warspite1
Posts: 41353
Joined: 2/2/2008 From: England Status: offline
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quote:
ORIGINAL: Joseignacio quote:
ORIGINAL: AllenK quote:
ORIGINAL: Joseignacio Hope you enjoy playing against yourself, must be fascinating. I haven't been playing against myself. Four of us have been using Solitaire mode to enjoy MWiF as World in Flames was meant to be played: Multiplayer. The gaming experience, playing as teams, with such honourable and fair minded players as Warspite1, Orm and Mayhemizer has been by far my most enjoyable experience of this game. Brian Brian's two thoughtful posts provide a very good summary of the current problems with Netplay. It's only 1 vs 1 and the non-phasing player has a lot of waiting around while having to remain logged in online. These constraints will not change anytime soon, if ever. Playing as we do, there is no necessity for everyone to be online together. As long as one person from each team is online during the phases where interaction is needed, it isn't that much slower than Netplay. The difference is the necessity to take a screen shot, post it and wait for the response, rather than having the dialogue box appearing on the other player's computer. The difference can be as little as a couple of minutes and, playing as we do, we have AAR's that pretty much write themselves. We can also be playing several games simultaneously. It's all a compromise. For us, the primary importance is the team play, which we can only do in Solitaire. Others may well differ in their priorities (which is fine) but the basic game mechanics have to work or there is no game at all. I posted the positive report about set-up without MadEx's, using 2.4.3, because other players, as well as ourselves, had reported or confirmed the MadEx's in setup with previous versions. If you can't get past setup without a MadEx, you haven't got a game for anyone to play, Solitaire or Netplay. The post both acknowledges the ongoing work and commitment Steve gives to the development of the game and lets him know changes appear to be successful. If you know of a better way for progress to be made then perhaps you should enlighten us instead of resorting to the type of post quoted above. All of us are still here because we understood that before there was a multiplayer there should be a solitaire. This sounded reasonable and the experts said so as well. What IMO is not so reasonable is that, because of a few glitches [A few glitches? So that would be the effectively game ending ones then?] of the (supposedly) depurated [that understanding is based on what exactly??] solitaire, the agonizingly slow process of making a multiplayer (after everything else except AI is made) [Total and utter nonsense - everything is made? What except for the bugs that still exist, except for the rules that haven't been coded, except for the scenarios that haven't been coded. So everything else is made apart from those you mean?] is stopped almost as soon as it was started [so when did the focus turn mainly to netplay? And you say it has been stopped as soon as it started???? - what crazy definition is that????] If you are starting to test a multiplayer, basing yourself on a solitaire that is supposed to be working fine (almost perfect) [I think you need to read a few more threads on this game], to step back and repair a couple of issues [same wrong analysis and conclusion as above] cuts the testing process in two. Or more than two, because I fear that every time a patch creates a new problem, the same people (the solitaire - 5%- gamers) will cry "bloody murder" if Steve doesn't stop everything and solve those problems [then you believe wrong because once again you haven't concerned yourself with the facts, or what has been written and explained by Erik and Steve i.e. the point of this is to get an official version out for those who purchased the game, do not want to be a beta tester, but do want to be able to take advantage of any progress in the last 14 MONTHS]. I doubt it is possible to program efficiently like this, I know you cannot test a game like this. [Not according to the programmer of this project - I think I'll take his word over yours thanks] But also saying that people claim that they need to be helped earlier because they paid for it years ago sounds like a bad joke, especially for those like me who bought the game right when it was created and have not had even one hour of fun, unlike the former. [So let's be crystal here. Anyone who bought the game from the start, but have had some enjoyment playing the game solitaire (or even PBEM) (even though unable to finish a game - and with no means of hoping to play to the end) should just suck it up and not ask for anything else because they had the temerity to get some enjoyment from a game in solitaire that they bought supposedly with a working solitaire game - unlike those who bought netplay on spec. But YOU of course are more deserving yes?] Anyway I don't blame Steve so much about this one, he has to try to please everybody and I guess Matrix too, and he is just trying to do his best. He also believes that this will take 2 weeks (we'll see, bugs are tricky).[No you choose to blame the likes of AllenK and I because we asked for a fair, reasonable and very sight deviation from the plan that doesn't really affect netplay development for the worse???? Go figure] But I would suggest him to make a stable version and then not recommend any more newer versions for solitaire [Good plan - so long as you and your needs are taken care of that is completely fair and equitable yes? So if we are here in another 12 months and netplay still isn't working properly, you want no new official version so players cannot take advantage of bug fixes in the meantime?], to develop directly for MP or he will have the same problem all the time. Had he done this now people who like solitaire couldn't complain, because their version would be still there for them, while he develops ours. In fact, that's what he should have done here, IMO, it's not the latest solitaire version the one not working, it was the first multiplayer version which was giving you problems with the solitaire. [As I said, you haven't properly understood the state of the game presently] Regardless that he may later make a new solitaire version upgrading the features that need to. warspite1 Comments in red
< Message edited by warspite1 -- 3/30/2017 5:54:44 PM >
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