Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 4 player E-mail: AAR

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: 4 player E-mail: AAR Page: <<   < prev  143 144 [145] 146 147   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: 4 player E-mail: AAR - 2/27/2017 4:23:05 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
quote:

ORIGINAL: Orm

I get a MadExcept at the end of the DOW step. I tried with the latest version as well and received the error then as well.

Suggestions on how to proceed appreciated.
warspite1

I am at the US Entry Options stage. Can you post what to do at each step and I'll see if this works.

So in this current screen I assume you just want me to click on "OK-Done"?

EDIT: Okay as you are not around I have just gone through clicking OK to everything and no alignments of Mexico, Brazil and Panama. I have got to the Port Attack phase and no problem. So unless there is something you need to do in the US Entry Options stage or the alignment stage, then my game gives no Mad Except.


< Message edited by warspite1 -- 2/27/2017 4:48:23 PM >


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Orm)
Post #: 4321
RE: 4 player E-mail: AAR - 2/27/2017 5:25:31 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
Seems promising.

(in reply to warspite1)
Post #: 4322
RE: 4 player E-mail: AAR - 2/27/2017 6:48:14 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: AllenK

I usually click on 'Continue with App.' If it progresses, I save, quit and restart.

I think our game file isn't quite right and since the problems are around the DoW step, wonder whether the Madagascar problem might be the cause.

Could be.

It is recommended that you do not use a save made after a MadExcept because there can be some error saved into the file that might cause errors a long time after.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to AllenK)
Post #: 4323
RE: 4 player E-mail: AAR - 2/27/2017 6:53:22 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: warspite1

quote:

ORIGINAL: Orm

I get a MadExcept at the end of the DOW step. I tried with the latest version as well and received the error then as well.

Suggestions on how to proceed appreciated.
warspite1

I am at the US Entry Options stage. Can you post what to do at each step and I'll see if this works.

So in this current screen I assume you just want me to click on "OK-Done"?

EDIT: Okay as you are not around I have just gone through clicking OK to everything and no alignments of Mexico, Brazil and Panama. I have got to the Port Attack phase and no problem. So unless there is something you need to do in the US Entry Options stage or the alignment stage, then my game gives no Mad Except.



So do you have a save where you can select impulse type? If so, could you mail it?

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to warspite1)
Post #: 4324
RE: 4 player E-mail: AAR - 2/27/2017 7:04:51 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
quote:

ORIGINAL: Orm


quote:

ORIGINAL: AllenK

I usually click on 'Continue with App.' If it progresses, I save, quit and restart.

I think our game file isn't quite right and since the problems are around the DoW step, wonder whether the Madagascar problem might be the cause.

Could be.

It is recommended that you do not use a save made after a MadExcept because there can be some error saved into the file that might cause errors a long time after.


That figures but given the choice between continuing the game versus risking an error that might or might not occur, I'd go for the former. You could try posting the game file on Tech Support and see if one of the Beta testers can fix the hex control of Madagascar in the same way they fixed Greenland/Iceland problems previously.

While that's sorted (and hopefully fixes the issue), we can simply press on with the other game.

< Message edited by AllenK -- 2/27/2017 7:09:50 PM >

(in reply to Orm)
Post #: 4325
RE: 4 player E-mail: AAR - 2/27/2017 7:10:16 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline

quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1

quote:

ORIGINAL: Orm

I get a MadExcept at the end of the DOW step. I tried with the latest version as well and received the error then as well.

Suggestions on how to proceed appreciated.
warspite1

I am at the US Entry Options stage. Can you post what to do at each step and I'll see if this works.

So in this current screen I assume you just want me to click on "OK-Done"?

EDIT: Okay as you are not around I have just gone through clicking OK to everything and no alignments of Mexico, Brazil and Panama. I have got to the Port Attack phase and no problem. So unless there is something you need to do in the US Entry Options stage or the alignment stage, then my game gives no Mad Except.



So do you have a save where you can select impulse type? If so, could you mail it?
warspite1

I think it makes more sense for me to do this until we get to the actions stage.

So this doesn't turn into a colossal waste of time:

a) Can you confirm that you did not need to do anything in the US Entry Options screen (I don't think you do because a load of options come up which I guess are all automatically chosen as the US are in the war).

b) You don't want to align any of the three minors

c) What actions do you want me to choose for each?


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Orm)
Post #: 4326
RE: 4 player E-mail: AAR - 2/27/2017 7:12:41 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
It's encouraging that Warspite1 has got through without any MadEx's, although it doesn't make understanding why Orm got them any easier .

(in reply to warspite1)
Post #: 4327
RE: 4 player E-mail: AAR - 2/27/2017 7:16:58 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline

quote:

ORIGINAL: AllenK

It's encouraging that Warspite1 has got through without any MadEx's, although it doesn't make understanding why Orm got them any easier .
warspite1

That is why I want to be crystal clear on a) and b). You would imagine that Ormster has done something I didn't do. But maybe not. I just want to get to the start of the action phase without a hitch and then I can send the game over.


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to AllenK)
Post #: 4328
RE: 4 player E-mail: AAR - 2/27/2017 7:21:06 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1

quote:

ORIGINAL: Orm

I get a MadExcept at the end of the DOW step. I tried with the latest version as well and received the error then as well.

Suggestions on how to proceed appreciated.
warspite1

I am at the US Entry Options stage. Can you post what to do at each step and I'll see if this works.

So in this current screen I assume you just want me to click on "OK-Done"?

EDIT: Okay as you are not around I have just gone through clicking OK to everything and no alignments of Mexico, Brazil and Panama. I have got to the Port Attack phase and no problem. So unless there is something you need to do in the US Entry Options stage or the alignment stage, then my game gives no Mad Except.



So do you have a save where you can select impulse type? If so, could you mail it?
warspite1

I think it makes more sense for me to do this until we get to the actions stage.

So this doesn't turn into a colossal waste of time:

a) Can you confirm that you did not need to do anything in the US Entry Options screen (I don't think you do because a load of options come up which I guess are all automatically chosen as the US are in the war).

b) You don't want to align any of the three minors

c) What actions do you want me to choose for each?


a) They should all be selected so no action needs to be taken.
b) Alignment can wait for another impulse.
c) US - Combined, CW - Naval, China - Land. And I recommend that France takes a naval action.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to warspite1)
Post #: 4329
RE: 4 player E-mail: AAR - 2/27/2017 7:24:31 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
Okay - sending back the game now at Port Attack phase. No MadExcept to report so far.

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Orm)
Post #: 4330
RE: 4 player E-mail: AAR - 2/27/2017 7:26:48 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: AllenK

quote:

ORIGINAL: Orm


quote:

ORIGINAL: AllenK

I usually click on 'Continue with App.' If it progresses, I save, quit and restart.

I think our game file isn't quite right and since the problems are around the DoW step, wonder whether the Madagascar problem might be the cause.

Could be.

It is recommended that you do not use a save made after a MadExcept because there can be some error saved into the file that might cause errors a long time after.


That figures but given the choice between continuing the game versus risking an error that might or might not occur, I'd go for the former. You could try posting the game file on Tech Support and see if one of the Beta testers can fix the hex control of Madagascar in the same way they fixed Greenland/Iceland problems previously.

While that's sorted (and hopefully fixes the issue), we can simply press on with the other game.

The best solution when encountering a MadExcept is to go back to a save and try to avoid the MadExcept from occurring again.

One reason a MadExcept bug occurs is when a value is out of bounds.

I have currently no opinion on how to proceed with the Madagascar situation.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to AllenK)
Post #: 4331
RE: 4 player E-mail: AAR - 2/27/2017 7:28:12 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: warspite1


quote:

ORIGINAL: AllenK

It's encouraging that Warspite1 has got through without any MadEx's, although it doesn't make understanding why Orm got them any easier .
warspite1

That is why I want to be crystal clear on a) and b). You would imagine that Ormster has done something I didn't do. But maybe not. I just want to get to the start of the action phase without a hitch and then I can send the game over.


I just did the joint DOW with US and then advanced the game. As soon as I closed the last DOW form the error occurred.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to warspite1)
Post #: 4332
RE: 4 player E-mail: AAR - 2/27/2017 7:29:53 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline

quote:

ORIGINAL: Orm


quote:

ORIGINAL: AllenK

quote:

ORIGINAL: Orm


quote:

ORIGINAL: AllenK

I usually click on 'Continue with App.' If it progresses, I save, quit and restart.

I think our game file isn't quite right and since the problems are around the DoW step, wonder whether the Madagascar problem might be the cause.

Could be.

It is recommended that you do not use a save made after a MadExcept because there can be some error saved into the file that might cause errors a long time after.


That figures but given the choice between continuing the game versus risking an error that might or might not occur, I'd go for the former. You could try posting the game file on Tech Support and see if one of the Beta testers can fix the hex control of Madagascar in the same way they fixed Greenland/Iceland problems previously.

While that's sorted (and hopefully fixes the issue), we can simply press on with the other game.

The best solution when encountering a MadExcept is to go back to a save and try to avoid the MadExcept from occurring again.

One reason a MadExcept bug occurs is when a value is out of bounds.

I have currently no opinion on how to proceed with the Madagascar situation.
warspite1

We could declare Madagascar out of bounds for this game. Not ideal obviously but so long as we replicate the treatment in all four games then no harm done?


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Orm)
Post #: 4333
RE: 4 player E-mail: AAR - 2/27/2017 7:31:01 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline

quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: AllenK

It's encouraging that Warspite1 has got through without any MadEx's, although it doesn't make understanding why Orm got them any easier .
warspite1

That is why I want to be crystal clear on a) and b). You would imagine that Ormster has done something I didn't do. But maybe not. I just want to get to the start of the action phase without a hitch and then I can send the game over.


I just did the joint DOW with US and then advanced the game. As soon as I closed the last DOW form the error occurred.
warspite1

Well the game I've sent you moves beyond that stage so fingers crossed and just destroy your version.


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Orm)
Post #: 4334
RE: 4 player E-mail: AAR - 2/27/2017 8:06:07 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm


quote:

ORIGINAL: AllenK

quote:

ORIGINAL: Orm


quote:

ORIGINAL: AllenK

I usually click on 'Continue with App.' If it progresses, I save, quit and restart.

I think our game file isn't quite right and since the problems are around the DoW step, wonder whether the Madagascar problem might be the cause.

Could be.

It is recommended that you do not use a save made after a MadExcept because there can be some error saved into the file that might cause errors a long time after.


That figures but given the choice between continuing the game versus risking an error that might or might not occur, I'd go for the former. You could try posting the game file on Tech Support and see if one of the Beta testers can fix the hex control of Madagascar in the same way they fixed Greenland/Iceland problems previously.

While that's sorted (and hopefully fixes the issue), we can simply press on with the other game.

The best solution when encountering a MadExcept is to go back to a save and try to avoid the MadExcept from occurring again.

One reason a MadExcept bug occurs is when a value is out of bounds.

I have currently no opinion on how to proceed with the Madagascar situation.
warspite1

We could declare Madagascar out of bounds for this game. Not ideal obviously but so long as we replicate the treatment in all four games then no harm done?


I suggest that we ask someone to change the hex control if Japan wants to use Madagascar. If Allies want to use it then we either make the change as well or we simulate an invasion.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to warspite1)
Post #: 4335
RE: 4 player E-mail: AAR - 2/27/2017 8:15:12 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
I've got Warspite1's save file. I'll post it to see if we can get some help. That way the game will be as it should be.

(in reply to Orm)
Post #: 4336
RE: 4 player E-mail: AAR - 2/27/2017 8:35:19 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
I will retire for the evening.

Good night.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to AllenK)
Post #: 4337
RE: 4 player E-mail: AAR - 3/1/2017 10:21:23 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
I've continued with the 2nd save that was modified by Paul.

Now I notice that it seems like control of Iceland and Greenland was not transferred to US although the option was automatically selected after the DOW. As I understand it this should happen at once in MWIF. But maybe we should wait a bit before asking help with this issue as well. Thoughts?

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 4338
RE: 4 player E-mail: AAR - 3/1/2017 11:06:45 AM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
It should have happened straight away.

This looks like a repeat of the issue Mayhemizer and I had in one of our games. I think it was Paul who fixed it by changing hex control as he did for Madagascar.

It seems 2.2.0 has problems with changing hex control in response to some US Entry or Alignment options.

My preference would be to upgrade to 2.3.9, see if Paul can fix Madagascar with a save from the DoW step, then redo the US DoW on Germany/Italy. That should immediately flag up whether there are still problems with Greenland/Iceland.

< Message edited by AllenK -- 3/1/2017 12:14:06 PM >

(in reply to Orm)
Post #: 4339
RE: 4 player E-mail: AAR - 3/2/2017 6:54:14 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Land: USSR, China
Combined: USA
Naval: France, CW

No Port Strikes.

Naval Air:

CW:
A FTR3 fly to the 3-box of Bay of Biscay.

USA:
USA send out naval bombers to the 4-box of Central Pacific, The Marshalls, Polynesia, and the Coral Sea.

Naval Movement:

USA:
USA send 2 old battleships and two cruisers to the Western Mediterranean. USA also send 2 TRS escorted by a cruiser to the Bay of Biscay. The transporters are loaded with a MOT and a LND3.

France:
The French TRS load a LND4 and sail to Cape Verde Basin. The French also sail a battleship to the East Med. France also make minor adjustments of their convoy protection.

CW:
A old BB and a CA join the French BB in the East Med.

Submarines based on Malta begin patrolling the Italian Coast.

CW send out a few cruisers for convoy protection and adjust the convoy protection already at sea.

CW reinforce the 0-box in Bay of Biscay with convoys, cruisers and battleships, and a CV without any air component. A cruiser is also sent to the 1-box.

A unloaded TRS sails for The Central Atlantic.

CW send two minor fleets to the Cape St Vincent (0 and 3-box).

Two TRS sail to the East Coast and load a militia and a US infantry.

Pockets are created in several sea areas in the Indian Ocean.

Several sea areas are available for combat.



Picture from Jan/Feb '42 Impulse #3 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 3/2/2017 6:56:26 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to AllenK)
Post #: 4340
RE: 4 player E-mail: AAR - 3/2/2017 7:00:53 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
CW initiate the first Naval Combat in the Italian Coast sea area.

CW decline to send any air to the Italian Coast. Will Axis?



Picture from Jan/Feb '42 Impulse #3 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 3/2/2017 7:01:16 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 4341
RE: 4 player E-mail: AAR - 3/2/2017 7:14:35 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
No thanks.

(in reply to Orm)
Post #: 4342
RE: 4 player E-mail: AAR - 3/2/2017 7:23:54 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
No combat in the Italian Coast since the search rolls were a 10 and a 9.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to AllenK)
Post #: 4343
RE: 4 player E-mail: AAR - 3/2/2017 7:31:23 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Next up is US that searches in the West Med. CW decline to add any air.

The US fleet has no clue where the Italian ships are. (Die rolled: 9)

However, the Italian battle fleet see the US fleet and approach them for a courtesy visit. (Die rolled: 2) Unfortunately for them they find out the hard way that the war with US already had begun.



Picture from Jan/Feb '42 Impulse #3 (Allied) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 4344
RE: 4 player E-mail: AAR - 3/2/2017 7:35:02 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
US use the few surprise points to reduce the damage suffered.

How will Italy allocate the damage they suffered?



Picture from Jan/Feb '42 Impulse #3 (Allied) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 4345
RE: 4 player E-mail: AAR - 3/2/2017 7:43:47 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Let's wait if AllenK comes back soon. I could easily choose targets, but next question is will Italy continue to fight and where they want to abort.

I'm not sure where that TRS with INF is going. I have a good guess and I will say them I AllenK is not back in 10 minutes.

(in reply to Orm)
Post #: 4346
RE: 4 player E-mail: AAR - 3/2/2017 7:44:19 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
Put the X on the Richelieu. If it survives, the A also. If not, I leave the choice of A in your good hands.

(in reply to Orm)
Post #: 4347
RE: 4 player E-mail: AAR - 3/2/2017 7:55:09 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Richelieu suffers some damage but remain on station.



Picture from Jan/Feb '42 Impulse #3 (Allied) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to AllenK)
Post #: 4348
RE: 4 player E-mail: AAR - 3/2/2017 8:02:10 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
The two US cruisers suffers minor damage and aborts.



Picture from Jan/Feb '42 Impulse #3 (Allied) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 4349
RE: 4 player E-mail: AAR - 3/2/2017 8:02:56 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
El Duce Supremo regretfully informs the Allied genaralissimo he no longer wishes to participate in this minor dispute over the fishing rights in the West Med. Regards EDS.

(in reply to Orm)
Post #: 4350
Page:   <<   < prev  143 144 [145] 146 147   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: 4 player E-mail: AAR Page: <<   < prev  143 144 [145] 146 147   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.107