Bullwinkle58
Posts: 11302
Joined: 2/24/2009 Status: offline
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quote:
ORIGINAL: Revthought Right, I am okay with the mechanics of every type of strategic bombing except manpower, and I'm wondering if it is worth my time to do it at all. Manpower seems really silly to target unless the fires I cause eat supply at the target AND, in some cases, damage spills over to other industry. The only reason I asked if manpower actually gets damaged is I've yet to see damage to a city's manpower number as I would other strategic bombing targets. In short, CR is right. You don't bomb Manpower to destroy Manpower. You bomb Manpower because that's how the game abstracts using incendiaries, and THOSE leak over to randomly damage any and all other types of strat targets in the base. Japan players never lack for Manpower in their pools. It's not worth bombing for that. The Manpower number can also be very low--3 say--but any opens up the incendiaries abstraction that can damage or destroy aircraft factories, HI factories, engine factories, refineries, etc. If the base has no Manpower, you can still bomb HI, or refineries, or aircraft industry, but you do it with iron bombs, the pinpoint-hit algos kick in, and you don't get Fires. On firestorms, there are a myriad of threads going back to launch on this. The manual is not precise. I've had over 800,000 fires in the late war in the HI and never gotten a notification that I recall. But it is possible, thorough severe fires, to permanently destroy factories so they can't be re-built with the 10,000/1000 per day mechanism that repairs normal damage. An additional reason to target Manpower. Industry damage – Two VPs per point damaged, 20 VPs per point destroyed (an item destroyed when damaged will yield 18 more VPs). Industry can only be destroyed by firestorms and A-bombs, but can be damaged by any type of attack (including firestorms and A-bombs). VPs scored by damaging industry is cumulative; if an industry hex is bombed, damaged, repaired, then bombed again, the player keeps earning VPs as long as the industry hex keeps generating value by repairing itself. This is true for all industry types including manpower. Points will only be scored by the Allies for bombing industry in mainland Japan, and by the Japanese for bombing industry in North America, Australia, and/or Hawaii.
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The Moose
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