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RE: New version of Bombur mod is out

 
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RE: New version of Bombur mod is out - 1/21/2017 2:03:52 PM   
Bombur

 

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v1.25 in the scenario bank. Adds custom AT-Guns and AT-infantry weapons.

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Post #: 61
RE: New version of Bombur mod is out - 1/21/2017 4:57:04 PM   
Twotribes


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Forgot to mention German cavalry still level 1 in production unless this version fixed it.

Also minor problem, CV for Russia Minsk is linked to CV Aquila.

< Message edited by Twotribes -- 1/21/2017 4:58:23 PM >

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Post #: 62
RE: New version of Bombur mod is out - 1/21/2017 5:14:10 PM   
Twotribes


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Newest build American heavy rifle linked to US rifle II and Soviet SMG II linked to Soviet SMG 1

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Post #: 63
RE: New version of Bombur mod is out - 1/21/2017 8:07:30 PM   
Bombur

 

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Ok, I will fix it for now. Placing an invitation for a 7 player game.

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Post #: 64
RE: New version of Bombur mod is out - 1/22/2017 3:14:01 AM   
Twotribes


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7 player Bombur?

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Post #: 65
RE: New version of Bombur mod is out - 1/22/2017 10:28:33 AM   
Bombur

 

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Up to 7 players, if we have less than 7 players the others will be AI controlled. I want to see how the AI is currently working.

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Post #: 66
RE: New version of Bombur mod is out - 1/22/2017 3:44:39 PM   
Twotribes


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No one wants to play with me but I volunteer if you can get others to play.

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Post #: 67
RE: New version of Bombur mod is out - 1/29/2017 4:12:57 PM   
Twotribes


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Suggestion for France late war. starting in Jan 1943 allow France to build American equipment since historically the US armed the Free French and France.

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Post #: 68
RE: New version of Bombur mod is out - 1/29/2017 5:55:08 PM   
Bombur

 

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I´m actually studying what is if equipment for the French, like the MB.157 or VG-39

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Post #: 69
RE: New version of Bombur mod is out - 2/14/2017 8:02:10 PM   
bobarossa

 

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Sdkfz 251 uses 'Oil stock after Production' instead of just Oil.

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Post #: 70
RE: New version of Bombur mod is out - 2/19/2017 8:04:23 PM   
Bombur

 

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Fixed for 1.27 (to be released soon)

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Post #: 71
RE: New version of Bombur mod is out - 2/19/2017 11:13:35 PM   
Twotribes


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Did you fix the Japanese level II Infantry? And the US Infantry level II infantry?

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Post #: 72
RE: New version of Bombur mod is out - 2/19/2017 11:48:18 PM   
Twotribes


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Just check 126a and I dont see a problem with US or Japanese Infantry could have sworn they did not advance right.

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Post #: 73
RE: New version of Bombur mod is out - 2/20/2017 9:10:00 AM   
Behond

 

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I played for the USSR surprise that 10 DB-3 destroyed supply lines:
Supply 13710
Infantry 137
Artilery 27
Armour 20
Lo Fighter 39
Lo bomber 3

It is normal?
PS: I can not attach a screenshot this is the my first report



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Post #: 74
RE: New version of Bombur mod is out - 2/20/2017 2:21:09 PM   
Bombur

 

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Only 10 DB-3 caused this mayhem in a single turn?

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Post #: 75
RE: New version of Bombur mod is out - 2/20/2017 5:39:27 PM   
cpdeyoung


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Build more!

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Post #: 76
RE: New version of Bombur mod is out - 2/20/2017 6:53:51 PM   
Twotribes


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Ok in our v126 the Japanese do not have level II infantry but when I check the file they are good to go, I wonder if I fixed it and did nit remember.

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Post #: 77
RE: New version of Bombur mod is out - 2/21/2017 12:09:38 AM   
Behond

 

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Yes, in one move. I play on a map with 4 AI+. These losses of 10 DB-3 were applied to one of AI+. I can be sent by mail savе and screenshot

Аnd another question. Why mortar in the first line? For his armor 40 in the attack, they die in the first place.

PS Sorry for my English

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Post #: 78
RE: New version of Bombur mod is out - 2/21/2017 1:11:19 AM   
Twotribes


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Ya mortars are close to the front guess that is why front line troops same with machine guns.

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Post #: 79
RE: New version of Bombur mod is out - 2/23/2017 12:01:43 PM   
Bombur

 

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quote:

ORIGINAL: Behond

Yes, in one move. I play on a map with 4 AI+. These losses of 10 DB-3 were applied to one of AI+. I can be sent by mail savе and screenshot

Аnd another question. Why mortar in the first line? For his armor 40 in the attack, they die in the first place.

PS Sorry for my English



-Please, send me the files, the anti personnel ratings for bombers are actually smaller than in the standard game

-Considering the map scale (50km/hex) I see no need to place mortars in rear area, but maybe I can change my mind.

-I´m a foreign english speaker (or writer) too

(in reply to Behond)
Post #: 80
RE: New version of Bombur mod is out - 2/25/2017 8:42:19 PM   
Bombur

 

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Version v127 is out, it has the new air combat system we are playtesting in our 2x2 game. It also has 13 new units, including the Yak-3, which was sadly missing, up to now.....

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Post #: 81
RE: New version of Bombur mod is out - 2/26/2017 6:21:52 AM   
Behond

 

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Hi. Bombur got my saves, and screenshots?

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Post #: 82
RE: New version of Bombur mod is out - 2/26/2017 3:18:20 PM   
Bombur

 

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No I didn´t, do you have mu email?

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Post #: 83
RE: New version of Bombur mod is out - 2/27/2017 1:01:51 AM   
Behond

 

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I tried to send messages via E-mail in your profile. Apparently it did not work. Write your E-mail

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Post #: 84
RE: New version of Bombur mod is out - 2/27/2017 1:25:19 AM   
Behond

 

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A couple of questions:
1. Typically AI (especially AI +) spends a lot of resources for the construction of factories. You can do so:
- Choose the construction of factories as an option before the game (yes or no)
- Impose restrictions on the number of factories (say on the number of cities)
2. Select as an option before the game coastal guns. AI builds them indiscriminately and limits.

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Post #: 85
RE: New version of Bombur mod is out - 3/4/2017 9:35:39 PM   
Bombur

 

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My email: afenelon@terra.com.br


I can change the events that build factories, but I´m somewhat hesitant on doing it, as the factories, in Bombur mod, seem to improve the AI chronic supplies shortage.
Coastal guns....yes, they are big trouble....I must do something.

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Post #: 86
RE: New version of Bombur mod is out - 3/8/2017 3:53:44 AM   
Twotribes


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Latest Build the British rifle is NOT in the TOE system. Not sure if it was in earlier versions I almost never play Britain.

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Post #: 87
RE: New version of Bombur mod is out - 3/8/2017 12:25:01 PM   
Twotribes


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Checked the sft and Item list British rifle 1 is listed right so not sure why it doesn't show up but British rifle 2 was linked to German scouts. Also the level one did not upgrade to level 2.

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Post #: 88
RE: New version of Bombur mod is out - 3/8/2017 12:47:38 PM   
Twotribes


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Found several items near British rifle 1 with the wrong reinforcement number.

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Post #: 89
RE: New version of Bombur mod is out - 3/8/2017 2:17:41 PM   
Bombur

 

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Ok, will be fixed as soon I´m back to home.

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Post #: 90
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