HalfLifeExpert
Posts: 911
Joined: 7/20/2015 From: California, United States Status: offline
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I just use YouTube, its easy to pull up while playing. OF course that isn't possible if your internet is down or if you are on a laptop and unable to use wi fi, but I still think its a good way to play almost any music you want in-game. Its pretty handy if events of the scenario call for a track you didn't think of beforehand. Of the time I have put into CMANO, probably the most epic playthrough for me was the following: Playing Excroat3's community scenario, USS Midway vs Cuba, The War That Never Was 1989, for the first time. SPOILERS for anyone who hasn't played it. I have some experience with air operations, but this is the first time I am really working at Carrier operations. As I go through the first Cuban attacks, I launch F-18s for air defense and to take out the small Cuban navy, all the while playing the following tracks from Battle stations games: Go Wildcats (Battlestations: Midway): https://www.youtube.com/watch?v=Vg4qrqDiysg Go Wildcats (Battlestations: Pacific): https://www.youtube.com/watch?v=AWKC_hJ8gA0 American Action Theme (Battlestations Pacific): https://www.youtube.com/watch?v=bbh6HT7lLx8 However, I made a big mistake without realizing it. I let my escorting ships fire at will with their SAMs, which resulted in a lot of missiles being wasted. Eventually there is a lull in the battle, and I think that I have knocked out most of Castro's ability to strike at my carrier group. As I start preparing my Helos to hunt for Cuba's sole submarine, radars pick up a large amount of aircraft taking off, assembling, and moving north toward my ships. Collectively, my ships have 6 SAMs capable of engaging from beyond enemy weapons range, not three launchers, literally only 6 missiles. I only have two F-18s in the air, down to a pair of Sidewinders each as well as their guns. None of my other aircraft are ready for takeoff yet. It is clear to me that it will be a close run thing for me to get more planes in the air to intercept. I throw my two airborne F-18s into the attack, but they have to go down low as the Cuban Floggers are around 200 feet above the surface of the Caribbean. They get kills with Sidewinders and guns, but its just not enough to stop this horde of well over a dozen attackers, and more keep coming. Castro must have been launching every remaining plane in his air force. All during the fur ball, I keep looking back at Air Ops, literally sweating as the clock ticks to when the next four F-18s will be ready, knowing that these Floggers and Fishbeds are bearing down on me. When the F-18s are ready, I pause the game, and load up this clip: https://www.youtube.com/watch?v=9qGXqaIhqJc After I give the order to launch, I hit play. At the 0:25 mark, just imagine pilots and crew scrambling to get the F-18s off the deck of the Midway and launching like crazy, then close in air-to-air engagements at less than 300 ft ASL, F-18s vs MiG 23s and MiG 21s, all in desperate defense of a CVBG that is out of SAMs. I was ultimately able to shoot down most of the Cuban aircraft, but some did get through the defenses to hit the Midway, ultimately resulting in 40% damage. I learned so much from that battle, and it was just so intense with my music choices.
< Message edited by HalfLifeExpert -- 4/25/2017 4:50:23 AM >
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