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RE: Kane and Unable ;] - 2/5/2017 1:51:58 AM   
Mike McCreery


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Here are the major ship losses. The light cruisers continue down about half a page.






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RE: Kane and Unable ;] - 2/5/2017 1:56:23 AM   
Mike McCreery


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MrKane has been extremely efficient at protecting his ships with his awesome airforce. I have only managed a few ambushes with good results.




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RE: Kane and Unable ;] - 2/5/2017 2:02:59 AM   
Mike McCreery


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I didnt get to fight a lot of older model Japanese aircraft in this game. My hope is that MrKane's acceleration of these airframes will have a detrimental effect on his supply later in the game. My lack of effective interference with his supply chain isnt helping that hope.

The army airforce pool is empty, the naval pool is decent.





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Post #: 63
RE: Kane and Unable ;] - 2/6/2017 12:13:16 PM   
Mike McCreery


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Port Moresby falls on the first assault




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Post #: 64
RE: Kane and Unable ;] - 2/12/2017 10:48:32 AM   
Mike McCreery


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Late October 1943

In a pincer move by land forces with amphibious landings of anti-aircraft and armor the allies were able to capture Darwin. Mr. Kane is conceding Buna by evacuating his forces. He has strong airfields at Rabaul, Nadzab and Madang.






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Post #: 65
RE: Kane and Unable ;] - 2/12/2017 1:55:39 PM   
Lowpe


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Working my way thru from near the beginning. How many turns do you flip in a week?

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Post #: 66
RE: Kane and Unable ;] - 2/12/2017 4:26:56 PM   
Mike McCreery


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quote:

ORIGINAL: Lowpe

Working my way thru from near the beginning. How many turns do you flip in a week?


We were playing at a breakneck pace up until mid december when it became too much and I was thinking about quitting so the game took a 2 week pause. Now we are flipping 2-6 a day I figure depending on my schedule. Between February 4 and February 12 it appears to have been 22 turns so averaging about 3 a day.

< Message edited by Wargmr -- 2/12/2017 4:27:22 PM >


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RE: Kane and Unable ;] - 2/12/2017 4:53:56 PM   
Lowpe


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quote:

ORIGINAL: Wargmr

quote:

ORIGINAL: Lowpe

Working my way thru from near the beginning. How many turns do you flip in a week?


We were playing at a breakneck pace up until mid december when it became too much and I was thinking about quitting so the game took a 2 week pause. Now we are flipping 2-6 a day I figure depending on my schedule. Between February 4 and February 12 it appears to have been 22 turns so averaging about 3 a day.


Holy smokes!

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Post #: 68
RE: Kane and Unable ;] - 2/12/2017 7:03:04 PM   
PaxMondo


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Sheesh, I get a turn per quarter ...


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Post #: 69
RE: Kane and Unable ;] - 2/13/2017 12:36:02 AM   
Mike McCreery


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Samlauki fell today. Dobo should fall tomorrow. I am hurting his efforts to stop me with LBA. This has forced Mrkane to reveal his carrier fleet(s) at the top of the map. I will withdraw most of the fleet.

I need to upgrade some of the carriers and rest the crews so the major movement is over for a while. By the time they get back into the game I will have 200 more carrier deck space with my DS.




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Post #: 70
RE: Kane and Unable ;] - 2/17/2017 8:47:08 PM   
Mike McCreery


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Mid November 1943

I managed to quickly take Taberfane, Dobo and Saumlaki north of Darwin after sucessfully taking out that base and Port Moresby. MrKane roared in with the KB but was unable to catch my carriers. We danced for a while but the outcome was uncertain. I lost 3 light cruisers and over 10 destroyers but was able to severely damage 2 of his Heavy cruisers with one a possible sinking although no points have been awarded for it yet.

My carrier fleet is not strong enough to take on MrKane directly so I am flying eastwards to see if I can do a sneak attack on Rabaul where he has some surface warships and a transport fleet.






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RE: Kane and Unable ;] - 2/17/2017 8:56:29 PM   
Mike McCreery


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Last turn I reinforced Port Moresby to add some units and a lot of supply and it got the attention of MrKane.

His air force sweeps are brutal if you do not have sufficient cap. He hit me with over 10 sweeps including 400+ fighters in this turn in addition to attacking one of the naval task forces and damaging several ships with a 40 bomber attack escorted by 40 fighters.








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< Message edited by Wargmr -- 2/17/2017 8:59:08 PM >


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RE: Kane and Unable ;] - 2/18/2017 1:12:18 PM   
Lowpe


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I was perusing the plane losses for the IJAAF and IJNAF and I think they have really focused on some advanced fighter planes in development.

Given the date, I would have thought there would be more Frank A losses.

I am curious to see what Japan has up their sleeve. Shinden? Ki94II? Something else?

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Post #: 73
RE: Kane and Unable ;] - 2/19/2017 9:15:47 PM   
Mike McCreery


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A lucky hit!! Mutsu also took a torpedo within the last week. The first large target hits of my subs all game. This hit was tagged with a *major flooding*.




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< Message edited by Wargmr -- 2/19/2017 9:16:50 PM >


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RE: Kane and Unable ;] - 2/19/2017 9:42:26 PM   
BBfanboy


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quote:

ORIGINAL: Wargmr

A lucky hit!! Mutsu also took a torpedo within the last week. The first large target hits of my subs all game. This hit was tagged with a *major flooding*.




Nice, but unfortunately a Mark 10 has a lot less boom than most torpedoes. Kaga will have some minor flood damage but not much else.
Still, she's a slow 25 kts to start with so if he lost an few more knots speed she could be easier pickings for the next sub.

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Post #: 75
RE: Kane and Unable ;] - 2/19/2017 11:19:57 PM   
Bif1961


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I believe the Kaga is 29 kts and any hit with a US sub on one of the KB is a bonus at this juncture of the war.

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Post #: 76
RE: Kane and Unable ;] - 2/20/2017 3:10:37 AM   
BBfanboy


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quote:

ORIGINAL: Bif1961

I believe the Kaga is 29 kts and any hit with a US sub on one of the KB is a bonus at this juncture of the war.

When I was learning the game playing both sides, an S-boat put a Mark 10 into BB Mutsu which suffered but ONE point of minor flood damage, repaired at sea.
Kaga is made of the same stuff as Mutsu. I also find that those extra damage messages seem to be relative to the power of the weapon involved, so Major Flooding from a Mark 10 would be less severe than Major Flooding from a Mark 13 or 14.

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Post #: 77
RE: Kane and Unable ;] - 2/20/2017 3:19:07 PM   
Mike McCreery


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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Bif1961

I believe the Kaga is 29 kts and any hit with a US sub on one of the KB is a bonus at this juncture of the war.

When I was learning the game playing both sides, an S-boat put a Mark 10 into BB Mutsu which suffered but ONE point of minor flood damage, repaired at sea.
Kaga is made of the same stuff as Mutsu. I also find that those extra damage messages seem to be relative to the power of the weapon involved, so Major Flooding from a Mark 10 would be less severe than Major Flooding from a Mark 13 or 14.


Given the overwhelming optimism around here.... What do you think of the fate of the Kongo?


The plus side is if Kaga has taken significant damage it means time in the yards. If the ship is big enough it might mean japan yards. It didnt even show up on the sunk list.






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RE: Kane and Unable ;] - 2/20/2017 6:12:13 PM   
BBfanboy


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I have only seen collisions sink very small ships, but if Kongo already had heavy damage that might be enough to get runaway flooding.

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Post #: 79
RE: Kane and Unable ;] - 2/20/2017 6:41:52 PM   
Mike McCreery


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quote:

ORIGINAL: BBfanboy

I have only seen collisions sink very small ships, but if Kongo already had heavy damage that might be enough to get runaway flooding.


It was a joke, the Kongo had not been in battle nor collected any damage. I did get a nice chuckle out of it when it showed up in the list though.

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Post #: 80
RE: Kane and Unable ;] - 2/22/2017 12:48:07 PM   
Mike McCreery


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I think I am gonna have to call my insurance company.....

The APA Doyen was on a transport mission when a freak collision damn near sunk her. She was able to limp into the port of Palmyra.

I 'thought' that she could be salvaged by the ARD AFB-2 which can lift ships up to size 55. When I put her into port the APA Doyen would not repair. I thought that maybe it has to do with the engines so I moved an AR to the port but no-go.

Is there anything else I can try to get this ship on the repair track or do I have to scuttle this one?






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RE: Kane and Unable ;] - 2/22/2017 1:45:17 PM   
Lowpe


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What is the major flotation damage?

You can fly/ship in some naval support to help drain it.

Switch the damaged ship to pierside.

Build the port up, which you are doing I see.

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Post #: 82
RE: Kane and Unable ;] - 2/22/2017 1:47:27 PM   
Mike McCreery


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quote:

ORIGINAL: Lowpe

What is the major flotation damage?

You can fly/ship in some naval support to help drain it.

Switch the damaged ship to pierside.

Build the port up, which you are doing I see.


The major damage is 91 flotation 32 Engine. There is no minor damage.

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RE: Kane and Unable ;] - 2/22/2017 1:51:38 PM   
Mike McCreery


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I moved a US Naval Base Force to the port along with over 20,000 supplies in hopes that it would help.

I can improve the port up to lvl 5 but I am not sure the port size is a factor in why the ARD will not start repairing the flotation damage.

Is there a rule that a ship cannot be repaired by an ARD with a certain amount of damage? (over 100 combined damage maybe?)

There is already 100 naval support but I could move more in if necessary.






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RE: Kane and Unable ;] - 2/22/2017 2:00:47 PM   
Lowpe


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The computer might be confused by the AR being present and the ARD.

Is the ARD damaged at all...even 1 point.

I just put a sub into an ARD...I couldn't select it...but by putting the ship into pierside mode it moved automatically into the ARD.

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Post #: 85
RE: Kane and Unable ;] - 2/22/2017 2:01:33 PM   
dave sindel

 

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quote:

ORIGINAL: Wargmr

I moved a US Naval Base Force to the port along with over 20,000 supplies in hopes that it would help.

I can improve the port up to lvl 5 but I am not sure the port size is a factor in why the ARD will not start repairing the flotation damage.

Is there a rule that a ship cannot be repaired by an ARD with a certain amount of damage? (over 100 combined damage maybe?)

There is already 100 naval support but I could move more in if necessary.







There was another thread recently that discussed the use of ARD's. I seem to recall the conclusion that they can not have even a single point of SYS damage. If they do, they dont start any repair work.

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RE: Kane and Unable ;] - 2/22/2017 2:04:42 PM   
Lecivius


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quote:

ORIGINAL: dave sindel

There was another thread recently that discussed the use of ARD's. I seem to recall the conclusion that they can not have even a single point of SYS damage. If they do, they dont start any repair work.


This is correct, and has been confirmed.

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Post #: 87
RE: Kane and Unable ;] - 2/22/2017 2:20:07 PM   
Mike McCreery


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As of this turn she appeared to be fully repaired. Juggling the ship between pierside and repair ship did not change anything.






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RE: Kane and Unable ;] - 2/22/2017 2:22:37 PM   
Mike McCreery


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quote:

ORIGINAL: Lowpe

The computer might be confused by the AR being present and the ARD.

Is the ARD damaged at all...even 1 point.

I just put a sub into an ARD...I couldn't select it...but by putting the ship into pierside mode it moved automatically into the ARD.


The presence of the AR was in response to the ARD not doing anything so there was at least a 5 day delay between the ARD arriving and the AR arriving afterwards.

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RE: Kane and Unable ;] - 2/22/2017 2:42:09 PM   
Lowpe


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quote:

ORIGINAL: Lecivius


quote:

ORIGINAL: dave sindel

There was another thread recently that discussed the use of ARD's. I seem to recall the conclusion that they can not have even a single point of SYS damage. If they do, they dont start any repair work.


This is correct, and has been confirmed.


True for all repair ships.

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Post #: 90
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