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[ADDED B924] MALD, MALDJ, and Harpy/Harop Loiter Capability

 
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[ADDED B924] MALD, MALDJ, and Harpy/Harop Loiter Capabi... - 3/17/2017 8:48:09 PM   
Kitchens Sink

 

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Is it possible to have the MALD, MALD-J, and Harpy/Harop loiter/circle at the end of their plotted paths instead of continuing on in whatever direction they were heading until they run out of fuel?

I know that you can generally control the MALD and MALD-J to zig zag back and forth, but it seems easier to just have it loiter like aircraft do when they reach their final waypoint. My understanding is that these drones are capable of loitering.

Thanks!

< Message edited by Sunburn -- 3/23/2017 8:48:31 PM >
Post #: 1
RE: MALD, MALDJ, and Harpy/Harop Loiter Capability - 3/22/2017 9:41:52 PM   
Kitchens Sink

 

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Joined: 5/4/2014
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Just a bump.

Should I put this in the DB3000 request area instead of Tech Support?

(in reply to Kitchens Sink)
Post #: 2
RE: MALD, MALDJ, and Harpy/Harop Loiter Capability - 3/22/2017 9:45:53 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
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No it's on our wish list already. No update right now but it's something we want to.

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RE: MALD, MALDJ, and Harpy/Harop Loiter Capability - 3/22/2017 9:47:41 PM   
Kitchens Sink

 

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Thumbs up.....

(in reply to mikmykWS)
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RE: MALD, MALDJ, and Harpy/Harop Loiter Capability - 3/23/2017 1:58:36 PM   
ComDev

 

Posts: 5735
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We need proper pre-flight planning for cruise missiles and decoys

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Developer "Command: Modern Air/Naval Operations" project!

(in reply to Kitchens Sink)
Post #: 5
RE: MALD, MALDJ, and Harpy/Harop Loiter Capability - 3/23/2017 2:25:44 PM   
peterc100248

 

Posts: 94
Joined: 3/21/2016
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Kitchens Sink...In the meantime...you can select a MALD (or -J) decoy, hit F3, and plot courses to your hearts content. I sometimes just plot waypoints back and forth over the target or round and round in circles. Works well.

(in reply to ComDev)
Post #: 6
RE: MALD, MALDJ, and Harpy/Harop Loiter Capability - 3/23/2017 8:48:08 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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Added in Build 924. But the DB will also have to be adjusted to mark specific weapons as loiter-capable.

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