Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Command v1.12 Release Candidate (CURRENT: B936.9)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Command v1.12 Release Candidate (CURRENT: B936.9) Page: [1] 2 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
Command v1.12 Release Candidate (CURRENT: B936.9) - 4/12/2017 8:29:38 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Command v1.12 Release Candidate (Build 936)

Download: Superseded by Build 936.1

To install: Unzip the contents to your existing Command installation folder, answering Yes to any overwrite prompts.

NOTE #1: Backup your existing installation.
NOTE #2: You must have an existing working v1.11 SR7 installation. Unzipping over an older installation is not supported and may have unpredictable results.
NOTE #3: The major new features of the "Chains Of War" DLC are included in this build but disabled. They will be enabled when the DLC is installed.



Build 936 Release Notes (changes/additions since v1.11 SR7 - Build 906.26)
=============================================================================================


* Two significant tweaks on time acceleration:
- An extra time accel setting, "2x", has been added.
- The sim resolution (ie. pulse timeslice) is now 0.1 sec not only when running at 1-1, but also at 2x and 5x accel.
The practical result should be that the player gets a smoother "acceleration curve" when moving from 1x to 2x and 5x time compression.

* Numerous performance improvements
* Significant improvements to automatic flight plan generator
* Misc tweaks to tanker & bingo calculations
* Lua: Fix manual/desired speed on SetUnit()
* Lua: Enhance EndScenario trigger/action
* Lua: Enhanced "Unit Detected" event trigger

* FIXED: DE Submarine not rising to recharge battery if on plotted course without mission
* FIXED: Diesel subs RTBs when battery empties (with plenty of diesel fuel left)
* Fixed: Air groups not displaying altitude correctly
* Fixed: SH-60 attacking with Hellfires turns away, losing illumination
* Aircraft stand-off adjustments
* FIXED: #11436: [920] VLAD Sonobouy range cause spacing issues with MPA's with mixed sonobouy loadouts
* FIXED: #11554: ASW-only mines triggered by ships
* FIXED: Startup crash by incorrect date parsing in Arabic locale
* ADDED: #4815: Double-clicking on a weapon rec in 'Add Weapon Record' menu should add it to the magazine
* FIXED: #7795: 552 Edit event action window - Hightlight units list needs to be wide enough to accomodate text or growable
#11338 - Possible missile bug (Ships firing more missiles then necessary)
#11441 - [B906.24] Activation Times and Creating New Mission Issue
#11464 - Modifying a ships magazine weapons records and then cloning causes a crash
* FIXED: Unit Cloning causes corrupted scen saves
* FIXED: Creating new mission and opening Mission Editor does not display times correctly
* Fixed: Crash when selecting speed/alt checkbox for waypoint
#11477 - [B923] Aircraft in Weather Shelters not damaged
#11504 - Add paradrop flag to unit 357
#11454 - CWDB bug - Early British Diesel Subs not recharging batteries
#11501 - Ohio SSGN with DDS
#10795 - MGK-608, MGK-608E (export) & MGK-608M SEVER (Imprv Russian SOSUS)
#10169 - KS-139 Belgorod (Project 09852 submarine)
#11556 - DB3k: Add Krasnopol rounds to Chinese Type 66 and PLZ-05 Artillery
#11555 - DB3k: Fix China Smerch and PHL-03 issue
#11549 - DB3k: Complete UAE Army
#11548 - DB3k: Indian Tu-142MK Retired 2017
#11547 - [DB3k Update] BMD weight is 8 tons
#11538 - Burke 2015 torpedo mags
#10918 - CWDB AIM-9C and Talos H issue
#11540 - Juneau fuel issues
#11528 - Gabriel I -- -Yom Kippur 73 is capable vs Land but has Anti-Air range and PoK

* Includes the latest versions of the DB3000 and CWDB databases. All standalone, tutorial and Northern Inferno scenarios have been tweaked and rebuilt to the current DBs.

< Message edited by Sunburn -- 5/18/2017 2:39:16 PM >


_____________________________

Post #: 1
RE: Command v1.12 Release Candidate - 4/12/2017 10:02:40 AM   
Lowlaner2012

 

Posts: 779
Joined: 11/20/2011
Status: offline
Thanks Sunburn, looking forward to the chains of war DLC...

(in reply to Dimitris)
Post #: 2
RE: Command v1.12 Release Candidate - 4/12/2017 1:38:57 PM   
Raptorx7_slith

 

Posts: 380
Joined: 7/27/2013
Status: offline
You guys are awesome!

(in reply to Lowlaner2012)
Post #: 3
RE: Command v1.12 Release Candidate - 4/12/2017 1:45:11 PM   
Dide


Posts: 156
Joined: 5/10/2009
From: Italy
Status: offline
Thanks!!!

(in reply to Raptorx7_slith)
Post #: 4
RE: Command v1.12 Release Candidate - 4/12/2017 2:38:07 PM   
ParachuteProne

 

Posts: 207
Joined: 8/2/2004
Status: offline
So if major features of "Chains of war" are in this release candidate 1.12 then Chains of War release itself must be very close :)

(in reply to Dide)
Post #: 5
RE: Command v1.12 Release Candidate - 4/12/2017 6:59:48 PM   
lamboman43

 

Posts: 96
Joined: 4/15/2016
Status: offline
Let's enable those CoW features asap! :D

(in reply to ParachuteProne)
Post #: 6
RE: Command v1.12 Release Candidate - 4/12/2017 7:08:16 PM   
HalfLifeExpert


Posts: 911
Joined: 7/20/2015
From: California, United States
Status: offline
My dad is going to be VERY happy about the 2x speed addition!

(in reply to lamboman43)
Post #: 7
RE: Command v1.12 Release Candidate - 4/12/2017 7:43:25 PM   
Primarchx


Posts: 3102
Joined: 1/20/2013
Status: offline
Can't wait to try 2x!

(in reply to HalfLifeExpert)
Post #: 8
RE: Command v1.12 Release Candidate - 4/13/2017 12:42:34 AM   
DWReese

 

Posts: 1824
Joined: 3/21/2014
From: Miami, Florida
Status: offline
I downloaded this file today. The Build is touted as 936, but after it has been unzipped and installed, it indicates that it is Build 935. Was this an oversight, or did I do something wrong? I obtained the file from the top location, and it is titled 936.

Doug

(in reply to Dimitris)
Post #: 9
RE: Command v1.12 Release Candidate - 4/13/2017 12:58:58 AM   
TYHo

 

Posts: 67
Joined: 5/17/2016
Status: offline
I noticed there's an empty "WW2DB" folder in the pack... does it mean a WW2 Database is in the works? And we can create WW2 scenarios eventually?

(in reply to DWReese)
Post #: 10
RE: Command v1.12 Release Candidate - 4/13/2017 1:46:54 AM   
ShadowB


Posts: 86
Joined: 8/14/2004
From: Buenos Aires
Status: offline
Awesome work!

I figure this will roll out on Steam once the candidate's locked in as the actual release?

(in reply to TYHo)
Post #: 11
RE: Command v1.12 Release Candidate - 4/13/2017 2:16:46 AM   
mavfin

 

Posts: 274
Joined: 6/22/2010
Status: offline
ShadowB, you can put this over the top of your Command directory in your Steam Library just fine.

I'm showing Build 936, and I LOVE the 2x. Interestingly enough, even in this update pack (at least on DB3K) the included scenarios are a DB behind the latest.

(Of course I made a copy of the directory to another location before merging the update into the running location...)

Mav


< Message edited by mavfin -- 4/13/2017 2:18:08 AM >

(in reply to ShadowB)
Post #: 12
RE: Command v1.12 Release Candidate - 4/13/2017 3:25:44 AM   
DWReese

 

Posts: 1824
Joined: 3/21/2014
From: Miami, Florida
Status: offline
I see the new 2x speed, so I know that I have the upgrade. I wonder that since I got my via the regular download, and you got yours via stream, perhaps they are different since mine shows as build 935, and not 936. Or, perhaps there is another reason?

Doug

(in reply to mavfin)
Post #: 13
RE: Command v1.12 Release Candidate - 4/13/2017 4:24:10 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Hi Doug,

There was an error in packing at the first upload. This was rectified soon afterwards. If you download the pack again now you will get the correct B936 exe. Thanks!

_____________________________


(in reply to DWReese)
Post #: 14
RE: Command v1.12 Release Candidate - 4/13/2017 7:55:44 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
quote:

ORIGINAL: TYHo
I noticed there's an empty "WW2DB" folder in the pack... does it mean a WW2 Database is in the works? And we can create WW2 scenarios eventually?

No comment.

_____________________________


(in reply to TYHo)
Post #: 15
RE: Command v1.12 Release Candidate - 4/13/2017 8:11:10 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Command v1.12 Release Candidate (Build 936.1)

Download: Superseded by Build 936.2

To install: Unzip the contents to your existing Command installation folder, answering Yes to any overwrite prompts.

NOTE #1: Backup your existing installation.
NOTE #2: You must have an existing working v1.11 SR7 installation. Sitting over an older installation is not supported and may have unpredictable results.
NOTE #3: The major new features of the "Chains Of War" DLC are included in this build but disabled. They will be enabled when the DLC is installed.



Build 936.1 Release Notes (changes/additions since Build 936)
=============================================================================================


* Fix for Steam workshop issues
* Hide speed info for fixed facilities/groups
* Fixed: Helo climbs after last Hellfire and gets killed by SAM
* Fixed: Aircraft with Stand-off enabled doesn't fire all weapons on first pass
* Fixed: Doctrine crash for waypoints

* Improved support for 4K/UHD screens. Hopefully this will make the current awkward workaround unnecessary.

Steps:

1) Set your UHD screen's resolution to its native one, and the DPI setting to the one most suitable for you (4K screens often use 125-200% DPI).

2) On the \PreRequisites folder, there is a new file "PreferExternalManifest.reg". Run it, and it will add a registry key. (This will normally be handled by the installer)

3) Run Command. The UI should now lay out correctly without any distortions. Let us know!

< Message edited by Sunburn -- 4/13/2017 12:04:49 PM >


_____________________________


(in reply to Dimitris)
Post #: 16
RE: Command v1.12 Release Candidate - 4/13/2017 12:00:02 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Command v1.12 Release Candidate (Build 936.2)

Download: Superseded by Build 936.3

To install: Unzip the contents to your existing Command installation folder, answering Yes to any overwrite prompts.

NOTE #1: Backup your existing installation.
NOTE #2: You must have an existing working v1.11 SR7 installation. Sitting over an older installation is not supported and may have unpredictable results.
NOTE #3: The major new features of the "Chains Of War" DLC are included in this build but disabled. They will be enabled when the DLC is installed.



Build 936.2 Release Notes (changes/additions since Build 936.1)
=============================================================================================


* FIXED: [B936.1] Possible memory leak (linked to 4K tweak?)
* Improved checks for possible memory leaks & related crashes

< Message edited by Sunburn -- 4/17/2017 9:02:40 AM >


_____________________________


(in reply to Dimitris)
Post #: 17
RE: Command v1.12 Release Candidate - 4/13/2017 2:42:00 PM   
Matsuru

 

Posts: 7
Joined: 4/10/2017
Status: offline
Great news,Thanks!!

_____________________________


(in reply to Dimitris)
Post #: 18
RE: Command v1.12 Release Candidate - 4/13/2017 2:48:16 PM   
Matsuru

 

Posts: 7
Joined: 4/10/2017
Status: offline
I just checked steam its not auto-updating,do i have to do it manually?,and when will the second DLC be available for purchase?

(in reply to Matsuru)
Post #: 19
RE: Command v1.12 Release Candidate - 4/13/2017 3:09:35 PM   
DWReese

 

Posts: 1824
Joined: 3/21/2014
From: Miami, Florida
Status: offline
I've got it. Everything is great.

Thanks again.

Doug

(in reply to Dimitris)
Post #: 20
RE: Command v1.12 Release Candidate - 4/13/2017 4:18:44 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
quote:

ORIGINAL: Matsuru
I just checked steam its not auto-updating,do i have to do it manually?,and when will the second DLC be available for purchase?


We are not distributing this RC through Steam for the time being. You can, however, install it manually over your Steam-CMANO installation folder. If you are uncertain about it maybe it is better to wait for the official release.

_____________________________


(in reply to Matsuru)
Post #: 21
RE: Command v1.12 Release Candidate - 4/13/2017 6:43:40 PM   
Matsuru

 

Posts: 7
Joined: 4/10/2017
Status: offline
Oké,no problem,instelling now

(in reply to Dimitris)
Post #: 22
RE: Command v1.12 Release Candidate - 4/13/2017 7:10:25 PM   
mavfin

 

Posts: 274
Joined: 6/22/2010
Status: offline
If doing this from a Steam installation, just keep in mind to keep a copy of other changes/downloads you make after applying these RC updates, because they might be lost when Steam updates to the 'final' revision of this pack when the time comes.


(in reply to Matsuru)
Post #: 23
RE: Command v1.12 Release Candidate - 4/13/2017 7:11:04 PM   
deagu

 

Posts: 25
Joined: 8/4/2006
Status: offline
Thank you for the "Improved support for 4K/UHD screens". Works great on my Surface Pro 3.

(in reply to Matsuru)
Post #: 24
RE: Command v1.12 Release Candidate - 4/14/2017 8:33:36 PM   
BrianinMinnie

 

Posts: 136
Joined: 5/7/2015
Status: offline
Can I update with just Command v1.12 Release Candidate (Build 936.2) or do I need to use Command v1.12 Release Candidate (Build 936) then (936.1) then (936.2)?

Thanks

(in reply to deagu)
Post #: 25
RE: Command v1.12 Release Candidate - 4/14/2017 11:23:46 PM   
Eggstor

 

Posts: 349
Joined: 1/24/2016
Status: offline
As long as you have v1.11 SR7 (or later) installed, you can directly update with the latest Release Candidate.

< Message edited by Eggstor -- 4/14/2017 11:27:04 PM >

(in reply to BrianinMinnie)
Post #: 26
RE: Command v1.12 Release Candidate - 4/15/2017 12:22:09 AM   
mavfin

 

Posts: 274
Joined: 6/22/2010
Status: offline
The only thing I've run into so far since 936.2 is a seeming reluctance for ASW helos to launch on intercept missions from the deck. But I've only had 2 occurrences. If I launched the helo myself, it merrily flew on its mission as it should. Just didn't take off like it should w/o intervention. Everything else mission-controlled has launched fine, including ASuW helos on a mission from the same ship. Anyone else seen this yet? I'll test some more later, and see if I can verify the error, or not.

Mav

P.S. Did I already mention that I love the X2? Ok, so I did. I said it again!

< Message edited by mavfin -- 4/15/2017 1:04:32 AM >

(in reply to Eggstor)
Post #: 27
RE: Command v1.12 Release Candidate - 4/15/2017 5:05:50 AM   
MrClock

 

Posts: 65
Joined: 12/13/2014
From: Milan - Italy
Status: offline
A little distortion in UHD display (2560x1440 - 150% DPI)


http://i68.tinypic.com/ifwj7o.jpg



(in reply to mavfin)
Post #: 28
RE: Command v1.12 Release Candidate - 4/15/2017 9:45:33 AM   
ComDev

 

Posts: 5735
Joined: 5/12/2006
Status: offline
What's your DPI setting?

_____________________________



Developer "Command: Modern Air/Naval Operations" project!

(in reply to MrClock)
Post #: 29
RE: Command v1.12 Release Candidate - 4/15/2017 9:48:58 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
quote:

ORIGINAL: MrClock

A little distortion in UHD display (2560x1440 - 150% DPI)

http://i68.tinypic.com/ifwj7o.jpg


Hi, can you double-check that you followed the instructions for the 4K fix? : http://www.matrixgames.com/forums/fb.asp?m=4268618

Thanks.

_____________________________


(in reply to MrClock)
Post #: 30
Page:   [1] 2 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Command v1.12 Release Candidate (CURRENT: B936.9) Page: [1] 2 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.969