with the rest of the folks posting here that health comes first. But I will hazard to ask based on your reply here what does soon mean? What is the technical issue that needs to be fixed? Surely multiplayer is not something new and difficult for Slitherine or Matrix to make operational? What is the issue really?

_____________________________

Walt

(in reply to Hubert Cater)
Post #: 98
RE: IMPORTANT UPDATE ON MULTIPLAYER - 2/22/2017 2:41:38 AM   
Hubert Cater

 

Posts: 5199
Joined: 7/22/2013
Status: offline
Unforeseen technical issues on my end (having my code and saved game files play nice with the PBEM++ server) that unfortunately took time to resolve, but all sorted out now which finally allowed us to move forward.

(in reply to wadortch)
Post #: 99
RE: IMPORTANT UPDATE ON MULTIPLAYER - 2/22/2017 3:35:01 AM   
James Taylor

 

Posts: 638
Joined: 2/8/2002
From: Corpus Christi, Texas
Status: offline
I feel your pain! Software-hardware integration can be a real bee-otch to remedy, the reason all my hair fell out!

_____________________________

SeaMonkey

(in reply to Hubert Cater)
Post #: 100
RE: IMPORTANT UPDATE ON MULTIPLAYER - 2/23/2017 8:30:07 PM   
battlevonwar


Posts: 1041
Joined: 12/22/2011
Status: offline
Appreciate the news, I forgot that Strategic Command 1/2 both were not built around a Server. Once up this will make it easier for us but not likely for you guys programming it now in this format. AGEOD could take a lesson from you guys as it is clunky and very easy to lose turns in the Mix.

Barbarossa/Commander The Great War both use this new Method and it's just easy on the player to keep track of their games. Hope you got healthy and stay healthy we want a Strategic Command 4-5-6-7 Or else :P


quote:

ORIGINAL: Hubert Cater

Unforeseen technical issues on my end (having my code and saved game files play nice with the PBEM++ server) that unfortunately took time to resolve, but all sorted out now which finally allowed us to move forward.


(in reply to Hubert Cater)
Post #: 101
RE: IMPORTANT UPDATE ON MULTIPLAYER - 2/23/2017 9:41:42 PM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
looking forward to the day!!!
BANZAIII
oops
aaa
Geronimo
hahaha

(in reply to battlevonwar)
Post #: 102
RE: IMPORTANT UPDATE ON MULTIPLAYER - 2/25/2017 7:29:38 AM   
n0kn0k

 

Posts: 564
Joined: 6/23/2007
Status: offline

quote:

ORIGINAL: n0kn0k


quote:

ORIGINAL: freeboy

its in beta last I heard here



Haven't got it yet. Will let you know when we start testing.


I'm downloading the MP test now.
Gonna play vs myself as I have more then one copy of the game.
I predict a glorious victory for myself.

(in reply to n0kn0k)
Post #: 103
RE: IMPORTANT UPDATE ON MULTIPLAYER - 2/27/2017 8:12:15 PM   
FriendlyKomissar

 

Posts: 65
Joined: 1/24/2017
From: Scotland & Leningrad (Spb)
Status: offline

quote:

ORIGINAL: n0kn0k

I'm downloading the MP test now.
Gonna play vs myself as I have more then one copy of the game.
I predict a glorious victory for myself.


Wait, if you play vs yourself, shouldn't that be a stalemate? xD

(in reply to n0kn0k)
Post #: 104
RE: IMPORTANT NEWS ABOUT MULTIPLAYER - 2/28/2017 1:26:14 AM   
zombiewarrior07

 

Posts: 15
Joined: 12/4/2014
From: Perth, west Australia.
Status: offline

quote:

ORIGINAL: Daniele

IMPORTANT!

We are in the process of delivering the final release master for Strategic Command....



So, does this mean the game will be released on Steam when the final release master is completed?

Thanks.

(in reply to Daniele)
Post #: 105
RE: IMPORTANT NEWS ABOUT MULTIPLAYER - 2/28/2017 4:01:05 PM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
steam
that would be nice too
are we in the days upcoming??

(in reply to zombiewarrior07)
Post #: 106
RE: IMPORTANT NEWS ABOUT MULTIPLAYER - 3/1/2017 8:33:13 AM   
Daniele

 

Posts: 1812
Joined: 2/7/2015
Status: offline
Hi all,

About the Steam version of Strategic Command, it is definitely in our pipeline. We cannot say any real ETA for it, but it won't be a matter of days, I fear.

(in reply to freeboy)
Post #: 107
RE: IMPORTANT NEWS ABOUT MULTIPLAYER - 3/1/2017 6:25:39 PM   
FriendlyKomissar

 

Posts: 65
Joined: 1/24/2017
From: Scotland & Leningrad (Spb)
Status: offline
Forgive my ignorance but what difference will there be between the Steam version and the one I downloaded from Matrix Games?

(in reply to Daniele)
Post #: 108
RE: IMPORTANT NEWS ABOUT MULTIPLAYER - 3/6/2017 1:54:42 PM   
Hubert Cater

 

Posts: 5199
Joined: 7/22/2013
Status: offline
There will be no real difference and from a user experience they will be the same game. Also, players with Steam copies can play PBEM with people who have Matrix copies and vice versa.

(in reply to FriendlyKomissar)
Post #: 109
RE: IMPORTANT NEWS ABOUT MULTIPLAYER - 3/10/2017 3:47:22 PM   
FriendlyKomissar

 

Posts: 65
Joined: 1/24/2017
From: Scotland & Leningrad (Spb)
Status: offline
Thanks for the clarification on that Hubert. I was initially confused about why those who already own the game are keen to see it on steam...I suppose once is on steam, it will just increase the potential players so happy days!

_____________________________

Wisely keeping out of Comrade Stalin's way.

(in reply to Hubert Cater)
Post #: 110
Page:   <<   < prev  1 2 3 [4]
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> RE: IMPORTANT Page: <<   < prev  1 2 3 [4]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.578