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Evolutionary counters mod

 
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Evolutionary counters mod - 1/15/2017 3:02:20 PM   
daon

 

Posts: 59
Joined: 12/19/2016
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I make a mod where the counters evolve according to technical progress

I just finished the Germans






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< Message edited by daon -- 1/15/2017 3:35:12 PM >
Post #: 1
RE: Evolutionary counters mod - 1/15/2017 3:07:33 PM   
daon

 

Posts: 59
Joined: 12/19/2016
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Luftwaffe Example :


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Post #: 2
RE: Evolutionary counters mod - 1/15/2017 3:29:21 PM   
daon

 

Posts: 59
Joined: 12/19/2016
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Panzers :


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RE: Evolutionary counters mod - 1/15/2017 4:16:46 PM   
James Taylor

 

Posts: 638
Joined: 2/8/2002
From: Corpus Christi, Texas
Status: offline
Now this is what I'm talking about! Some color, some depth, but the HQs could have historical busts of the actual commanders.

Good job daon. How about a small NATO icon in the corner with the proper size designation, ground troops only.

You could lose the background.

_____________________________

SeaMonkey

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Post #: 4
RE: Evolutionary counters mod - 1/15/2017 4:23:43 PM   
daon

 

Posts: 59
Joined: 12/19/2016
Status: offline
some Infantry



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Post #: 5
RE: Evolutionary counters mod - 1/15/2017 4:28:24 PM   
daon

 

Posts: 59
Joined: 12/19/2016
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The problem for the HQ is that the game uses only one counter and overprints the flag

To differentiate army and corp, I made wider army counter with 3 men instead of 2

< Message edited by daon -- 1/15/2017 4:32:23 PM >

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Post #: 6
RE: Evolutionary counters mod - 1/15/2017 4:41:43 PM   
James Taylor

 

Posts: 638
Joined: 2/8/2002
From: Corpus Christi, Texas
Status: offline
Yeah, I get it. All these look great.

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SeaMonkey

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Post #: 7
RE: Evolutionary counters mod - 1/15/2017 4:53:06 PM   
daon

 

Posts: 59
Joined: 12/19/2016
Status: offline
some counters have identification icons

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< Message edited by daon -- 1/15/2017 4:54:41 PM >

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Post #: 8
RE: Evolutionary counters mod - 1/15/2017 6:29:47 PM   
AstroCat


Posts: 440
Joined: 7/31/2003
Status: offline
Nice work! I actually enjoy the sprites/images more than symbol only NATO counters in this game.

< Message edited by AstroCat -- 1/15/2017 6:30:49 PM >

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Post #: 9
RE: Evolutionary counters mod - 1/15/2017 11:32:22 PM   
daon

 

Posts: 59
Joined: 12/19/2016
Status: offline
Now , I will make UK counters
I need 6 Light Tanks , 6 Medium Tanks and 6 Heavy Tanks

for LT , I choose :
vickers I and VI ; cruiser I et IV ; stuart M3 and M5

for MT and HT (available 1.1.44) , I have actually this sprites :

Mathilda I
mathilda II
Crusader Mk.I
Crusader Mk.II
Crusader Mk.III
Valentine Mk.II
Valentine Mk.III
Valentine Mk.IV
Churchill Mk.II
Churchill Mk.IV
Churchill Mk.VI
Churchill Mk.VII
Cromwell Mk.IV
Cromwell Mk.VII
Comet Mk.I
A30 Challenger
Sherman Mk.I
Sherman Firefly
Grant Mk.I

How to distribute?

< Message edited by daon -- 1/16/2017 8:38:48 AM >

(in reply to AstroCat)
Post #: 10
RE: Evolutionary counters mod - 1/16/2017 12:53:26 AM   
daon

 

Posts: 59
Joined: 12/19/2016
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maybe HT : (Challenger , Firefly , comet) x2
with 2 different sprites for each

and MT : mathilda , crusader , valentine , churchill, cromwell , sherman , grant

< Message edited by daon -- 1/16/2017 12:57:57 AM >

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Post #: 11
RE: Evolutionary counters mod - 1/18/2017 8:43:11 AM   
scipion1175

 

Posts: 16
Joined: 3/31/2014
Status: offline
Nice mod, great work.

I saw the attachment files that were downloaded many times but I can only see pictures as it is jpg files, is there a way to import them already? Thanks

(in reply to daon)
Post #: 12
RE: Evolutionary counters mod - 1/18/2017 11:52:10 AM   
daon

 

Posts: 59
Joined: 12/19/2016
Status: offline
At this time , only German and Minor axis are finished

(in reply to scipion1175)
Post #: 13
RE: Evolutionary counters mod - 1/18/2017 11:55:34 AM   
daon

 

Posts: 59
Joined: 12/19/2016
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Minor axis roster
the only one to have tactical Bomber is Spain
They don't have other Bombers nor Heavy tanks

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< Message edited by daon -- 1/18/2017 11:57:51 AM >

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Post #: 14
RE: Evolutionary counters mod - 1/19/2017 7:09:13 AM   
scipion1175

 

Posts: 16
Joined: 3/31/2014
Status: offline
thanks because the previews are excellent

(in reply to daon)
Post #: 15
RE: Evolutionary counters mod - 1/19/2017 6:05:16 PM   
daon

 

Posts: 59
Joined: 12/19/2016
Status: offline
Polish Army is completed:










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< Message edited by daon -- 1/20/2017 12:23:36 PM >

(in reply to scipion1175)
Post #: 16
RE: Evolutionary counters mod - 1/20/2017 12:12:52 PM   
daon

 

Posts: 59
Joined: 12/19/2016
Status: offline
French Army :

(The English counters will be redone)




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< Message edited by daon -- 1/20/2017 12:19:59 PM >

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Post #: 17
RE: Evolutionary counters mod - 1/29/2017 8:02:42 PM   
daon

 

Posts: 59
Joined: 12/19/2016
Status: offline
Red Army






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< Message edited by daon -- 1/29/2017 8:04:11 PM >

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Post #: 18
RE: Evolutionary counters mod - 1/29/2017 8:10:24 PM   
daon

 

Posts: 59
Joined: 12/19/2016
Status: offline
UK










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< Message edited by daon -- 1/29/2017 8:15:04 PM >

(in reply to daon)
Post #: 19
RE: Evolutionary counters mod - 3/24/2017 7:16:40 PM   
scipion1175

 

Posts: 16
Joined: 3/31/2014
Status: offline
Hello, sorry to bother but is this mod still alive, I just wish to know because I think the idea is excellent.

(in reply to daon)
Post #: 20
RE: Evolutionary counters mod - 4/18/2017 3:53:30 PM   
VegasOZ

 

Posts: 295
Joined: 7/30/2014
Status: offline
How and where can this mod be downloaded?

(in reply to scipion1175)
Post #: 21
RE: Evolutionary counters mod - 4/19/2017 4:28:53 AM   
bssybeep


Posts: 237
Joined: 6/5/2007
Status: offline
This looks like a cool mod. But how do we download and install it?

(in reply to VegasOZ)
Post #: 22
RE: Evolutionary counters mod - 4/20/2017 4:24:19 PM   
daon

 

Posts: 59
Joined: 12/19/2016
Status: offline
I will try to finish next week, I would put a download link here

(in reply to bssybeep)
Post #: 23
RE: Evolutionary counters mod - 4/20/2017 5:03:38 PM   
scipion1175

 

Posts: 16
Joined: 3/31/2014
Status: offline
Sweet

(in reply to daon)
Post #: 24
RE: Evolutionary counters mod - 4/30/2017 12:23:27 PM   
Ascension


Posts: 15
Joined: 6/10/2013
Status: offline
So, how's it looking? I guess I'm not the only one who's pretty stoked for your mod

(in reply to scipion1175)
Post #: 25
RE: Evolutionary counters mod - 5/2/2017 7:57:08 AM   
VegasOZ

 

Posts: 295
Joined: 7/30/2014
Status: offline
I strongly recommend you stay up all night and get this MOD finished and published. We need the MOD. It is your DUTY to Gaming to make sacrifices. LOL


Really, really looks great, can't wait.

(in reply to Ascension)
Post #: 26
RE: Evolutionary counters mod - 5/21/2017 3:07:07 AM   
marcus725

 

Posts: 11
Joined: 2/5/2017
Status: offline
When will this Mod be ready for download?

(in reply to VegasOZ)
Post #: 27
RE: Evolutionary counters mod - 6/30/2017 1:04:12 PM   
Randalf Ravennaux


Posts: 5
Joined: 6/30/2017
Status: offline
Another grognard appealing for a swift completion of this mod..beautiful counters

(in reply to marcus725)
Post #: 28
RE: Evolutionary counters mod - 7/9/2017 7:03:38 PM   
bssybeep


Posts: 237
Joined: 6/5/2007
Status: offline
Whatever happened to this mod?

(in reply to Randalf Ravennaux)
Post #: 29
RE: Evolutionary counters mod - 7/9/2017 7:36:53 PM   
marcus725

 

Posts: 11
Joined: 2/5/2017
Status: offline
I can't wait for this mod to be released, looks great!

(in reply to bssybeep)
Post #: 30
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